Search found 142 matches

by Progressor
Sat Jul 01, 2017 11:08 am
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: BZ2 SP Mission Fixes
Replies: 350
Views: 161053

Re: BZ2 SP Mission Fixes

In the "Get Help" mission: If I snipe out a Warrior that comes to the ISDF base at the very end, the mission never ends with a voice speaking "Attack my target" in a loop. If I snipe out a Sentry instead of Warrior, it is ok. Saved game: https://www.dropbox.com/s/dhto1wsf2gqvchi/...
by Progressor
Tue Jun 27, 2017 11:10 am
Forum: Battlezone 2 Mod Playing
Topic: Fleshstorm 1 DLL fixes for 1.3.7.2
Replies: 8
Views: 8429

Re: Fleshstorm 1 DLL fixes for 1.3.7.2

I made these installations again, accurately, with the same result. I am not completely sure if my 1.3.7.2 installation is fresh enough because I have installed several mods over it. Link to the new saved game is in PM.
by Progressor
Mon Jun 26, 2017 1:57 pm
Forum: Battlezone 2 Mod Playing
Topic: Fleshstorm 1 DLL fixes for 1.3.7.2
Replies: 8
Views: 8429

Re: Fleshstorm 1 DLL fixes for 1.3.7.2

Posted in PM.
by Progressor
Sun Jun 25, 2017 1:55 pm
Forum: Battlezone 2 Mod Playing
Topic: Fleshstorm 1 DLL fixes for 1.3.7.2
Replies: 8
Views: 8429

Re: Fleshstorm 1 DLL fixes for 1.3.7.2

Looks like I am completely stupid. In the first mission, when I arrive with my team including repair transport to the outpost(?) that is located at NNE of the initial location, nothing happens. No enemies, nothing at all. What I am doing wrong?
by Progressor
Mon Jun 12, 2017 12:33 pm
Forum: Battlezone 2 Discussion
Topic: Scav brains
Replies: 2
Views: 4397

Scav brains

I wonder: Is it difficult to modify code that drives the scav brains? They always ingore the fresh debris until I issue a direct "Scavenge" command. Is that code deep in the game source code engine or not? Is it possible to modify code to make scavs to take nearest debris? The second quest...
by Progressor
Fri Apr 07, 2017 10:02 am
Forum: Battlezone 2 Mod Playing
Topic: Battlezone II Remodeled 1.0.8 released 2/21/17
Replies: 228
Views: 132440

Re: Battlezone II Remodeled 1.0.8 released 2/21/17

Well, is there any chance that FE SP campaign will work under 1.3.7?
by Progressor
Sun Mar 19, 2017 11:10 am
Forum: Battlezone 2 Mod Playing
Topic: Battlezone II Remodeled 1.0.8 released 2/21/17
Replies: 228
Views: 132440

Re: Battlezone II Remodeled 1.0.8 released 2/21/17

And another SP problem with "Fanning the Fire": After everything is complete and I am following Elena to the secret entrance, when I enter that entrance -- mission fails. Saved game: https://www.dropbox.com/s/q90bti01us7qecq/11.sav?dl=0 Log: https://www.dropbox.com/s/ajkn4driwsmjoib/Battle...
by Progressor
Sat Mar 18, 2017 11:07 am
Forum: Battlezone 2 Mod Playing
Topic: Battlezone II Remodeled 1.0.8 released 2/21/17
Replies: 228
Views: 132440

Re: Battlezone II Remodeled 1.0.8 released 2/21/17

An ancient problem that exists in SP campaign, mission "Get Help": When you reach the ISDF base, the ISDF tanks go to attack the incoming Scions. If you snipe out the Warrior and get into it, the game gets stuck speaking "Attack my target" in a loop. Even if you get out of the Wa...
by Progressor
Sun Feb 05, 2017 7:21 am
Forum: Battlezone 2 Mod Playing
Topic: Battlezone II Remodeled 1.0.8 released 2/21/17
Replies: 228
Views: 132440

Re: Battlezone II Remodeled 1.0.7 available now! 2/1/17

Both the map and radar can be resized via gameprefs, I believe.
No, looks like map/radar size is hardcoded. Cannot say that 1.3.7.x is playable - SP campaign mods except BZClassic, i.e. FE, QF, Uler... do not work and crash, map/radar cannot be sized... BZII becomes an MP game.
by Progressor
Thu Feb 02, 2017 4:47 pm
Forum: Battlezone 2 Mod Playing
Topic: Battlezone II Remodeled 1.0.8 released 2/21/17
Replies: 228
Views: 132440

Re: Battlezone II Remodeled 1.0.7 available now! 2/1/17

If I want to change size of the radar/map, what I should do?
by Progressor
Wed Jan 25, 2017 5:36 pm
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: 1.3.7.2 Cannot run BZ2
Replies: 20
Views: 13533

Re: 1.3.7.2 Cannot run BZ2

None of the mods except BZClassic, run under 1.3.7.x. It's a pity but that's it.
by Progressor
Fri Dec 09, 2016 7:54 pm
Forum: Battlezone 1 Discussion
Topic: BZ Redux impressions
Replies: 22
Views: 37876

Re: BZ Redux impressions

Ok, I think that Redoux must keep the BZ1 soul and awesome graphic will turn Redoux into an another game. The BZ1 fascination is in its ideal balance, so it is a great thing. The question is: If I turn the cockpit off with Shift-F2 then it comes back again after I press Esc and Esc. I can turn the H...
by Progressor
Sun Jun 05, 2016 1:32 pm
Forum: Battlezone 2 Mod Playing
Topic: Battlezone II Remodeled 1.0.8 released 2/21/17
Replies: 228
Views: 132440

Re: Battlezone II Remodeled 1.0.6 available now! 4/19/16

I see but that's all I have. bzone.exe just terminates without catching the exception.
by Progressor
Sun Jun 05, 2016 8:29 am
Forum: Battlezone 2 Mod Playing
Topic: Battlezone II Remodeled 1.0.8 released 2/21/17
Replies: 228
Views: 132440

Re: Battlezone II Remodeled 1.0.6 available now! 4/19/16

GSH, I did it two times before. To reproduce a crash: 1. Start SP campaign 2. Save a file 3. Load that file and game crashes. If you restart bzone.exe, the saved game is loaded without any problem. The saved game: https://www.dropbox.com/s/r0jzinlfjanuphp/11.sav?dl=0 Log from the crash: DIAG| mainin...