Search found 22 matches
- Sun Apr 15, 2012 3:51 pm
- Forum: Battlezone 2 Discussion
- Topic: Special weapon lock - How to make it unselectable?
- Replies: 8
- Views: 3200
Special weapon lock - How to make it unselectable?
Hello, first of all, I'm sorry if this topic is in bad category, IDK where to put it, so I put it in general discussion, cos I think the "glitch" is general. I want to have any special weapon unselectable - to be exact, when a vehicle has a special weapon, it cannot be selected by player, ...
- Sat Apr 07, 2012 1:05 pm
- Forum: Battlezone 2 Mod Making
- Topic: ISDF Teleport based on blink functionality?
- Replies: 18
- Views: 5871
Re: ISDF Teleport based on blink functionality?
Hello, I'm sorry for my late reply, but I have exams in "school" at these days, so I'm responding now. I really like Scarlet Tomato's launcher, thats exactly I want. With the info you supplied, I'll do my research to finish it. Now the time is a problem, If I could I'll do it now, but can'...
- Mon Apr 02, 2012 5:58 am
- Forum: Battlezone 2 Mod Making
- Topic: ISDF Teleport based on blink functionality?
- Replies: 18
- Views: 5871
ISDF Teleport based on blink functionality?
Hello everybody, I'm planning to create something like teleport for the ISDF. I have enough experience with making static models and I plan ISDF Teleport will be a small 1x1 building, which will have ability to transport units very fast to the battlefield. Teleport will be limited to 1 entrance and ...
- Fri Mar 02, 2012 7:29 am
- Forum: Battlezone 2 Mod Making
- Topic: Custom model problem - XSI fail?
- Replies: 65
- Views: 21533
Re: Custom model problem - XSI fail?
Hello all, Thanks for Your Help, especially Mr2sheds and Red Devil! It was as I expected - something wrong with the ODF, now I know (thanks to you) that powerplant is not the right class for it. As Red Devil said, I replaced powerplant class for supplydepot and it now works, as I want. The last thin...
- Thu Mar 01, 2012 7:47 pm
- Forum: Battlezone 2 Mod Making
- Topic: Custom model problem - XSI fail?
- Replies: 65
- Views: 21533
Re: Custom model problem - XSI fail?
Copied, pasted, tested... Sorry to say, but not working... :-( There must be problem about hp_taps, cos even Scion constructor hasn't Add lung option, that means something must be wrong here. Maybe XSI file can solve it? Edit: problem solved! Thank you! And ODF Edit: problem solved! Thank you! I rep...
- Thu Mar 01, 2012 6:53 pm
- Forum: Battlezone 2 Mod Making
- Topic: Custom model problem - XSI fail?
- Replies: 65
- Views: 21533
Re: Custom model problem - XSI fail?
Hello, I tested both ways and it still doesn't work. I don't know, where the problem is, maybe power plant does not like power plant... I created completely new model from scratch, reassigned hp_taps and it is NOT working. Sadly, I'm disappointed, cos any of the ways is not right, even with new mode...
- Wed Feb 29, 2012 9:45 pm
- Forum: Battlezone 2 Mod Making
- Topic: Custom model problem - XSI fail?
- Replies: 65
- Views: 21533
Re: Custom model problem - XSI fail?
Hello again, thanks Twosheds, turrets are working now. :-) Another problem I talked before is custom powerplant. Power plant holds 6 (six) HP_taps, which means these hp_taps are ready to hold modules. Problem is, modules cannot be placed ("Add Lung" is grey, it says its ready but nothing t...
- Wed Feb 29, 2012 8:58 am
- Forum: Battlezone 2 Mod Making
- Topic: Custom model problem - XSI fail?
- Replies: 65
- Views: 21533
Re: Custom model problem - XSI fail?
Hello again, sorry for my late response, but I had to do some things, etc. I'm still researching, how the turrets work and received some results. Turrets - well they're working, true, but they fire only If I fly right in front of them, so HP_TAP problematic is solved from 50%. Turrets have everythin...
- Sun Feb 19, 2012 12:07 pm
- Forum: Battlezone 2 Mod Making
- Topic: Custom model problem - XSI fail?
- Replies: 65
- Views: 21533
Re: Custom model problem - XSI fail?
Hello again, I thought about my method with "one central building" and I think there are better ways. Right now I'm making another type of recycler and got stuck on "mounting" autoturrets, like TheJamsh's Defensive recycler. The problem is, IDK how to mount it (its like a guntowe...
- Wed Feb 15, 2012 8:01 pm
- Forum: Battlezone 2 Mod Making
- Topic: Custom model problem - XSI fail?
- Replies: 65
- Views: 21533
Re: Custom model problem - XSI fail?
Hello again, I'm glad to announce that I finally solved all problems! About textures: I used plugin for Milkshape, which is built by thirdparty developer. I'm posting URL, its for The Sims 2/3 modding website, where I also have account. I used Cat's UV Flip (horizontal, vertical) plugin for Milkshap...
- Tue Feb 14, 2012 8:16 am
- Forum: Battlezone 2 Mod Making
- Topic: Custom model problem - XSI fail?
- Replies: 65
- Views: 21533
Re: Custom model problem - XSI fail?
Hello again, As said before, ready to send source files such as Milkshape ms3d format, as 3DS format and X format. Sadly, it seems that I'm still wrong with it, afraid I'm using the not so good editor. I've searched for some plugins for Milk, read that Overminddl1 (or some guy) created XSI exporter ...
- Sat Feb 11, 2012 5:25 pm
- Forum: Battlezone 2 Mod Making
- Topic: Custom model problem - XSI fail?
- Replies: 65
- Views: 21533
Re: Custom model problem - XSI fail?
Hello, I know already that 3DS makes maps vertically flipped. I also tested OBJ method to Milkshape and final model (built from scratch, custom UV mapping, not textures) had textures rotated 90°, that means I must do something bad, or conversions must do something with trextures, I think. EDIT: Post...
- Sat Feb 11, 2012 9:34 am
- Forum: Battlezone 2 Mod Making
- Topic: Custom model problem - XSI fail?
- Replies: 65
- Views: 21533
Re: Custom model problem - XSI fail?
I have made fully functional bz2 models with 8 hp's, its not a problem unless you want to use them all at the same time. Perfectly possible to make a model with 2 gun hp's, 2 cannon hp's, 2 rocket hp's, 2 mortar hp's, 2 special hp's and a shield hp. Makes it a multi function model, you can then jus...
- Fri Feb 10, 2012 5:59 pm
- Forum: Battlezone 2 Mod Making
- Topic: Custom model problem - XSI fail?
- Replies: 65
- Views: 21533
Re: Custom model problem - XSI fail?
Why not?MrTwosheds wrote:6 weapons?...

That doesn't matter. Its working and that's what I want!

- Fri Feb 10, 2012 5:38 pm
- Forum: Battlezone 2 Mod Making
- Topic: Custom model problem - XSI fail?
- Replies: 65
- Views: 21533
Re: Custom model problem - XSI fail?
Finished - not as I expected but its working now. :-) I've made another texture and made it neutral so there aren't any team colors. Honestly, cannons don't have to be colored, Ship is colored, that's the point. As my thanks for your help, I'm posting images of "Devastator MK2": http://img...