Search found 159 matches

by mase
Wed Nov 30, 2011 1:30 am
Forum: Battlezone 2 Mod Making
Topic: AIP BaseBuildMinimums Bug
Replies: 11
Views: 3304

Re: AIP BaseBuildMinimums Bug

BaseBuildLoop now that's a new one. Works, but ignores the BuildLoc. So that should be fixed too.
by mase
Wed Nov 30, 2011 1:09 am
Forum: Battlezone 2 Mod Making
Topic: AIP BaseBuildMinimums Bug
Replies: 11
Views: 3304

Re: AIP BaseBuildMinimums Bug

By looking at the AIP Editor I can say that maxTries belongs to the Attacker Type and that just means how often a
unit will be attacked. And it seems as if maxLoops does not belong to the BaseBuildMinimums Plan but to
BuildLoop and BuildMinimums. I'll check those.
by mase
Tue Nov 29, 2011 11:57 pm
Forum: Battlezone 2 Mod Making
Topic: AIP BaseBuildMinimums Bug
Replies: 11
Views: 3304

AIP BaseBuildMinimums Bug

I have the following plan: [Start] scrapCount = 40 consClass = "ivcons" scavClass = "ivscav" [Cheat] moneyAmount = 0 moneyDelay = 0 [Plan1] planType = "BaseBuildMinimums" planPriority = 100 buildType1 = "ibpgen" buildCount1 = 1 buildLoc1 = "power" ma...
by mase
Mon Nov 28, 2011 8:45 pm
Forum: Battlezone 2 Mod Making
Topic: Some DLL issues / questions
Replies: 16
Views: 5043

Re: Some DLL issues / questions

I'm really only just trying to do some simple things to see how they work. The real hard work will follow later once I got the basics down. I thought that Build() might only work on rigs, I tried and that didn't work either. I'll try some more. I guess I will just make a bunch of simple AIPs for bui...
by mase
Mon Nov 28, 2011 6:15 pm
Forum: Battlezone 2 Mod Making
Topic: Some DLL issues / questions
Replies: 16
Views: 5043

Re: Some DLL issues / questions

There are a whole bunch of new aip functions in 1.3 that could simulate advanced decision making, if your prepared to work out how to do it, and there is also Lua coding to help it out, (there is however not allot of info about lua and bz2 aip's to help you out yet) RD is probably the best guy to t...
by mase
Mon Nov 28, 2011 4:39 pm
Forum: Battlezone 2 Mod Making
Topic: Some DLL issues / questions
Replies: 16
Views: 5043

Re: Some DLL issues / questions

Also "might" not be formatted correcly is not a good answer. BZ2 gives no errors whatsoever if something is not right, and I'm not starting another trial & error session. I need the exact command. If the answer given isnt good enough, you'll have to figure it out yourself, thats life....
by mase
Mon Nov 28, 2011 4:38 pm
Forum: Battlezone 2 Mod Making
Topic: Some DLL issues / questions
Replies: 16
Views: 5043

Re: Some DLL issues / questions

General BlackDragon wrote:Not flexible enough for what?

What are you trying to do?
Implement advanced decision making.
by mase
Mon Nov 28, 2011 3:50 pm
Forum: Battlezone 2 Mod Making
Topic: Some DLL issues / questions
Replies: 16
Views: 5043

Re: Some DLL issues / questions

Creating units at the recy is not realisitic. Because they have no build time. AIPs are not flexible enough for me. Also "might" not be formatted correcly is not a good answer. BZ2 gives no errors whatsoever if something is not right, and I'm not starting another trial & error session....
by mase
Mon Nov 28, 2011 11:58 am
Forum: Battlezone 2 Mod Making
Topic: Some DLL issues / questions
Replies: 16
Views: 5043

Some DLL issues / questions

Hello, I'm currently trying to create an Instant Action AI using a DLL. I do not want to use AIP's at all and I have deactivated them. #1: Now I'm trying to deploy the rec and then have it build a scavanger. I do this: BuildStartingVehicle(m_CompTeam, m_CPUTeamRace, "*vrecycpu", "*vre...