Search found 2518 matches
- Mon Feb 28, 2011 7:46 pm
- Forum: Battlezone 2 Mod Making
- Topic: Removing pilots on death instantly from the world?
- Replies: 17
- Views: 11659
- Mon Feb 28, 2011 6:04 pm
- Forum: Battlezone 1 Discussion
- Topic: Main Battlezone 1 Community
- Replies: 62
- Views: 31856
Re: Main Battlezone 1 Community
You want to discuss pirated material? How about Dx compiling unofficial versions of BZ with the source code? Really, it's kind of a moot point. You ARE aware DX contacted Activision's legal department and has a notice of general permission right? This was attained with the specific note that BzE ha...
- Mon Feb 28, 2011 5:25 pm
- Forum: Battlezone 2 Mod Making
- Topic: Removing pilots on death instantly from the world?
- Replies: 17
- Views: 11659
Re: Removing pilots on death instantly from the world?
Just a complete guess but does it depend at all on the existence and length of a death animation?
- Mon Feb 28, 2011 2:49 pm
- Forum: Battlezone 1 Discussion
- Topic: Main Battlezone 1 Community
- Replies: 62
- Views: 31856
Re: Main Battlezone 1 Community
Actually, most BZ1 cheating is memory address modification, which can be called hacking.
- Mon Feb 28, 2011 1:41 am
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: CHEATING IN Battlezone 2
- Replies: 94
- Views: 33464
Re: CHEATING IN Battlezone 2
It is interesting but it has the same validity as having scavengers with scrap in them beyond your max hold that instantly deposit it when the gauge gets the gap. I can't think of a way to really fix it unless you remove all refunds from canceled building. Unless fixing it would just be a matter of ...
- Sun Feb 27, 2011 6:25 pm
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: CHEATING IN Battlezone 2
- Replies: 94
- Views: 33464
Re: CHEATING IN Battlezone 2
If you see anyone doing this, 99% of the time it is Vearie or PH.
- Sun Feb 27, 2011 6:19 pm
- Forum: Battlezone 2 Mod Making
- Topic: La Fae (Warning: Many Images)
- Replies: 158
- Views: 63219
Re: La Fae (Warning: Many Images)
First, that would make pretty cool service bay, but wern't the Cthonians already and died before the Scions? Are they pre Cthonian or post Cthonianpre Scion? And second, yes. OSme minor infected his computer with a virus that allowed the person to track CPwiz down to his place of buisness and damag...
- Sun Feb 27, 2011 6:16 pm
- Forum: Battlezone 2 Discussion
- Topic: What shall we do now?
- Replies: 11
- Views: 5868
Re: What shall we do now?
Something like this?Semaphore wrote:Flesh Storm is part of the timeline too? I never thought about that. Someone needs to create a complete Battlezone Timeline.
I only played the first, but I should give both of them a whirl.
- Sun Feb 27, 2011 6:57 am
- Forum: Battlezone 1 Discussion
- Topic: Main Battlezone 1 Community
- Replies: 62
- Views: 31856
Re: Main Battlezone 1 Community
I am in favor of trading maps between games btw...
And the full game download is illegal.
And the full game download is illegal.
- Sun Feb 27, 2011 5:49 am
- Forum: Battlezone 2 Discussion
- Topic: What shall we do now?
- Replies: 11
- Views: 5868
Re: What shall we do now?
BZComplex will have a new color theme option when I have the time. The time between posts is simply because BZCx was set up last time BZU was nearly lost. However, BZU did NOT die that day, and thus BZCx went into hibernation. It did however gain use as the center for story information via the Wiki....
- Sun Feb 27, 2011 3:45 am
- Forum: Battlezone 2 Discussion
- Topic: What shall we do now?
- Replies: 11
- Views: 5868
Re: What shall we do now?
IDK, I was hosting the files for trading between developers anyway. I know I do need to sort out the visual issue some have with my site though.
- Sun Feb 27, 2011 3:41 am
- Forum: Battlezone 2 Discussion
- Topic: What shall we do now?
- Replies: 11
- Views: 5868
Re: What shall we do now?
I am in contact with Jayden and he has even made a recent post about the CP2 and consulted with me on the story of one of the races for it. Of course, I think the post is in the dev section so no one else can see it. I set up a CP2 section on BZComplex here: http://www.bzcomplex.com/forum/viewforum....
- Sun Feb 27, 2011 2:41 am
- Forum: Battlezone 2 Mod Making
- Topic: La Fae (Warning: Many Images)
- Replies: 158
- Views: 63219
Re: La Fae (Warning: Many Images)
And of course use normal smoothing in addition and not just smoothing that adds polies.
- Sun Feb 27, 2011 1:27 am
- Forum: Battlezone 2 Mod Making
- Topic: La Fae (Warning: Many Images)
- Replies: 158
- Views: 63219
Re: La Fae (Warning: Many Images)
OK, seeing those, try simply quadrupling the poly count (1 fold increase).
- Sat Feb 26, 2011 7:12 pm
- Forum: Battlezone 2 Mod Making
- Topic: La Fae (Warning: Many Images)
- Replies: 158
- Views: 63219
Re: La Fae (Warning: Many Images)
The walker would use a box shape and thus fit pretty well.
Can you show these with smoothing off? Maybe the poly count we are seeing is artificial.
Can you show these with smoothing off? Maybe the poly count we are seeing is artificial.