Search found 78 matches

by 2mg
Mon Mar 03, 2014 2:25 am
Forum: Battlezone 2 Mod Playing
Topic: Big list of BZ2 Mods
Replies: 266
Views: 166258

Re: Big list of BZ2 Mods

Didn't know it was called ZE, sorry, and thanks.
by 2mg
Mon Mar 03, 2014 2:16 am
Forum: Battlezone 2 Mod Playing
Topic: Big list of BZ2 Mods
Replies: 266
Views: 166258

Re: Big list of BZ2 Mods

Another re-request for Zephyr mod?
by 2mg
Sun Mar 02, 2014 1:30 pm
Forum: Battlezone 2 Discussion
Topic: Visibility/Terrain LOD
Replies: 8
Views: 3999

Re: Visibility/Terrain LOD

Soo...

Any chances for a round fog?
by 2mg
Sun Mar 02, 2014 1:29 pm
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: BZ2 1.3.6.4z19 - Open beta & testing
Replies: 167
Views: 55866

Re: BZ2 1.3.6.4z19 - Open beta & testing

Okay. Bug, GSH. Build a bunker, go in it. In satelite mode-view, click the factory, click "drop point" and click somewhere on ground. Now click factory then armory and you will see that it automatically switches to f3 unit of f1 or f scomething. Also, navigating map is bugged. You must do...
by 2mg
Sun Mar 02, 2014 3:18 am
Forum: Battlezone 2 Discussion
Topic: Foolish questions
Replies: 20
Views: 9421

Re: Foolish questions

Here's one foolish question:

Can you somehow save your camera view/angle?

I like having a nice 3rd person zoomed out and up with shift + F2, but it always resets to default close zoom.
by 2mg
Fri Feb 28, 2014 8:42 am
Forum: Battlezone 2 Discussion
Topic: Sensitivity/acceleration behavior
Replies: 11
Views: 6006

Re: Sensitivity/acceleration behavior

Exactly that!

It was just a bit hard to get used to in the start... I believe I kinda remember Scout units being very responsive back then, but who knows what mouse settings I had back than, it was a mouse with a ball afterall :D
by 2mg
Thu Feb 27, 2014 6:21 pm
Forum: Battlezone 2 Discussion
Topic: Visibility/Terrain LOD
Replies: 8
Views: 3999

Re: Visibility/Terrain LOD

PS: are we confusing Fog with LOD here?
by 2mg
Thu Feb 27, 2014 6:20 pm
Forum: Battlezone 2 Discussion
Topic: Weapon specifications?
Replies: 35
Views: 11973

Re: Weapon specifications?

I am still on this, trying to get the best resolution-to-compression ratio with random editing progs.
by 2mg
Thu Feb 27, 2014 6:19 pm
Forum: Battlezone 2 Discussion
Topic: Sensitivity/acceleration behavior
Replies: 11
Views: 6006

Re: Sensitivity/acceleration behavior

Just reporting that I got the feel of the game, basically I need to adapt to vehicle when fine aiming (where small fast moves result in higher sensitivity) and trying to turn it (where I need to slowly follow my vehicle's turning speed), it's a bit weird, definitely not 1:1.
by 2mg
Thu Feb 27, 2014 6:16 pm
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: BZ2 1.3.6.4z19 - Open beta & testing
Replies: 167
Views: 55866

Re: BZ2 1.3.6.4z19 - Open beta & testing

GSH wrote:The "report" button makes BZ2 flag those crash reports as noticed.

-- GSH
Not in my case, it opens unreachable matesfamily site. That's why I uploaded them manually. And that's why I deleted all logs afterwards.
by 2mg
Thu Feb 27, 2014 5:41 am
Forum: Battlezone 2 Discussion
Topic: Visibility/Terrain LOD
Replies: 8
Views: 3999

Re: Visibility/Terrain LOD

Nielk1 wrote:Minecraft has cube fog too, though everything in Minecraft is a cube. Many games have fog that does this.

EDIT: GSH, I think every card isn't doing it right. Makes me wonder if there is more of a trick to it.
Signed.
by 2mg
Thu Feb 27, 2014 1:26 am
Forum: Battlezone 2 Discussion
Topic: Visibility/Terrain LOD
Replies: 8
Views: 3999

Visibility/Terrain LOD

Is it normal to see less of terrain when I look directly at it? I have Terrain Lodding ON, but maximum 4-Layer Distance and Force LOD Distance.

http://imgur.com/a/uuKCn
by 2mg
Tue Feb 25, 2014 10:52 pm
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: BZ2 1.3.6.4z19 - Open beta & testing
Replies: 167
Views: 55866

Re: BZ2 1.3.6.4z19 - Open beta & testing

RESOLVED: deleted all log files
by 2mg
Tue Feb 25, 2014 9:00 pm
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: BZ2 SP Mission Fixes
Replies: 350
Views: 156200

Re: BZ2 SP DLL Fixes

Red Devil wrote:well, i haven't played much SP lately, so i'll go take a look. jk about making GH SP AIP's; would *not* be worth my time.

* edit; added the word 'not'
Educate me, what are GH SP AIPs? I am familiar with WUG's AIP in IA... still can't finish one extreme IA :oops:
by 2mg
Tue Feb 25, 2014 8:58 pm
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: Couple issues with single player
Replies: 45
Views: 17240

Re: Couple issues with single player

Just sayin', I've hadn't a single non-hover go into water on any map, I was astonished! Except when tanks clipped and pushed each other... I really hate their Line of Sight targeting capatibilites :(