Im using Pubilc Beta 3.
It was a clean install.
Search found 15 matches
- Sat Apr 13, 2013 11:37 pm
- Forum: Battlezone 2 Mod Playing
- Topic: BZ2 Error
- Replies: 2
- Views: 2167
- Sat Apr 13, 2013 10:46 pm
- Forum: Battlezone 2 Mod Playing
- Topic: BZ2 Error
- Replies: 2
- Views: 2167
BZ2 Error
Whenever I start up x mod this error comes up: "Error loading savegame -- Possibly from an old version of BZ2. Game Terminated." It was working before but now it is broken. Any help appreciated.
- Sun Sep 02, 2012 5:26 am
- Forum: Battlezone 2 Mod Making
- Topic: .dxtbz2
- Replies: 9
- Views: 7137
Re: .dxtbz2
Hey another question.
Where is the dxtbz2 file specified? Is it in the odf file or the xsi?
Where is the dxtbz2 file specified? Is it in the odf file or the xsi?
- Sun Sep 02, 2012 5:04 am
- Forum: Battlezone 2 Mod Making
- Topic: .dxtbz2
- Replies: 9
- Views: 7137
Re: .dxtbz2
Thanks worked perfect.
- Sun Sep 02, 2012 4:53 am
- Forum: Battlezone 2 Mod Making
- Topic: .dxtbz2
- Replies: 9
- Views: 7137
Re: .dxtbz2
Can you give me a link to the dxtbz2 generator download site?
- Sun Sep 02, 2012 4:45 am
- Forum: Battlezone 2 Mod Making
- Topic: .dxtbz2
- Replies: 9
- Views: 7137
.dxtbz2
Some general questions about the .dxtbz2 files.
I know there for textures but what do they do?
Why are they only in 1.3?
How can I make them for my textures?
Thanks.
I know there for textures but what do they do?
Why are they only in 1.3?
How can I make them for my textures?
Thanks.
- Sun Sep 02, 2012 4:18 am
- Forum: Battlezone 2 Mod Making
- Topic: 1.3 Modding
- Replies: 12
- Views: 5982
Re: 1.3 Modding
nvm. turned out that i was extracting the 1.2 pack files instead of 1.3. that was messing me up. thanks for all they help
- Sun Sep 02, 2012 4:07 am
- Forum: Battlezone 2 Mod Making
- Topic: 1.3 Modding
- Replies: 12
- Views: 5982
Re: 1.3 Modding
The problem is that the new localize file is linked to the pak files that i just extracted. The old one is linked to the assets in the game. Is there any way to merge them?
- Sun Sep 02, 2012 3:35 am
- Forum: Battlezone 2 Mod Making
- Topic: 1.3 Modding
- Replies: 12
- Views: 5982
Re: 1.3 Modding
Thanks for the tips. To prevent bad assets i usually just make another install of Battlezone and play around with that. i tried renaming the newer localize but it just freezes at the loading dll screen.
- Sun Sep 02, 2012 3:27 am
- Forum: Battlezone 2 Mod Making
- Topic: 1.3 Modding
- Replies: 12
- Views: 5982
Re: 1.3 Modding
Thanks, that really cleared things up for me about 1.3. Just one more thing. It says that i have duplicate localize odf files but i cant seem to get rid of either of them without messing up the game.
- Sun Sep 02, 2012 2:50 am
- Forum: Battlezone 2 Mod Making
- Topic: 1.3 Modding
- Replies: 12
- Views: 5982
Re: 1.3 Modding
Wow i feel like an idiot. Still one problem you can probably fix. I can't edit and save the files in the pack archive without unpacking the whole thing. is there a proper way to do this. thanks
- Sun Sep 02, 2012 12:58 am
- Forum: Battlezone 2 Mod Making
- Topic: 1.3 Modding
- Replies: 12
- Views: 5982
Re: 1.3 Modding
Alright. Lets say i wanted to change the colour of spstab. However there is no odf files for any of the weapons.
- Sun Sep 02, 2012 12:03 am
- Forum: Battlezone 2 Mod Making
- Topic: 1.3 Modding
- Replies: 12
- Views: 5982
1.3 Modding
Sorry to be such a noob but i have tried long and hard to mod 1.3.6.2 and have still cant import my custom models into the game.
Any help would be appreciated.
Thanks
Any help would be appreciated.
Thanks
- Sun Aug 26, 2012 6:41 pm
- Forum: Battlezone 2 Mod Making
- Topic: Modder looking for Project
- Replies: 7
- Views: 3029
Re: Modder looking for Project
I like doing modelling mostly, but also some AIP editing and object design. But I can't figure out how to upload the pictures of my work to the forum.
- Sun Aug 26, 2012 6:16 am
- Forum: Battlezone 2 Mod Making
- Topic: Modder looking for Project
- Replies: 7
- Views: 3029
Modder looking for Project
I have been working with BZ2 for a long time and have tried some modding myself.(modelling, texturing, ect...) but never actually worked on a real mod. I don't have the time required to start one by myself but would really enjoy working with some much more experienced modders on a large scale projec...