Search found 1099 matches

by Zax
Sat May 05, 2012 5:47 am
Forum: Battlezone 2 Mod Making
Topic: Vertex Animation exporting from MAX
Replies: 49
Views: 41487

Re: Vertex Animation exporting from MAX

I have never vertex animated nor needed to...scary concept indeed. Isn't there a method where you can grab a vert and auto key it?... Never actually tried.
by Zax
Sat May 05, 2012 5:43 am
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: BZ2 SP Mission Fixes
Replies: 350
Views: 171812

Re: BZ2 SP DLL Fixes

Feared_1 wrote:There's a difference between ganging up and not allowing.
In the case of known nicks it was both :D
by Zax
Fri May 04, 2012 7:34 pm
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: BZ2 SP Mission Fixes
Replies: 350
Views: 171812

Re: BZ2 SP DLL Fixes

Sly wrote:looks like the modders don't just gang up on outsiders;
Go away sly, known nicks pls
by Zax
Fri May 04, 2012 6:12 am
Forum: Battlezone 2 Mod Playing
Topic: How do I install battlezone 2 Forgotten Enemies
Replies: 232
Views: 74292

Re: How do I install battlezone 2 Forgotten Enemies

Red Devil wrote:go play 1.2 then
Call him a hungry man cause GBD just got SNAP FROZEN
by Zax
Fri May 04, 2012 2:19 am
Forum: Battlezone 2 Mod Making
Topic: GMAX BZII Modeling Tutorials needed on BZII modeling forum.
Replies: 34
Views: 11768

Re: GMAX BZII Modeling Tutorials needed on BZII modeling for

But really most of the time animations do not need to be complex multi axis rotations. Tell that to quite possibly any modern video game animator in the industry. Daleks are quite rigid in their movement so you can get away with it. Anything even slightly organic needs to have some interesting twis...
by Zax
Wed May 02, 2012 8:46 pm
Forum: Other Games
Topic: Sad trend in gaming
Replies: 24
Views: 7965

Re: Sad trend in gaming

GSH wrote:This (alternate link/story) seems like fraud -- charge people for an app they can't play.

-- GSH
Or a step in the direction of gaming becoming alike to fast food. Cheap, eaten fast, likely to cause diarrhea, then gone leaving you hungry in an hour anyway.
by Zax
Wed May 02, 2012 8:38 pm
Forum: Battlezone 2 Mod Making
Topic: GMAX BZII Modeling Tutorials needed on BZII modeling forum.
Replies: 34
Views: 11768

Re: GMAX BZII Modeling Tutorials needed on BZII modeling for

Nice bump. Mr. Twosh I can't believe you had that many issues with it. BZcommand had a max tutorial for ANYTHING bz2 related, including (and especially) animations. They seem fickle at first, because they are, but once you figure out the order of operation you can start cutting out things that don't...
by Zax
Tue May 01, 2012 9:47 pm
Forum: Battlezone 2 Mod Making
Topic: Random tidbit for those animating in MAX
Replies: 21
Views: 5195

Re: Random tidbit for those animating in MAX

If you don't use autokey and set the keys manually, the interpolation should be ok in bz2. Incorrect. This is only true if you set a keyframe on every frame, which makes it hard to maintain and edit. Yes you can set max to linear, but its not a global setting, you have to do it per individual key f...
by Zax
Tue May 01, 2012 5:08 pm
Forum: Battlezone 2 Mod Making
Topic: Random tidbit for those animating in MAX
Replies: 21
Views: 5195

Re: Random tidbit for those animating in MAX

Not to mention you can go in and change the actual interpolation in max through the curves. Only do this if you are making a movie, though, because you will shoot yourself unless 3DS is your occupation.
by Zax
Mon Apr 30, 2012 7:44 pm
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: So what happened?
Replies: 58
Views: 17823

Re: So what happened?

Not to mention you wouldn't update the version of XSI used since it would cost $$$ to get the sdks and licensing. You would have to switch to an open source modern format, and converting *every model in the game* to that format would be fun in itself. I have trouble seeing how a .msh exporter would ...
by Zax
Mon Apr 30, 2012 2:39 am
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: So what happened?
Replies: 58
Views: 17823

Re: So what happened?

PoC in bz2 almost always exposes new bugs. Fun stuff.
by Zax
Mon Apr 30, 2012 2:23 am
Forum: Battlezone 2 Mod Making
Topic: The Fae (Warning Many Images)
Replies: 270
Views: 79949

Re: The Fae (Warning Many Images)

Yes, I solved it. I know have a walking constructor, I just have to make animations for the rest of the animations. Also: I created a terrible weapon. It's an infinitely reproductive mortar/mine. It makes the game crash. Also: I can't seem to get the collision__hc object on my spire to work. The tu...
by Zax
Sun Apr 29, 2012 4:12 pm
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: So what happened?
Replies: 58
Views: 17823

Re: So what happened?

Mortarion wrote:YES! LAG IS FIXED!
Stopped reading here. Glad to hear things are working for you.
by Zax
Sun Apr 29, 2012 4:07 pm
Forum: Battlezone 2 Mod Making
Topic: Possible to use more than 16 textures per map?
Replies: 20
Views: 5776

Re: Possible to use more than 16 textures per map?

Exactly. I know one player who can barely play maps with a 400m vis range without his PC going all to hell. I swear, his computer must be powered by a hamster and maybe the hamster doesnt run very fast. That's all well and good, but there is a reason Microsoft wants nobody to support IE6 anymore. X...