Search found 1099 matches
- Sat May 05, 2012 5:47 am
- Forum: Battlezone 2 Mod Making
- Topic: Vertex Animation exporting from MAX
- Replies: 49
- Views: 41487
Re: Vertex Animation exporting from MAX
I have never vertex animated nor needed to...scary concept indeed. Isn't there a method where you can grab a vert and auto key it?... Never actually tried.
- Sat May 05, 2012 5:43 am
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: BZ2 SP Mission Fixes
- Replies: 350
- Views: 171812
Re: BZ2 SP DLL Fixes
In the case of known nicks it was bothFeared_1 wrote:There's a difference between ganging up and not allowing.
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
- Fri May 04, 2012 7:34 pm
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: BZ2 SP Mission Fixes
- Replies: 350
- Views: 171812
Re: BZ2 SP DLL Fixes
Go away sly, known nicks plsSly wrote:looks like the modders don't just gang up on outsiders;
- Fri May 04, 2012 6:12 am
- Forum: Battlezone 2 Mod Playing
- Topic: How do I install battlezone 2 Forgotten Enemies
- Replies: 232
- Views: 74292
Re: How do I install battlezone 2 Forgotten Enemies
Call him a hungry man cause GBD just got SNAP FROZENRed Devil wrote:go play 1.2 then
- Fri May 04, 2012 2:19 am
- Forum: Battlezone 2 Mod Making
- Topic: GMAX BZII Modeling Tutorials needed on BZII modeling forum.
- Replies: 34
- Views: 11768
Re: GMAX BZII Modeling Tutorials needed on BZII modeling for
But really most of the time animations do not need to be complex multi axis rotations. Tell that to quite possibly any modern video game animator in the industry. Daleks are quite rigid in their movement so you can get away with it. Anything even slightly organic needs to have some interesting twis...
- Wed May 02, 2012 8:46 pm
- Forum: Other Games
- Topic: Sad trend in gaming
- Replies: 24
- Views: 7965
Re: Sad trend in gaming
Or a step in the direction of gaming becoming alike to fast food. Cheap, eaten fast, likely to cause diarrhea, then gone leaving you hungry in an hour anyway.GSH wrote:This (alternate link/story) seems like fraud -- charge people for an app they can't play.
-- GSH
- Wed May 02, 2012 8:38 pm
- Forum: Battlezone 2 Mod Making
- Topic: GMAX BZII Modeling Tutorials needed on BZII modeling forum.
- Replies: 34
- Views: 11768
Re: GMAX BZII Modeling Tutorials needed on BZII modeling for
Nice bump. Mr. Twosh I can't believe you had that many issues with it. BZcommand had a max tutorial for ANYTHING bz2 related, including (and especially) animations. They seem fickle at first, because they are, but once you figure out the order of operation you can start cutting out things that don't...
- Wed May 02, 2012 2:46 pm
- Forum: Battlezone 2 Mod Playing
- Topic: How do I install battlezone 2 Forgotten Enemies
- Replies: 232
- Views: 74292
- Tue May 01, 2012 9:47 pm
- Forum: Battlezone 2 Mod Making
- Topic: Random tidbit for those animating in MAX
- Replies: 21
- Views: 5195
Re: Random tidbit for those animating in MAX
If you don't use autokey and set the keys manually, the interpolation should be ok in bz2. Incorrect. This is only true if you set a keyframe on every frame, which makes it hard to maintain and edit. Yes you can set max to linear, but its not a global setting, you have to do it per individual key f...
- Tue May 01, 2012 5:08 pm
- Forum: Battlezone 2 Mod Making
- Topic: Random tidbit for those animating in MAX
- Replies: 21
- Views: 5195
Re: Random tidbit for those animating in MAX
Not to mention you can go in and change the actual interpolation in max through the curves. Only do this if you are making a movie, though, because you will shoot yourself unless 3DS is your occupation.
- Mon Apr 30, 2012 7:44 pm
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: So what happened?
- Replies: 58
- Views: 17823
Re: So what happened?
Not to mention you wouldn't update the version of XSI used since it would cost $$$ to get the sdks and licensing. You would have to switch to an open source modern format, and converting *every model in the game* to that format would be fun in itself. I have trouble seeing how a .msh exporter would ...
- Mon Apr 30, 2012 2:39 am
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: So what happened?
- Replies: 58
- Views: 17823
Re: So what happened?
PoC in bz2 almost always exposes new bugs. Fun stuff.
- Mon Apr 30, 2012 2:23 am
- Forum: Battlezone 2 Mod Making
- Topic: The Fae (Warning Many Images)
- Replies: 270
- Views: 79949
Re: The Fae (Warning Many Images)
Yes, I solved it. I know have a walking constructor, I just have to make animations for the rest of the animations. Also: I created a terrible weapon. It's an infinitely reproductive mortar/mine. It makes the game crash. Also: I can't seem to get the collision__hc object on my spire to work. The tu...
- Sun Apr 29, 2012 4:12 pm
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: So what happened?
- Replies: 58
- Views: 17823
Re: So what happened?
Stopped reading here. Glad to hear things are working for you.Mortarion wrote:YES! LAG IS FIXED!
- Sun Apr 29, 2012 4:07 pm
- Forum: Battlezone 2 Mod Making
- Topic: Possible to use more than 16 textures per map?
- Replies: 20
- Views: 5776
Re: Possible to use more than 16 textures per map?
Exactly. I know one player who can barely play maps with a 400m vis range without his PC going all to hell. I swear, his computer must be powered by a hamster and maybe the hamster doesnt run very fast. That's all well and good, but there is a reason Microsoft wants nobody to support IE6 anymore. X...