Search found 110 matches

by Juggernaut
Thu May 11, 2017 4:30 pm
Forum: Battlezone 2 Discussion
Topic: 144Hz monitors and nvidia 3dvision
Replies: 6
Views: 6315

Re: 144Hz monitors and nvidia 3dvision

Tridef does not use 3d vision so there will not be an option for 3d vision (nvidia). try this for Tridef: Please check in your monitor's menu for a 3D section. Check if there is a setting that allows to override the 3D signal auto-detection and manually use Side-by-Side or Top/Bottom 3D transmission...
by Juggernaut
Thu May 04, 2017 2:47 pm
Forum: Battlezone 2 Discussion
Topic: 144Hz monitors and nvidia 3dvision
Replies: 6
Views: 6315

Re: 144Hz monitors and nvidia 3dvision

3D vision will work with BZ2, but I got better results using TriDef and making my own profile to work with BZ2 (tridef gives me better depth etc, but maybe because my 3D monitor is passive 3D, not active). My passive 3D monitor by default did not support 3D vision, I had to use an EDID override to g...
by Juggernaut
Sat Jul 30, 2016 1:59 am
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: BZ2 1.3.7.1-b131y posted
Replies: 24
Views: 15336

Re: BZ2 1.3.7.1-b131y posted

Your download link is for 131p?
by Juggernaut
Fri Apr 15, 2016 10:23 pm
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: NatNegotiate Failed: Unknown Error
Replies: 13
Views: 8834

Re: NatNegotiate Failed: Unknown Error

You may need to manually forward port 17770 TCP to the IP address of your PC if your router doesn't handle UPNP correctly. To access your router, you will need to access the default gateway (usually 192.168.1.1) via web browser (e.g. http://192.168.1.1/). To find out what your gateway (router addres...
by Juggernaut
Thu Jan 14, 2016 3:42 pm
Forum: Battlezone 2 Mod Playing
Topic: G66 Using Coxxon's BZIIRemodeled - A Test
Replies: 126
Views: 68772

Re: G66 Using Coxxon's BZIIRemodeled - A Test

I'm not sure what the bleeder does. The bleeder I notice is like a tag weapon. Once you hit your target, they steadily lose health for a few seconds from this 'tag', leaving them open to other hits from other weapons. I found it quite effective, although short range and hard to determine if you hit...
by Juggernaut
Thu Jan 14, 2016 12:13 am
Forum: Battlezone 2 Mod Playing
Topic: G66 Using Coxxon's BZIIRemodeled - A Test
Replies: 126
Views: 68772

Re: G66 Using Coxxon's BZIIRemodeled - A Test

your updated 1.11 link appears to be 404'd for me. was anxious to test this. :-/
https://dl.dropboxusercontent.com/u/987 ... modeled.7z
by Juggernaut
Sat Dec 12, 2015 3:23 pm
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: BZ2 1.3.7.0a130g posted
Replies: 13
Views: 9730

Re: BZ2 1.3.7.0a130g posted

A couple more bugs to report (actually, updates to existing known bugs): Snipe is still bugged, although better than before. Crouched pilots do not die on 1st snipe , they are taken down to 0HP (100% of the time). Snipe animations are wacked at times, and occasional missing of snipe sound and visual...
by Juggernaut
Fri Dec 11, 2015 12:25 pm
Forum: Battlezone 2 Mod Playing
Topic: Battlezone II Remodeled 1.0.8 released 2/21/17
Replies: 228
Views: 127448

Re: Battlezone II Remodeled - Available Now!

I love the cockpits, but not in competitive strats as it can block your FOV somewhat. Cockpits look especially nice playing in 3D (using Tridef w/ a 27" passive 3D monitor).
by Juggernaut
Tue Dec 08, 2015 10:42 pm
Forum: Battlezone 2 Mod Playing
Topic: Battlezone II Remodeled 1.0.8 released 2/21/17
Replies: 228
Views: 127448

Re: Battlezone II Remodeled - Available Now!

Coxxon, I also love your mod! One minor issue though, is when playing in 1st person view without the cockpit enabled, the shots appear a couple meters in front of the ship, appearing as though they are coming out of nowhere (stock BZ2 shows the shots coming from the bottom of screen as though your w...
by Juggernaut
Sun Nov 22, 2015 6:55 pm
Forum: Battlezone 2 Mod Playing
Topic: Battlezone II Remodeled 1.0.8 released 2/21/17
Replies: 228
Views: 127448

Re: Battlezone II Remodeled - Available Now!

I believe you're talking about ISDF Mission 5- The Dark Planet. Correct, sorry about that. The default script for that mission in the patch13.pak[sp] file no longer works properly and makes the mission impossible to complete - even in the stock campaign. Red Devil fixed that with his new version of...
by Juggernaut
Sun Nov 22, 2015 3:25 pm
Forum: Battlezone 2 Mod Playing
Topic: Battlezone II Remodeled 1.0.8 released 2/21/17
Replies: 228
Views: 127448

Re: Battlezone II Remodeled - Available Now!

Single player - mission 1. Shabayev does nothing with the constructor. Eventually she says she built a Factory so I could build mortar bikes, but the factory was never built and constructor was in same spot. Just a FYI. Haven't played through the other missions yet.
by Juggernaut
Sat Nov 21, 2015 7:36 pm
Forum: Battlezone 2 Mod Playing
Topic: Battlezone II Remodeled 1.0.8 released 2/21/17
Replies: 228
Views: 127448

Re: Battlezone II Remodeled - Available Now!

After moving and reconfiguring your CFG and shortcut (as mAse mentioned), I was able to see the glory of your models and textures. Nice work! I do have a request though, can you make this backward compatible with stock like your 1st texture pack? I just tested with Red Devil and he got bad assets up...
by Juggernaut
Sun Nov 15, 2015 12:15 am
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: Battlezone II v1.3.7a130 Public Alpha released
Replies: 60
Views: 33883

Re: Battlezone II v1.3.7a130 Public Alpha released

I second what Vadam stated. Default 3rd person view is zoomed in too much (can only see the nose of the ship), until you zoom out a bit. Also, I got a hard freeze 10+ min into an MPI game, where even End Task would not work. Had to force shutdown with power button and did not get the AV prompt windo...
by Juggernaut
Sat Nov 14, 2015 10:08 pm
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: Battlezone II v1.3.7a130 Public Alpha released
Replies: 60
Views: 33883

Re: Battlezone II v1.3.7a130 Public Alpha released

a shame though, many who play BZ2 still use XP unfortunately.
by Juggernaut
Sat Nov 14, 2015 7:55 pm
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: Battlezone II v1.3.7a130 Public Alpha released
Replies: 60
Views: 33883

Re: Battlezone II v1.3.7a130 Public Alpha released

Seems to be a a compatibility issue installing 1.3.7 alpha onto XP machines: "supp": so it aint working on old systems, like win xp systems that i have <14:50:42> "Juggernaut": oh really? <14:50:54> "Juggernaut": error? av? <14:51:54> "supp": error, it aint a ...