Search found 15 matches

by Monkey Shine
Sat Apr 13, 2013 11:37 pm
Forum: Battlezone 2 Mod Playing
Topic: BZ2 Error
Replies: 2
Views: 2167

Re: BZ2 Error

Im using Pubilc Beta 3.

It was a clean install.
by Monkey Shine
Sat Apr 13, 2013 10:46 pm
Forum: Battlezone 2 Mod Playing
Topic: BZ2 Error
Replies: 2
Views: 2167

BZ2 Error

Whenever I start up x mod this error comes up: "Error loading savegame -- Possibly from an old version of BZ2. Game Terminated." It was working before but now it is broken. Any help appreciated.
by Monkey Shine
Sun Sep 02, 2012 5:26 am
Forum: Battlezone 2 Mod Making
Topic: .dxtbz2
Replies: 9
Views: 7137

Re: .dxtbz2

Hey another question.

Where is the dxtbz2 file specified? Is it in the odf file or the xsi?
by Monkey Shine
Sun Sep 02, 2012 5:04 am
Forum: Battlezone 2 Mod Making
Topic: .dxtbz2
Replies: 9
Views: 7137

Re: .dxtbz2

Thanks worked perfect.
by Monkey Shine
Sun Sep 02, 2012 4:53 am
Forum: Battlezone 2 Mod Making
Topic: .dxtbz2
Replies: 9
Views: 7137

Re: .dxtbz2

Can you give me a link to the dxtbz2 generator download site?
by Monkey Shine
Sun Sep 02, 2012 4:45 am
Forum: Battlezone 2 Mod Making
Topic: .dxtbz2
Replies: 9
Views: 7137

.dxtbz2

Some general questions about the .dxtbz2 files.

I know there for textures but what do they do?

Why are they only in 1.3?

How can I make them for my textures?

Thanks.
by Monkey Shine
Sun Sep 02, 2012 4:18 am
Forum: Battlezone 2 Mod Making
Topic: 1.3 Modding
Replies: 12
Views: 5982

Re: 1.3 Modding

nvm. turned out that i was extracting the 1.2 pack files instead of 1.3. that was messing me up. thanks for all they help
by Monkey Shine
Sun Sep 02, 2012 4:07 am
Forum: Battlezone 2 Mod Making
Topic: 1.3 Modding
Replies: 12
Views: 5982

Re: 1.3 Modding

The problem is that the new localize file is linked to the pak files that i just extracted. The old one is linked to the assets in the game. Is there any way to merge them?
by Monkey Shine
Sun Sep 02, 2012 3:35 am
Forum: Battlezone 2 Mod Making
Topic: 1.3 Modding
Replies: 12
Views: 5982

Re: 1.3 Modding

Thanks for the tips. To prevent bad assets i usually just make another install of Battlezone and play around with that. i tried renaming the newer localize but it just freezes at the loading dll screen.
by Monkey Shine
Sun Sep 02, 2012 3:27 am
Forum: Battlezone 2 Mod Making
Topic: 1.3 Modding
Replies: 12
Views: 5982

Re: 1.3 Modding

Thanks, that really cleared things up for me about 1.3. Just one more thing. It says that i have duplicate localize odf files but i cant seem to get rid of either of them without messing up the game.
by Monkey Shine
Sun Sep 02, 2012 2:50 am
Forum: Battlezone 2 Mod Making
Topic: 1.3 Modding
Replies: 12
Views: 5982

Re: 1.3 Modding

Wow i feel like an idiot. Still one problem you can probably fix. I can't edit and save the files in the pack archive without unpacking the whole thing. is there a proper way to do this. thanks
by Monkey Shine
Sun Sep 02, 2012 12:58 am
Forum: Battlezone 2 Mod Making
Topic: 1.3 Modding
Replies: 12
Views: 5982

Re: 1.3 Modding

Alright. Lets say i wanted to change the colour of spstab. However there is no odf files for any of the weapons.
by Monkey Shine
Sun Sep 02, 2012 12:03 am
Forum: Battlezone 2 Mod Making
Topic: 1.3 Modding
Replies: 12
Views: 5982

1.3 Modding

Sorry to be such a noob but i have tried long and hard to mod 1.3.6.2 and have still cant import my custom models into the game.

Any help would be appreciated.

Thanks
by Monkey Shine
Sun Aug 26, 2012 6:41 pm
Forum: Battlezone 2 Mod Making
Topic: Modder looking for Project
Replies: 7
Views: 3029

Re: Modder looking for Project

I like doing modelling mostly, but also some AIP editing and object design. But I can't figure out how to upload the pictures of my work to the forum.
by Monkey Shine
Sun Aug 26, 2012 6:16 am
Forum: Battlezone 2 Mod Making
Topic: Modder looking for Project
Replies: 7
Views: 3029

Modder looking for Project

I have been working with BZ2 for a long time and have tried some modding myself.(modelling, texturing, ect...) but never actually worked on a real mod. I don't have the time required to start one by myself but would really enjoy working with some much more experienced modders on a large scale projec...