Search found 5 matches

by spAce
Sun Dec 29, 2013 9:02 am
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: CommVehicle ViewDist
Replies: 24
Views: 13304

Re: CommVehicle ViewDist

Would be cool is ZE had a campaign.

I'm curious, do you have any ideas for how the Chinese, Russians, and American factions would work if they were implemented?

It might be cool to sit down and develop a story and an idea of how the other factions could work. GBD and I could pass on any ...
by spAce
Sat Dec 28, 2013 11:52 am
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: CommVehicle ViewDist
Replies: 24
Views: 13304

Re: CommVehicle ViewDist

Nielk and I were pondering this last night; what is Zephyr's backstory and does it fit in with / branch off from any part of the existing BZ story?

Not sure what it is these days - definitely not connected to BZ universe. Initially it went shorty like this:

1. Year ~2090, American politicians ...
by spAce
Thu Dec 19, 2013 10:24 am
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: CommVehicle ViewDist
Replies: 24
Views: 13304

Re: CommVehicle ViewDist

Glad to hear you're focusing on improving the fluidity of team strat, I wasnt really able to get into the team strat on the original ZE because it didnt flow that greatly on the ESF (sp?) v ESF matches due to stale mating (which was also a problem I had with earlier VSRs when I tried to make Scions ...
by spAce
Wed Dec 18, 2013 5:41 am
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: CommVehicle ViewDist
Replies: 24
Views: 13304

Re: CommVehicle ViewDist

PS: Good to hear from ya space. You doin some ZE mod updates?

http://ze.bz2maps.us/

Yeah pal, so very few good games have been released in recent years - so, I'm trying... Focusing only on team vs team strat this time. ;)
It's now massively improved over previous version - new stuff - better ...
by spAce
Tue Dec 17, 2013 9:15 pm
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: CommVehicle ViewDist
Replies: 24
Views: 13304

CommVehicle ViewDist

Hey,

Umm, [CommVehicleClass] ViewDist is broken. It doesn't set the camera beyond something like 400 meters. Cam spawns way too close to the ground.