Search found 142 matches
- Sat Jul 01, 2017 11:08 am
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: BZ2 SP Mission Fixes
- Replies: 350
- Views: 161053
Re: BZ2 SP Mission Fixes
In the "Get Help" mission: If I snipe out a Warrior that comes to the ISDF base at the very end, the mission never ends with a voice speaking "Attack my target" in a loop. If I snipe out a Sentry instead of Warrior, it is ok. Saved game: https://www.dropbox.com/s/dhto1wsf2gqvchi/...
- Tue Jun 27, 2017 11:10 am
- Forum: Battlezone 2 Mod Playing
- Topic: Fleshstorm 1 DLL fixes for 1.3.7.2
- Replies: 8
- Views: 8429
Re: Fleshstorm 1 DLL fixes for 1.3.7.2
I made these installations again, accurately, with the same result. I am not completely sure if my 1.3.7.2 installation is fresh enough because I have installed several mods over it. Link to the new saved game is in PM.
- Mon Jun 26, 2017 1:57 pm
- Forum: Battlezone 2 Mod Playing
- Topic: Fleshstorm 1 DLL fixes for 1.3.7.2
- Replies: 8
- Views: 8429
Re: Fleshstorm 1 DLL fixes for 1.3.7.2
Posted in PM.
- Sun Jun 25, 2017 1:55 pm
- Forum: Battlezone 2 Mod Playing
- Topic: Fleshstorm 1 DLL fixes for 1.3.7.2
- Replies: 8
- Views: 8429
Re: Fleshstorm 1 DLL fixes for 1.3.7.2
Looks like I am completely stupid. In the first mission, when I arrive with my team including repair transport to the outpost(?) that is located at NNE of the initial location, nothing happens. No enemies, nothing at all. What I am doing wrong?
- Mon Jun 12, 2017 12:33 pm
- Forum: Battlezone 2 Discussion
- Topic: Scav brains
- Replies: 2
- Views: 4397
Scav brains
I wonder: Is it difficult to modify code that drives the scav brains? They always ingore the fresh debris until I issue a direct "Scavenge" command. Is that code deep in the game source code engine or not? Is it possible to modify code to make scavs to take nearest debris? The second quest...
- Fri Apr 07, 2017 10:02 am
- Forum: Battlezone 2 Mod Playing
- Topic: Battlezone II Remodeled 1.0.8 released 2/21/17
- Replies: 228
- Views: 132440
Re: Battlezone II Remodeled 1.0.8 released 2/21/17
Well, is there any chance that FE SP campaign will work under 1.3.7?
- Sun Mar 19, 2017 11:10 am
- Forum: Battlezone 2 Mod Playing
- Topic: Battlezone II Remodeled 1.0.8 released 2/21/17
- Replies: 228
- Views: 132440
Re: Battlezone II Remodeled 1.0.8 released 2/21/17
And another SP problem with "Fanning the Fire": After everything is complete and I am following Elena to the secret entrance, when I enter that entrance -- mission fails. Saved game: https://www.dropbox.com/s/q90bti01us7qecq/11.sav?dl=0 Log: https://www.dropbox.com/s/ajkn4driwsmjoib/Battle...
- Sun Mar 19, 2017 10:00 am
- Forum: Battlezone 2 Mod Playing
- Topic: Battlezone II Remodeled 1.0.8 released 2/21/17
- Replies: 228
- Views: 132440
Re: Battlezone II Remodeled 1.0.8 released 2/21/17
Here is the saved game after it gets stuck: https://www.dropbox.com/s/s6sposgq6rbz3y0/33.sav?dl=0
and log: https://www.dropbox.com/s/bx1ou7h3vg4em ... 8.log?dl=0
and log: https://www.dropbox.com/s/bx1ou7h3vg4em ... 8.log?dl=0
- Sat Mar 18, 2017 11:07 am
- Forum: Battlezone 2 Mod Playing
- Topic: Battlezone II Remodeled 1.0.8 released 2/21/17
- Replies: 228
- Views: 132440
Re: Battlezone II Remodeled 1.0.8 released 2/21/17
An ancient problem that exists in SP campaign, mission "Get Help": When you reach the ISDF base, the ISDF tanks go to attack the incoming Scions. If you snipe out the Warrior and get into it, the game gets stuck speaking "Attack my target" in a loop. Even if you get out of the Wa...
- Sun Feb 05, 2017 7:21 am
- Forum: Battlezone 2 Mod Playing
- Topic: Battlezone II Remodeled 1.0.8 released 2/21/17
- Replies: 228
- Views: 132440
Re: Battlezone II Remodeled 1.0.7 available now! 2/1/17
No, looks like map/radar size is hardcoded. Cannot say that 1.3.7.x is playable - SP campaign mods except BZClassic, i.e. FE, QF, Uler... do not work and crash, map/radar cannot be sized... BZII becomes an MP game.Both the map and radar can be resized via gameprefs, I believe.
- Thu Feb 02, 2017 4:47 pm
- Forum: Battlezone 2 Mod Playing
- Topic: Battlezone II Remodeled 1.0.8 released 2/21/17
- Replies: 228
- Views: 132440
Re: Battlezone II Remodeled 1.0.7 available now! 2/1/17
If I want to change size of the radar/map, what I should do?
- Wed Jan 25, 2017 5:36 pm
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: 1.3.7.2 Cannot run BZ2
- Replies: 20
- Views: 13533
Re: 1.3.7.2 Cannot run BZ2
None of the mods except BZClassic, run under 1.3.7.x. It's a pity but that's it.
- Fri Dec 09, 2016 7:54 pm
- Forum: Battlezone 1 Discussion
- Topic: BZ Redux impressions
- Replies: 22
- Views: 37876
Re: BZ Redux impressions
Ok, I think that Redoux must keep the BZ1 soul and awesome graphic will turn Redoux into an another game. The BZ1 fascination is in its ideal balance, so it is a great thing. The question is: If I turn the cockpit off with Shift-F2 then it comes back again after I press Esc and Esc. I can turn the H...
- Sun Jun 05, 2016 1:32 pm
- Forum: Battlezone 2 Mod Playing
- Topic: Battlezone II Remodeled 1.0.8 released 2/21/17
- Replies: 228
- Views: 132440
Re: Battlezone II Remodeled 1.0.6 available now! 4/19/16
I see but that's all I have. bzone.exe just terminates without catching the exception.
- Sun Jun 05, 2016 8:29 am
- Forum: Battlezone 2 Mod Playing
- Topic: Battlezone II Remodeled 1.0.8 released 2/21/17
- Replies: 228
- Views: 132440
Re: Battlezone II Remodeled 1.0.6 available now! 4/19/16
GSH, I did it two times before. To reproduce a crash: 1. Start SP campaign 2. Save a file 3. Load that file and game crashes. If you restart bzone.exe, the saved game is loaded without any problem. The saved game: https://www.dropbox.com/s/r0jzinlfjanuphp/11.sav?dl=0 Log from the crash: DIAG| mainin...