Search found 3448 matches

by Ded10c
Fri Jan 12, 2018 1:38 pm
Forum: Battlezone 2 Mod Playing
Topic: Big list of BZ2 Mods
Replies: 252
Views: 59090

Re: Big list of BZ2 Mods

Correctly, maybe, but it won't be as designed. The better experience is with FE_For_PB3, beyond that it's a mess of iterative builds and I can't tell you which works with which patches without digging through the release thread.
by Ded10c
Thu Jan 11, 2018 11:36 pm
Forum: Battlezone 2 Mod Playing
Topic: Big list of BZ2 Mods
Replies: 252
Views: 59090

Re: Big list of BZ2 Mods

Progressor wrote:
Thu Jan 11, 2018 10:42 am
Wanted to replay Forgotten Enemies in the environment it was designed for.
The answer to your question as written is 1.2 and bz2cp_full.exe.
by Ded10c
Sat Dec 30, 2017 4:24 pm
Forum: Battlezone 2 Discussion
Topic: Battlezone 2 Redux is in the works
Replies: 9
Views: 590

Re: Battlezone 2 Redux is in the works

Michael wrote:
Fri Dec 29, 2017 1:50 am
That is great, but I am scared it may not be as robust as the current version is.
The new version is built on 1.3's code. I would imagine that means that almost all of its changes are going to be included, and we can safely assume that most of its bugs will be fixed.
by Ded10c
Wed Aug 09, 2017 12:53 pm
Forum: Battlezone 1 Patches
Topic: Red Odyssey support?
Replies: 1
Views: 565

Re: Red Odyssey support?

Development of 1.5 ceased back in 2015 to make way for Battlezone 98 Redux (essentially 1.5's successor, which Ken also contributed to). Ken never actually had access to The Red Odyssey's source code during 1.5's development, so certain TRO-specific features could never be included. TRO is available...
by Ded10c
Tue Jun 13, 2017 3:18 pm
Forum: Battlezone 2 Mod Playing
Topic: Fleshstorm 1 DLL fixes for 1.3.7.2
Replies: 8
Views: 799

Re: Fleshstorm 1 DLL fixes for 1.3.7.2

I have a set of rewritten scripts for Fleshstorm that have been floating around my assorted memory sticks and hard drives for nigh on seven years now. When I get around to iy would you be okay with me using your source code to implement them?
by Ded10c
Mon May 29, 2017 2:39 pm
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: BZ2 SP Mission Fixes
Replies: 348
Views: 47151

Re: BZ2 SP Mission Fixes

If that is the case then the game should really be checking for the destruction of the objective rather than anything the player does, or if absoultely necessary failing them for not getting their hands dirty. Softlock is really confusing for the player and needs to be eliminated wherever possible.
by Ded10c
Mon May 29, 2017 2:34 pm
Forum: Other Games
Topic: Bionite: Origins needs Support!
Replies: 504
Views: 57139

Re: Bionite: Origins needs Support!

As a trailer, the things this lacks most are sound and pace. Sound is the most obvious but pacing is the most damaging - in games in general long shots are typically best avoided; typically you only want shots to focus on the subject for long enough for the player to understand what it is. The shot ...
by Ded10c
Tue Apr 11, 2017 5:58 pm
Forum: Other Games
Topic: BREAKING: Rebellion Bringing Back Atari Battlezone in VR
Replies: 38
Views: 4749

Re: BREAKING: Rebellion Bringing Back Atari Battlezone in VR

Thought you might all like to know that applications for the PC closed beta are open. If you've got a decent PC and a VR headset you might want to get in on this.
http://www.battlezone.com/en/beta-sign-up
by Ded10c
Thu Apr 06, 2017 6:14 pm
Forum: Battlezone 2 Mod Playing
Topic: Battlezone II Remodeled 1.0.8 released 2/21/17
Replies: 228
Views: 27058

Re: Battlezone II Remodeled 1.0.8 released 2/21/17

Once FE was released there were at least seven solar systems established, possibly as many as ten. Fleshstorm alone probably doubles that. There could of course be any amount of goings-on out there, but thus far the events told by the Battlezone story have been limited by the human perspective - the...
by Ded10c
Thu Apr 06, 2017 5:45 pm
Forum: Battlezone 2 Mod Playing
Topic: Battlezone II Remodeled 1.0.8 released 2/21/17
Replies: 228
Views: 27058

Re: Battlezone II Remodeled 1.0.8 released 2/21/17

People tend to think too linerally. It's a big universe out there with a lot going on either at the same time or happened in the past may have happened in the present or future or whenever, especially with wormholes springing up here and there leading every which way and when. Fixed-point teleporta...
by Ded10c
Thu Apr 06, 2017 9:49 am
Forum: Battlezone 2 Mod Playing
Topic: Battlezone II Remodeled 1.0.8 released 2/21/17
Replies: 228
Views: 27058

Re: Battlezone II Remodeled 1.0.8 released 2/21/17

I did that too way way back in the day, and just happened to do a new more concise one some months back. There's certainly a lot of room for variability of the time of events - at least during the BZI and BZII game parts. I haven't had the stomach to try include a bunch of mods, so my hat would be ...
by Ded10c
Tue Apr 04, 2017 9:43 pm
Forum: Battlezone 2 Mod Playing
Topic: Battlezone II Remodeled 1.0.8 released 2/21/17
Replies: 228
Views: 27058

Re: Battlezone II Remodeled 1.0.8 released 2/21/17

Overall, your recent posts, as I take them collectively, seem to be trying to create some sort of semi- “official” timeline or narrative for BZ2. That’s fine as independent mod work, but you shouldn’t be trying to force fit or retcon other people’s work into it for hyper-consistency. Whatever you (...
by Ded10c
Tue Apr 04, 2017 1:50 pm
Forum: Battlezone 2 Mod Playing
Topic: Battlezone II Remodeled 1.0.8 released 2/21/17
Replies: 228
Views: 27058

Re: Battlezone II Remodeled 1.0.8 released 2/21/17

fite me. (ง'̀-'́)ง
by Ded10c
Wed Mar 29, 2017 10:27 pm
Forum: Battlezone 2 Mod Playing
Topic: Battlezone II Remodeled 1.0.8 released 2/21/17
Replies: 228
Views: 27058

Re: Battlezone II Remodeled 1.0.8 released 2/21/17

what's the H-B project? Anything put out or managed by the Heracles Brigade . Battle Grounds, Rise of the Black Dogs and Fall and Return of the Old Gods, amongst other things. -snip- I agree that BZ2's multiple endings felt unnecessary, though I think in my eyes at least that's because of the incom...