Search found 132 matches
- Tue Apr 12, 2011 8:36 am
- Forum: Battlezone 2 Mod Playing
- Topic: XMOD for PB6
- Replies: 19
- Views: 8922
Re: XMOD for PB6
Why are you converting Xmod when there are more deserving mods out there?
- Thu Apr 07, 2011 5:58 am
- Forum: Battlezone 2 Mod Making
- Topic: Clavin12's Models and Concepts
- Replies: 10
- Views: 4222
Re: Clavin12's Models and Concepts
the image is giving me a 403 error and thus not loading
- Mon Apr 04, 2011 2:05 pm
- Forum: Battlezone 2 Mod Making
- Topic: Clavin12's Models and Concepts
- Replies: 10
- Views: 4222
Re: Clavin12's Models and Concepts
It's possible to look monsterous without looking flimsy. Take these for example. http://images.wikia.com/egamia/images/2/2e/Quadraxis.jpg http://images.wikia.com/metroid/images/d/d4/EmperorIng_final.png http://support.ea.com/rnt/rnw/img/enduser/faq_images/PC_cnc3_kane_01.jpg They don't look flimsy o...
- Mon Apr 04, 2011 8:17 am
- Forum: Battlezone 2 Mod Making
- Topic: Clavin12's Models and Concepts
- Replies: 10
- Views: 4222
Re: Clavin12's Models and Concepts
This is a thread with my random sketches and models that I consider worthy of being posted here. To start things out here is a unit that developed in opposition to all the organic models. [img]harvesty%20thingy[/img] The legs are way too thin and it looks like it could be pushed over with ease. We'...
- Sun Apr 03, 2011 7:30 am
- Forum: Off Topic Board
- Topic: URGENT Personal Issue!
- Replies: 41
- Views: 14427
Re: URGENT Personal Issue!
My dad's neighbour's dog is quiet mostly, until the neighbours leave, then it goes insane with barking and suchlike until they get back. Seems like it's the same thing going on here.
- Sun Apr 03, 2011 7:29 am
- Forum: Off Topic Board
- Topic: awesome picture
- Replies: 30
- Views: 11507
Re: awesome picture
Reminds me of C&C, GDI vs Scrin
- Sun Apr 03, 2011 1:32 am
- Forum: Battlezone 2 Mod Making
- Topic: space station mod
- Replies: 18
- Views: 6536
Re: space station mod
They do everything in threes....
But seriously, everyone has mod ideas. An idea isn't substantial unless you're willing to work on it, because unless it was truely exceptional (this isn't) you'll find that nobody wants to work on it.
But seriously, everyone has mod ideas. An idea isn't substantial unless you're willing to work on it, because unless it was truely exceptional (this isn't) you'll find that nobody wants to work on it.
- Thu Mar 31, 2011 1:05 am
- Forum: Off Topic Board
- Topic: Tetris Theme song
- Replies: 10
- Views: 4166
- Mon Mar 28, 2011 8:09 am
- Forum: Battlezone 2 Mod Making
- Topic: La Fae (Warning: Many Images)
- Replies: 158
- Views: 63141
Re: La Fae (Warning: Many Images)
I'm really starting to genuinely like these later ones, from about the factory onwards. The only thing that I think would improve the semi-assault unit is maybe to straighten the "guns" and maybe move them in towards the cockpit a bit more. Unless the angle of them is because of the camera...
- Sat Mar 26, 2011 5:21 am
- Forum: Other Games
- Topic: Funny, yet Addictive Game
- Replies: 17
- Views: 6940
Re: Funny, yet Addictive Game
I play the girl version. Umad?
- Sat Mar 26, 2011 5:16 am
- Forum: Battlezone 2 Mod Making
- Topic: Weapons
- Replies: 16
- Views: 6694
Re: Weapons
You can find examples in data.pak, under "weapons". This is the convention most weapon file names follow: ap*.odf - This is the pickup crate g*_c.odf - This is the actual gun for the combat version *_c.odf - This is the ordnance that the gun shoots for the combat version g*_a.odf - This is...
- Fri Mar 25, 2011 2:32 am
- Forum: Battlezone 2 Mod Making
- Topic: Fleshstorm for PB6
- Replies: 40
- Views: 15087
Re: Fleshstorm for PB6
Oui, mon capitanAHadley wrote:The Phaer-Rhan will need voices for singleplayer, as they already have unit voiceovers.
- Thu Mar 24, 2011 10:29 am
- Forum: Off Topic Board
- Topic: My all new improved website
- Replies: 48
- Views: 15807
Re: My all new improved website
* Are you referring to yourself in plural? I can't find direct references to other people anywhere on the site. * The layout of the site is not bad, but the mouseover menus load too far away from the buttons and the way the links in the menus are set out is going to get weird when there's more than ...
- Thu Mar 24, 2011 10:08 am
- Forum: Battlezone 2 Mod Making
- Topic: Fleshstorm for PB6
- Replies: 40
- Views: 15087
Re: Fleshstorm for PB6
I'll do Davidson's voice, or that other guy.
- Wed Mar 23, 2011 11:34 am
- Forum: Battlezone 2 Mod Making
- Topic: Animation speed is slower in-game?
- Replies: 10
- Views: 4031
Re: Animation speed is slower in-game?
I'm pretty sure it means you would see it at half speed and can thus adjust it so that it does work at half speed