The new release is based upon 1.3, so it should have all the 1.3 features still present, and a few more.
The 3rd Party maps and modded assets are not in the release, but will be available as separate workshop mods soon.
Search found 1902 matches
- Fri Mar 02, 2018 3:43 am
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: 1.3.7.2 and new release on Steam/Gog
- Replies: 24
- Views: 6834
- Sun Dec 03, 2017 6:33 pm
- Forum: Battlezone 2 Mod Making
- Topic: Co-op Multiplayer Play
- Replies: 3
- Views: 2231
Re: Co-op Multiplayer Play
At some point, looks like i'll have to look into expanding VSR's FFA MPI Alliance to support multiple hoomans.
- Fri Aug 11, 2017 3:28 pm
- Forum: Battlezone 2 Mod Playing
- Topic: Big list of BZ2 Mods
- Replies: 266
- Views: 96954
Re: Big list of BZ2 Mods
We're still around, some of us anyway. Yea, VSR 6.0 is there, and I do have an update that fixes some MPI issues, a resync, and adds a proper Scion Portal model. I should probably release that soon but I feel like the communication channels needed to get everyone updated have broken down, not sure.....
- Thu Jul 27, 2017 3:57 pm
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: BZ2 1.3.7.2-b132ak posted
- Replies: 30
- Views: 11946
Re: BZ2 1.3.7.2-b132ak posted
link appears to be broken?
- Fri Jul 14, 2017 2:48 am
- Forum: Battlezone 2 Discussion
- Topic: Per-team colors
- Replies: 6
- Views: 2821
Re: Per-team colors
Teamplay, (ST, Team DM, etc) where everyone is usually Red or Blue. That bit allows you to varry it up a bit. (light blue, dark blue, blue ish? etc)
- Tue Jun 13, 2017 2:53 am
- Forum: Battlezone 2 Discussion
- Topic: Scav brains
- Replies: 2
- Views: 1890
Re: Scav brains
There are a lot of ODF settings for AI behavior, which is all various code paths in the game engine. As for better AI for computers, again, that's ODF settings of units, AIP files for building, and C++ DLL scripts to set them up. All of which are moddable. The only thing you can't change is basic AI...
- Thu Jun 08, 2017 2:57 pm
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: BZ2 SP Mission Fixes
- Replies: 350
- Views: 80023
Re: BZ2 SP Mission Fixes
Release them here?
- Mon May 29, 2017 1:35 pm
- Forum: Other Games
- Topic: Bionite: Origins needs Support!
- Replies: 506
- Views: 101529
Re: Bionite: Origins needs Support!
Looks good, pretty lightning and clouds. Pretty good basis, simple and effective.
Looking forward to when it's finished / seeing a trailer for the mission release.
Looking forward to when it's finished / seeing a trailer for the mission release.

- Mon May 29, 2017 1:30 pm
- Forum: Battlezone 2 Discussion
- Topic: Per-team colors
- Replies: 6
- Views: 2821
Re: Per-team colors
// Default teamcolors for DM/FFA. These will be pushed from the server // to clients. If you don't like what the server pushed to you as a // client, look at the console commands game.setdefaultcolors, // game.setgameprefscolors, game.setservercolors, // game.swapteamcolors. There are also network c...
- Mon Apr 03, 2017 3:11 pm
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: Battlezone II v1.3.7.2 Public Beta released
- Replies: 29
- Views: 22823
Re: Battlezone II v1.3.7.2 Public Beta released
Someone got this in an MP game:


- Sun Mar 19, 2017 8:44 pm
- Forum: Battlezone 2 Mod Playing
- Topic: Battlezone II Remodeled 1.0.8 released 2/21/17
- Replies: 228
- Views: 62279
Re: Battlezone II Remodeled 1.0.8 released 2/21/17
That makes no sense
- Sun Mar 19, 2017 4:57 am
- Forum: Battlezone 2 Mod Playing
- Topic: vsr question concerning relay bunkers in mpi mode
- Replies: 1
- Views: 1381
Re: vsr question concerning relay bunkers in mpi mode
when the "Experimental Recycler Variant" is used, the Satellite mode behaves like BZ1s, in that you can activate it from anywhere on the map. It also supports recycler undeploying and buildable Portals. You select the Satellite like a factory via pushing 4, and toggle the "Activate&qu...
- Sat Mar 18, 2017 2:51 pm
- Forum: Battlezone 2 Mod Playing
- Topic: Battlezone II Remodeled 1.0.8 released 2/21/17
- Replies: 228
- Views: 62279
Re: Battlezone II Remodeled 1.0.8 released 2/21/17
Mm. Warrior must not be getting checked for IsAlive and/or is getting constantly ordered to Attack something, mission script is not aware of it being the player or not.
- Tue Feb 07, 2017 3:57 pm
- Forum: Battlezone 2 Mod Playing
- Topic: Battlezone II Remodeled 1.0.8 released 2/21/17
- Replies: 228
- Views: 62279
Re: Battlezone II Remodeled 1.0.7 available now! 2/1/17
Odd, it shouldn't have a problem doing that.
- Sun Feb 05, 2017 3:08 pm
- Forum: Battlezone 2 Mod Playing
- Topic: Battlezone II Remodeled 1.0.8 released 2/21/17
- Replies: 228
- Views: 62279
Re: Battlezone II Remodeled 1.0.7 available now! 2/1/17
Map size can be changed from bzgame_init.cfg and scaled versions of it. (bzgame_init_x1_5.cfg, etc) in the bottom there's size settings. Mods like QF etc just need texture conversions (some textures need to be resized to work as DXT, or built with the allow non ^2 size parameter) RD can update FE so...