I hate to say the last time I got to work on this project at all was about the same time I uploaded that video. The original idea was to bring it into *real* production last March, but unfortunately my co-founder left and I had to try and fund a smaller project.
Hoping to finish that in the next ...
Search found 630 matches
- Tue Nov 07, 2017 9:39 am
- Forum: Battlezone 2 Discussion
- Topic: My Modern Battlezone Pet-Project...
- Replies: 129
- Views: 217622
- Sat Dec 24, 2016 9:55 pm
- Forum: Battlezone 2 Discussion
- Topic: My Modern Battlezone Pet-Project...
- Replies: 129
- Views: 217622
- Fri Nov 18, 2016 8:25 pm
- Forum: Battlezone 2 Discussion
- Topic: My Modern Battlezone Pet-Project...
- Replies: 129
- Views: 217622
Re: My Modern Battlezone Pet-Project...
Shamelessly ripped an Elite Dangerous cockpit from the Direct X pipeline (WHY are there no decent free 3D cockpit models out there?!) to see what it looks like with a nice cockpit.. Strongly considering moving to a 3D ui for first-person vehicles.
Oh there's a *chance* we'll be bringing this ...
Oh there's a *chance* we'll be bringing this ...
- Sun Aug 28, 2016 5:33 pm
- Forum: Battlezone 2 Discussion
- Topic: My Modern Battlezone Pet-Project...
- Replies: 129
- Views: 217622
Re: My Modern Battlezone Pet-Project...
Most likely new game and new gameplay, but definitely taking strong inspiration from Battlezone. I have some interesting ideas I want to experiment with. The core of it is still built on BZ-style vehicles / weapons etc, and some kind of RTS element eventually (long way off though).
FPS / RTS ...
FPS / RTS ...
- Thu Aug 18, 2016 8:55 am
- Forum: Battlezone 2 Discussion
- Topic: My Modern Battlezone Pet-Project...
- Replies: 129
- Views: 217622
Re: My Modern Battlezone Pet-Project...
Haha I wanted them Purple originally but the accidental orange looked pretty good, although that is a valid observation! Luckily it's just a simple colour parameter to tweaks the colours!
- Tue Aug 16, 2016 7:15 am
- Forum: Battlezone 2 Discussion
- Topic: My Modern Battlezone Pet-Project...
- Replies: 129
- Views: 217622
Re: My Modern Battlezone Pet-Project...
Experimenting with my own ideas now. Plus new netcode / weapons etc...
https://www.youtube.com/watch?v=UPb70PUf7KE
https://www.youtube.com/watch?v=UPb70PUf7KE
- Sun Jul 24, 2016 2:40 pm
- Forum: Battlezone 2 Mod Making
- Topic: 3DS Max XSI Importer
- Replies: 2
- Views: 4673
Re: 3DS Max XSI Importer
It doesn't seem to always import UV's correctly.. which is the first thing I've noticed.
- Sat Jul 23, 2016 9:32 am
- Forum: Battlezone 2 Mod Making
- Topic: 3DS Max XSI Importer
- Replies: 2
- Views: 4673
3DS Max XSI Importer
https://jkhub.org/files/file/2092-xsi-import-maxscript/
Found this a few years ago and just had to go looking for it again after a format (thankfully still around). This script let's you import all BZ2 .xsi models, directly into max without the need to convert first in 3DE or something (rip).
Just ...
Found this a few years ago and just had to go looking for it again after a format (thankfully still around). This script let's you import all BZ2 .xsi models, directly into max without the need to convert first in 3DE or something (rip).
Just ...
- Sun Jul 10, 2016 2:42 am
- Forum: Battlezone 2 Discussion
- Topic: My Modern Battlezone Pet-Project...
- Replies: 129
- Views: 217622
- Sat Jul 09, 2016 11:32 am
- Forum: Battlezone 2 Discussion
- Topic: My Modern Battlezone Pet-Project...
- Replies: 129
- Views: 217622
Re: My Modern Battlezone Pet-Project...
@RD - Yeah there's a short spool-up time then they start firing. The other buildup sound is the heat but it's a nasty effect atm... it might not make it in to the weapon at all but it'd be a nice thing for modders if not.
@BBB - It's just designed differently that's all, BZ2 is deterministic and ...
@BBB - It's just designed differently that's all, BZ2 is deterministic and ...
- Sat Jul 02, 2016 2:16 pm
- Forum: Battlezone 2 Discussion
- Topic: My Modern Battlezone Pet-Project...
- Replies: 129
- Views: 217622
Re: My Modern Battlezone Pet-Project...
This post is turning into a dev blog lol. I can't remember if I posted the vid before this one...
Did a major rehaul of the weapon class to reduce memory allocations. Working on some kind of ordnance / projectile pooling system as well to reduce that even further. It'll definitely help later on ...
Did a major rehaul of the weapon class to reduce memory allocations. Working on some kind of ordnance / projectile pooling system as well to reduce that even further. It'll definitely help later on ...
- Thu May 12, 2016 9:41 pm
- Forum: Battlezone 2 Discussion
- Topic: My Modern Battlezone Pet-Project...
- Replies: 129
- Views: 217622
- Fri May 06, 2016 5:34 pm
- Forum: Battlezone 2 Mod Making
- Topic: Editor update for 1.3?
- Replies: 5
- Views: 6745
Re: Editor update for 1.3?
IIRC, the lists are really easy to edit!
- Sun May 01, 2016 11:34 pm
- Forum: Battlezone 2 Discussion
- Topic: My Modern Battlezone Pet-Project...
- Replies: 129
- Views: 217622
Re: My Modern Battlezone Pet-Project...
Time for a wee update! Been working a lot on the Radar recently. This thing has been an absolute pig but I'm really happy with where it's at at the moment.
https://www.youtube.com/watch?v=Af-RPdJvIIM
I'll spare the gory details but I did a big write-up on it here. All the blips are hardware ...
https://www.youtube.com/watch?v=Af-RPdJvIIM
I'll spare the gory details but I did a big write-up on it here. All the blips are hardware ...
- Sun Mar 27, 2016 10:57 am
- Forum: Battlezone 2 Mod Making
- Topic: Thunder Bolt Mk. II
- Replies: 6
- Views: 8803
Re: Thunder Bolt Mk. II
Google Drive can be good too, especially if lot's of people are downloading what you upload.