Search found 142 matches

by Progressor
Wed Jan 20, 2016 5:05 pm
Forum: Battlezone 2 Mod Playing
Topic: Battlezone II Remodeled 1.0.8 released 2/21/17
Replies: 228
Views: 127818

Re: Battlezone II Remodeled - Available Now!

Coxxon, I love the new buildings but is there a way to disable animation for Factory, Armory, etc.? Except smoke and lights.
by Progressor
Wed Dec 23, 2015 8:15 pm
Forum: Battlezone 2 Mod Playing
Topic: BZII mods and 1.3.7.0
Replies: 28
Views: 22256

Re: BZII mods and 1.3.7.0

I am not sure about privacy/background apps - what are these? but I am running Win7, not Win10.
by Progressor
Wed Dec 23, 2015 6:16 pm
Forum: Battlezone 2 Mod Playing
Topic: BZII mods and 1.3.7.0
Replies: 28
Views: 22256

Re: BZII mods and 1.3.7.0

No
by Progressor
Wed Dec 23, 2015 6:08 pm
Forum: Battlezone 2 Mod Playing
Topic: BZII mods and 1.3.7.0
Replies: 28
Views: 22256

Re: BZII mods and 1.3.7.0

Yes, GSH, I did read and understood that article. The thing is that I do not have neither any anti-virus software nor have any of the mentioned applications on my system. I never install any "helper" software. I am not (yet) a BZ developer but I am a programmer.
by Progressor
Wed Dec 23, 2015 5:57 pm
Forum: Battlezone 2 Mod Playing
Topic: BZII mods and 1.3.7.0
Replies: 28
Views: 22256

Re: BZII mods and 1.3.7.0

I did. Now I get the same APPCRASH_### when I finish a mission normally and when I finish it with game.cheat bzwinner. Looks like the game just exits. DIAG| maininit:562 |20:54:40|1 |Version Information Section DIAG| maininit:563 |20:54:40|1 | BZ2 build 1.3.7-a130g DIAG| maininit:574 |20:54:40|1 |Se...
by Progressor
Wed Dec 23, 2015 5:02 pm
Forum: Battlezone 2 Mod Playing
Topic: BZII mods and 1.3.7.0
Replies: 28
Views: 22256

Re: BZII mods and 1.3.7.0

Ok, crash on exit is not a big inconvenience. The next question is: what should I do to modify mod's *.cfg files to attach the Coxxon's remodeled packs/assets? Does this make sense?
by Progressor
Tue Dec 22, 2015 5:20 pm
Forum: Battlezone 2 Mod Playing
Topic: BZII mods and 1.3.7.0
Replies: 28
Views: 22256

Re: BZII mods and 1.3.7.0

can you post logs for the mod(s) that crash, and a brief explanation of where it crashes? Looks like 1.3.7.0.a130g works more stable with mods, it crashes only on exit: Problem signature: Event: APPCRASH App name: bzone.exe App version: 1.3.70.130 App timestamp: 566656c8 Module name: StackHash_c665...
by Progressor
Sat Dec 19, 2015 11:56 am
Forum: Battlezone 2 Mod Playing
Topic: BZII mods and 1.3.7.0
Replies: 28
Views: 22256

BZII mods and 1.3.7.0

I am not a BZII developer. I am just a BZ fun. I feel that it is a fairly balanced game and I love it. I do not play MP games, so SP is my most inerest. There is a set of excellent mods that have SP campaign, they are generally playable with 1.3.6.5. With 1.3.7.0 all the mods crash (except the GBD B...
by Progressor
Wed Dec 02, 2015 3:43 pm
Forum: Battlezone 2 Mod Playing
Topic: Battlezone II Remodeled 1.0.8 released 2/21/17
Replies: 228
Views: 127818

Re: Battlezone II Remodeled - Available Now!

IF that lava (object) is extending underground, which could certainly have been done by the map maker years ago, it could be that the lava is touching the gun spire underground and constantly damaging it, therefore causing the Healers to constantly repair it. (?) You are right, the gun spire slowly...
by Progressor
Tue Dec 01, 2015 3:26 pm
Forum: Battlezone 2 Mod Playing
Topic: Battlezone II Remodeled 1.0.8 released 2/21/17
Replies: 228
Views: 127818

Re: Battlezone II Remodeled - Available Now!

Service trucks are now endlessly repair Gun Spires: https://www.dropbox.com/s/sjwifrhalythq85/STGF.jpg?dl=0 Was it made intentionally? The Remodeled is installed over the 1.3.7 a130, mission is "Braddock".
by Progressor
Fri Nov 27, 2015 4:54 pm
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: BZ2 SP Mission Fixes
Replies: 350
Views: 156434

Re: BZ2 SP Mission Fixes

Sorry RD, I do not understand: now jammer does not require an Overseer? After your fixes installed, I can build jammer as soon as I gather 50 scrap.
by Progressor
Thu Nov 26, 2015 4:47 pm
Forum: Battlezone 2 Mod Playing
Topic: Battlezone II Remodeled 1.0.8 released 2/21/17
Replies: 228
Views: 127818

Re: Battlezone II Remodeled - Available Now!

Now the range of the Assault tank plasma gun is the same as the guntower and gun sphire guns. Ok but the Traitor's fate mission presumes that you are able to destroy the enemy guntower with your assault tank ("The extended range of your assault tank...").
by Progressor
Thu Nov 26, 2015 3:45 pm
Forum: Battlezone 2 Mod Playing
Topic: Battlezone II Remodeled 1.0.8 released 2/21/17
Replies: 228
Views: 127818

Re: Battlezone II Remodeled - Available Now!

imagine having your weapons or thrusters destroyed in battle Why not??? Losing weapons/thrusters can add interest to the game. I remember "The Privateer" game - the ship there has a lot of devices and all of them can be more or less damaged and damage is fairly modeled. Sometimes, however...
by Progressor
Tue Nov 24, 2015 4:30 pm
Forum: Battlezone 2 Mod Playing
Topic: Battlezone II Remodeled 1.0.8 released 2/21/17
Replies: 228
Views: 127818

Re: Battlezone II Remodeled - Available Now!

Ok, we may imagine everything. The thing is that we expect an interesting and fairly realistic game. If enemy is shooting at you and your damage is not visible... laser blast does not scratch your paint... hmm, it's maybe well for the BZ Universe but is far from OUR Universe. Nothing personal agains...
by Progressor
Tue Nov 24, 2015 2:09 pm
Forum: Battlezone 2 Mod Playing
Topic: Battlezone II Remodeled 1.0.8 released 2/21/17
Replies: 228
Views: 127818

Re: Battlezone II Remodeled - Available Now!

Looks like self-repair speed of a Warrior (all Scion uints?) is twice less than before. At the same time, the repairs at the Repair Bay are done two times faster. I feel that it breaks the mission balance and I don't like it. Am I wrong? P.S. Looks like a Scavenger remains dormant until you explicit...