Search found 69 matches
- Sun Feb 24, 2013 6:49 am
- Forum: Battlezone 2 Discussion
- Topic: Assault turret tank locking
- Replies: 24
- Views: 6480
Assault turret tank locking
This is kind of a newb question, but is there a way to lock the turrets on either the hover assault tanks or the tracked assault tanks into their forward position for easier player driving? I haven't seen anything about this in the patch changelogs, though I did find the new weapon linking feature (...
- Sun Feb 24, 2013 6:36 am
- Forum: Battlezone 2 Discussion
- Topic: Battlezone Wiki
- Replies: 72
- Views: 34842
Re: Battlezone Wiki
Not to rain on your parade, but having all this stuff on a wiki just means it is likely to become magically inaccessible or just plain disappear one fine day, without warning. When bzuniverse went down, I think it was BFT who complained about losing his posts filled with ideas, pseudo blogs, and so ...
- Wed Feb 13, 2013 9:30 pm
- Forum: Battlezone 2 Mod Making
- Topic: Instant Action map making
- Replies: 25
- Views: 7727
Re: Instant Action map making
Ok, some of this helps, I did look at the zeroangel tutorials before, but missed the tips section, I see there is some console info there about adding sprites, this may help, though I did not see a specific command about how to locate them where you want in the sky. Also, there is only a blurb in th...
- Mon Feb 11, 2013 7:59 pm
- Forum: Battlezone 2 Mod Making
- Topic: Instant Action map making
- Replies: 25
- Views: 7727
Re: Instant Action map making
Got a few more questions: First, on the map I have just made, when the recycler deploys, it appears high in the air before it morphs into a building on the ground. When I built this map I depressed the terrain to negative values for the ground level, it is the only thing I can think of that would ca...
- Wed Feb 06, 2013 5:38 pm
- Forum: Battlezone 2 Mod Making
- Topic: Instant Action map making
- Replies: 25
- Views: 7727
Re: Instant Action map making
Yeah, I'll have to experiment and see just what it picks up on, insofar as getting custom stuff in goes, probably a special dll is required for things to really work. Red Spot, tutorial stated TEAm 6, for IA missions, but it seemed to be a pretty old tutorial, probably as 1.3xxx has progressed ppl h...
- Mon Feb 04, 2013 11:25 am
- Forum: Battlezone 2 Mod Making
- Topic: commtower class stability?
- Replies: 3
- Views: 1478
commtower class stability?
I've been using the commtower class off a gun tower model to access bz1 style sat view. It seems to work ok initially when you press "9", the slot it overrides, but on and off I have noticed crashes that come a bit later into the mission when I use this. The last one just locked everything...
- Mon Feb 04, 2013 11:07 am
- Forum: Battlezone 2 Mod Making
- Topic: Instant Action map making
- Replies: 25
- Views: 7727
Re: Instant Action map making
Thank you very much, Red Devil, this should help alot. I thought maps just went into their own folder name off the addon, the conflicting install info different ppl give depending on patch/era is confusing. Hopefully this will let me launch from the shell, which will cure my above problem. Thanks al...
- Sun Feb 03, 2013 11:39 am
- Forum: Battlezone 2 Mod Making
- Topic: Instant Action map making
- Replies: 25
- Views: 7727
Re: Instant Action map making
Well, I have made some progress... got a working map now, as it turns out, you need for pathing points: Recycler, for yours, and RecyclerEnemy for the bad guys, with friendly as team 1 and enemy as team FIVE (not six, I hate those inaccurate tutorials). Also, the game complained about other pathpoin...
- Sat Jan 26, 2013 7:28 am
- Forum: Battlezone 2 Mod Making
- Topic: Instant Action map making
- Replies: 25
- Views: 7727
Re: Instant Action map making
Thanks for the tips, guys, I will do some more experimenting and see what I can do. I think I already have a copy of Winter, grabbed a ton of stuff off of bzscrap a while back. I have also noticed some Instant Action map troubles with other ppls maps: mainly, it seems that any map with it's own dll ...
- Thu Jan 24, 2013 12:25 pm
- Forum: Battlezone 2 Mod Making
- Topic: Instant Action map making
- Replies: 25
- Views: 7727
Instant Action map making
Well, I have fired up the editor, and figured out all the terrain editing, object placing, sky/env tweaking and such, but I have a problem - whenever I load a finished map, it exits almost immediately, like I have won the level. I thought It might be a team problem - one tutorial I read said enemy s...
- Sun Jan 20, 2013 10:42 pm
- Forum: Battlezone 2 Mod Making
- Topic: A few questions
- Replies: 5
- Views: 2110
Re: A few questions
I want it as a forward field bay as well, from what I can tell you would have to first do a variant on the Service Bay, use the LimitClass set to 2 for all types of this (a la the rocket tower variants I saw), then use buildRequire = "N" to allow it as a standalone in the field, maybe with...
- Sat Jan 19, 2013 7:45 pm
- Forum: Battlezone 2 Mod Making
- Topic: A few questions
- Replies: 5
- Views: 2110
A few questions
Been looking through the new stuff in the 1.3 patch pak, and there are a lot of new goodies from my POV - coming back from early patches. My hat is off to those who worked on the new models, in particular the Heavy Artillery Tank, Rocket Tower, and Sabre variants are just awesome, thanks for making ...
- Sat Jan 19, 2013 7:17 pm
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: Some 1.3.6.2 bugs
- Replies: 10
- Views: 3465
Re: Some 1.3.6.2 bugs
I have already looked at localize.odf, and I can see the strings that are causing the problem. After the word "Mission", any string with a 0 immediately following displays in game correctly, i.e. Mission0103, Mission0702, etc. however, the higher missions with a one or an "S" (sc...
- Sun Jan 13, 2013 11:11 am
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: Some 1.3.6.2 bugs
- Replies: 10
- Views: 3465
Re: Some 1.3.6.2 bugs
Well, I have already been doing that, though the problem is, you cannot in all situations if terrain is tight. Even so, scavs will seem to deliberately go into and stick in outlying gun towers at scrap pools as well. (And I did have a scav get stuck in the service bay anyhow, just yesterday.) NOW I ...
- Fri Jan 11, 2013 6:07 pm
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: Some 1.3.6.2 bugs
- Replies: 10
- Views: 3465
Re: Some 1.3.6.2 bugs
Thanks for the fixes, but what I am seeing is stuff like this: where text should say "Power Source" it says something like "misn1003" - and I have been getting a LOT of these ever since the first bane mission. Also, more texture problems, On Thin ice much of the snow is gray and ...