Search found 338 matches

by Ultraken
Wed Sep 18, 2013 9:57 pm
Forum: Battlezone 1 Discussion
Topic: I got bored...
Replies: 59
Views: 39154

Re: I got bored...

I can see the appeal of loading raw model assets, though their structure usually fits for the needs of the modeling package better than the needs of the rendering engine. :)
by Ultraken
Tue Sep 17, 2013 10:58 pm
Forum: Battlezone 1 Discussion
Topic: I got bored...
Replies: 59
Views: 39154

Re: I got bored...

What would really reduce the clutter is a model format that combined the VDF/SDF and GEO files into one file...
(I always found the separate GEO thing baffling. Why would anyone ever do that?)
by Ultraken
Tue Sep 17, 2013 2:24 pm
Forum: Battlezone 1 Patches
Topic: Version 1.5.2.14 (2013-09-16): Hark, A Build!
Replies: 8
Views: 5053

Re: Version 1.5.2.14 (2013-09-16): Hark, A Build!

They may be a long time in coming, but they do come. :D
by Ultraken
Tue Sep 17, 2013 2:22 pm
Forum: Battlezone 1 Discussion
Topic: I got bored...
Replies: 59
Views: 39154

Re: I got bored...

BZ1
Nielk1 wrote:
AHadley wrote:Perhaps BZ1 also uses an edge_path?
Yep. :)
by Ultraken
Tue Sep 17, 2013 6:46 am
Forum: Battlezone 1 Patches
Topic: Version 1.5.2.14 (2013-09-16): Hark, A Build!
Replies: 8
Views: 5053

Version 1.5.2.14 (2013-09-16): Hark, A Build!

Holy crap! Has it really been four months? Unofficial 1.5 Patch Hub with common files shared between versions Version 1.5.2.14 Page with download link and build notes Lua Script Utilities Reference documenting all the functions available to Lua mission scripts (including new ones in this version) De...
by Ultraken
Mon Sep 16, 2013 4:58 pm
Forum: Battlezone 1 Discussion
Topic: I got bored...
Replies: 59
Views: 39154

Re: I got bored...

It's nice seeing something useful come of my documentation efforts. :)

This particular map (multdm13) has messed-up lava border tiles which makes it harder to grasp what's going on. Check out the largemap image to see what i mean.
by Ultraken
Sun Sep 01, 2013 2:59 am
Forum: Battlezone 1 Patches
Topic: I'm not dead, just buried in work
Replies: 7
Views: 8850

Re: I'm not dead, just buried in work

Things have finally calmed down at work and I've recovered enough to start working on Battlezone stuff again.

In case anyone was wondering what I was working on:
Batman Arkham Origins Blackgate

We recently released a trailer for it:
Blackgate Handheld Trailer "Under New Management"
by Ultraken
Sun Sep 01, 2013 12:15 am
Forum: Battlezone 1 Discussion
Topic: A few problems and questions about 1.5
Replies: 59
Views: 25671

Re: A few problems and questions about 1.5

Non-integer scale is never going to look good. :) I just added support for printing text instead of drawing sprites but I can't completely replace sprites until I set up localization. Unfortunately, I don't have different language versions to work from to build localization tables. (I'd add everythi...
by Ultraken
Thu Aug 29, 2013 7:52 pm
Forum: Battlezone 1 Discussion
Topic: A few problems and questions about 1.5
Replies: 59
Views: 25671

Re: A few problems and questions about 1.5

To answer one of the original questions: Regarding names, I see that in the edit/build menu list, ANY name can now be displayed for an object. So, question for UltraKen: are we going to be able to freely name objects as we wish in future patches? This does not work for in-game objects now, at least ...
by Ultraken
Sun Jun 16, 2013 4:09 am
Forum: Battlezone 1 Patches
Topic: I'm not dead, just buried in work
Replies: 7
Views: 8850

I'm not dead, just buried in work

Working 60+ hours weeks for the past few months has been taking a lot out of me so I haven't had time or energy to work on Battlezone stuff. I'll get back to it when I can, though. It won't be 6+ months of silence like last time.
by Ultraken
Sun May 19, 2013 12:42 am
Forum: Battlezone 1 Discussion
Topic: Use of XBOX 360 Controller
Replies: 8
Views: 6620

Re: Use of XBOX 360 Controller

Handy. :)
by Ultraken
Sat May 11, 2013 8:25 pm
Forum: Battlezone 1 Patches
Topic: Version 1.5.2.13 (2013-05-11): Backwards Compatibility
Replies: 0
Views: 3465

Version 1.5.2.13 (2013-05-11): Backwards Compatibility

This build is a quick fix for some issues in version 1.5.2.12. In particular, BZN mission files saved from this version will load in 1.5.1.17 and 1.5.1.18. Unofficial 1.5 Patch Hub with common files shared between versions Version 1.5.2.13 Page with download link and build notes Lua Script Utilities...
by Ultraken
Fri May 10, 2013 4:38 am
Forum: Battlezone 1 Patches
Topic: Version 1.5.2.12 (2013-05-09): Even more fixes! (Updated)
Replies: 0
Views: 3163

Version 1.5.2.12 (2013-05-09): Even more fixes! (Updated)

This is the first build since I started collecting requrests and bug reports from the message forums in Evernote. Keeping everything in one document makes it much easier to keep track of what needs doing, and should prevent old issues from getting forgotten once they disappear into Old Builds. Edit:...
by Ultraken
Sat May 04, 2013 6:50 am
Forum: Battlezone 1 Patches
Topic: Version 1.5.2.11 (2013-05-03): Lots of fixes (Updated!)
Replies: 0
Views: 3219

Version 1.5.2.11 (2013-05-03): Lots of fixes (Updated!)

This build includes the beginnings of a 1.5.2 Asset Pack, so make sure you get it along with the executable. Among other things, it includes the rotation speed and dual weapon changes that make Turrets actually useful. Edit: I just reissued the build with a change that should fix the mode switch pro...
by Ultraken
Wed May 01, 2013 2:06 am
Forum: Battlezone 1 Discussion
Topic: Use of XBOX 360 Controller
Replies: 8
Views: 6620

Re: Use of XBOX 360 Controller

OK. I was just trying to eliminate a few possibilities. :)
I'll try with my 360 controller once I get home.