Search found 1904 matches

by General BlackDragon
Tue Aug 09, 2022 5:30 pm
Forum: Battlezone 2 Discussion
Topic: Been Gone a while...Whew!
Replies: 3
Views: 3277

Re: Been Gone a while...Whew!

Yea, all of the effects still work the same way, so any Fx that you had from bz2 will still work the same way in the remaster. I created Steam guides that list all the available ODF properties, with descriptions and listing their default settings. There are two of them, one for general settings for ...
by General BlackDragon
Sat Jun 04, 2022 6:01 pm
Forum: Battlezone 2 Discussion
Topic: Been Gone a while...Whew!
Replies: 3
Views: 3277

Re: Been Gone a while...Whew!

Welcome back!

If you like, I can help you set up things and show you how to use the Workshop, also I am pretty good at BZ2's particle FX system. :)
by General BlackDragon
Fri Mar 02, 2018 3:43 am
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: 1.3.7.2 and new release on Steam/Gog
Replies: 24
Views: 20601

Re: 1.3.7.2 and new release on Steam/Gog

The new release is based upon 1.3, so it should have all the 1.3 features still present, and a few more.

The 3rd Party maps and modded assets are not in the release, but will be available as separate workshop mods soon.
by General BlackDragon
Sun Dec 03, 2017 6:33 pm
Forum: Battlezone 2 Mod Making
Topic: Co-op Multiplayer Play
Replies: 3
Views: 5790

Re: Co-op Multiplayer Play

At some point, looks like i'll have to look into expanding VSR's FFA MPI Alliance to support multiple hoomans.
by General BlackDragon
Fri Aug 11, 2017 3:28 pm
Forum: Battlezone 2 Mod Playing
Topic: Big list of BZ2 Mods
Replies: 266
Views: 166066

Re: Big list of BZ2 Mods

We're still around, some of us anyway. Yea, VSR 6.0 is there, and I do have an update that fixes some MPI issues, a resync, and adds a proper Scion Portal model. I should probably release that soon but I feel like the communication channels needed to get everyone updated have broken down, not sure.....
by General BlackDragon
Thu Jul 27, 2017 3:57 pm
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: BZ2 1.3.7.2-b132ak posted
Replies: 30
Views: 27548

Re: BZ2 1.3.7.2-b132ak posted

link appears to be broken?
by General BlackDragon
Fri Jul 14, 2017 2:48 am
Forum: Battlezone 2 Discussion
Topic: Per-team colors
Replies: 6
Views: 7322

Re: Per-team colors

Teamplay, (ST, Team DM, etc) where everyone is usually Red or Blue. That bit allows you to varry it up a bit. (light blue, dark blue, blue ish? etc)
by General BlackDragon
Tue Jun 13, 2017 2:53 am
Forum: Battlezone 2 Discussion
Topic: Scav brains
Replies: 2
Views: 4123

Re: Scav brains

There are a lot of ODF settings for AI behavior, which is all various code paths in the game engine. As for better AI for computers, again, that's ODF settings of units, AIP files for building, and C++ DLL scripts to set them up. All of which are moddable. The only thing you can't change is basic AI...
by General BlackDragon
Thu Jun 08, 2017 2:57 pm
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: BZ2 SP Mission Fixes
Replies: 350
Views: 156121

Re: BZ2 SP Mission Fixes

Release them here?
by General BlackDragon
Mon May 29, 2017 1:35 pm
Forum: Other Games
Topic: Bionite: Origins needs Support!
Replies: 506
Views: 208370

Re: Bionite: Origins needs Support!

Looks good, pretty lightning and clouds. Pretty good basis, simple and effective.

Looking forward to when it's finished / seeing a trailer for the mission release. :)
by General BlackDragon
Mon May 29, 2017 1:30 pm
Forum: Battlezone 2 Discussion
Topic: Per-team colors
Replies: 6
Views: 7322

Re: Per-team colors

// Default teamcolors for DM/FFA. These will be pushed from the server // to clients. If you don't like what the server pushed to you as a // client, look at the console commands game.setdefaultcolors, // game.setgameprefscolors, game.setservercolors, // game.swapteamcolors. There are also network c...
by General BlackDragon
Sun Mar 19, 2017 4:57 am
Forum: Battlezone 2 Mod Playing
Topic: vsr question concerning relay bunkers in mpi mode
Replies: 1
Views: 2725

Re: vsr question concerning relay bunkers in mpi mode

when the "Experimental Recycler Variant" is used, the Satellite mode behaves like BZ1s, in that you can activate it from anywhere on the map. It also supports recycler undeploying and buildable Portals. You select the Satellite like a factory via pushing 4, and toggle the "Activate&qu...
by General BlackDragon
Sat Mar 18, 2017 2:51 pm
Forum: Battlezone 2 Mod Playing
Topic: Battlezone II Remodeled 1.0.8 released 2/21/17
Replies: 228
Views: 127404

Re: Battlezone II Remodeled 1.0.8 released 2/21/17

Mm. Warrior must not be getting checked for IsAlive and/or is getting constantly ordered to Attack something, mission script is not aware of it being the player or not.