Did a quick Sabre Mod. Not Kawaii like the last but still cool. https://www.youtube.com/watch?v=3eXPhZt ... e=youtu.be
It has a smaller turret, Mortar bike physics, and a missile instead of a mortar.
Search found 309 matches
- Tue May 27, 2014 10:39 pm
- Forum: Battlezone 2 Mod Playing
- Topic: Shadow Sabre
- Replies: 14
- Views: 6894
- Tue May 27, 2014 9:07 pm
- Forum: Battlezone 2 Mod Playing
- Topic: Suiseisabre is even better.
- Replies: 13
- Views: 6203
- Tue May 27, 2014 4:16 pm
- Forum: Battlezone 2 Mod Playing
- Topic: Suiseisabre is even better.
- Replies: 13
- Views: 6203
Re: Suiseisabre is even better.
Something Truly Kawaii
- Mon May 26, 2014 11:19 am
- Forum: Battlezone 2 Mod Playing
- Topic: Suiseisabre is even better.
- Replies: 13
- Views: 6203
Re: Suiseisabre is even better.
YES!
Especially considering your banner is the colors of Desu. Red and green! =D.
Glad you guys like it =D
Especially considering your banner is the colors of Desu. Red and green! =D.
Glad you guys like it =D
- Sun May 25, 2014 4:50 am
- Forum: Battlezone 2 Mod Playing
- Topic: Suiseisabre is even better.
- Replies: 13
- Views: 6203
- Sat May 24, 2014 11:07 pm
- Forum: Battlezone 2 Mod Making
- Topic: New Cannons?
- Replies: 5
- Views: 3255
Re: New Cannons?
I see. Awesome
Thanks guys =D
Thanks guys =D
- Sat May 24, 2014 8:37 pm
- Forum: Battlezone 2 Mod Making
- Topic: New Cannons?
- Replies: 5
- Views: 3255
Re: New Cannons?
tried to change the color but it stayed the same. Though I do know that the main file wont recognize the combat version of the cannon; dont know why though. [Flame] renderBase = "draw_twirl_trail" textureName = "flame.tga" textureBlend = "one one modulate" startColor = ...
- Sat May 24, 2014 8:22 pm
- Forum: Battlezone 2 Mod Making
- Topic: New Cannons?
- Replies: 5
- Views: 3255
New Cannons?
Ello I was trying to figure out how to modify the color of the atsta,b and possibly make something new but uhhh no luck.
tried editing the colors but it stayed the same.
Any ideas?
Thanks =D
tried editing the colors but it stayed the same.
Any ideas?
Thanks =D
- Sun May 11, 2014 12:36 am
- Forum: Battlezone 2 Mod Making
- Topic: New MPI Expansion - Map Designer Needed!
- Replies: 42
- Views: 20636
Re: New MPI Expansion
Oh shoot dude I didnt see your reply.
One time I took a deployable statue and gave it weapons and change its ai to assault tank so that it would be a mobile megastatue
I can recreate and send odf if you want.
One time I took a deployable statue and gave it weapons and change its ai to assault tank so that it would be a mobile megastatue
I can recreate and send odf if you want.
- Wed Jan 08, 2014 12:06 am
- Forum: Battlezone 2 Mod Playing
- Topic: Mod updating discussion (split topic)
- Replies: 26
- Views: 10904
Re: Mod updating discussion (split topic)
"Puts up flowers"
- Tue Jan 07, 2014 12:22 am
- Forum: Battlezone 2 Mod Playing
- Topic: Mod updating discussion (split topic)
- Replies: 26
- Views: 10904
Re: Big list of BZ2 Mods
@ah
That's what I was referring to . XD
That's what I was referring to . XD
- Mon Jan 06, 2014 8:21 pm
- Forum: Battlezone 2 Discussion
- Topic: something is forcing me to desktop during gameplay, help!
- Replies: 11
- Views: 4229
Re: something is forcing me to desktop during gameplay, help
"cries" windows vista is terrible.
- Mon Jan 06, 2014 7:02 am
- Forum: Battlezone 2 Mod Playing
- Topic: Mod updating discussion (split topic)
- Replies: 26
- Views: 10904
- Mon Jan 06, 2014 6:25 am
- Forum: Battlezone 2 Mod Playing
- Topic: Mod updating discussion (split topic)
- Replies: 26
- Views: 10904
Re: Big list of BZ2 Mods
RD fixes mods while messing them up at the same time. N1 Gives a suggestion RD reacts in a negative way. N1 trys to force his opinion and acts negatively? I dont know RD well enough to state a problem I believe he has. But I do know N1 a bit. However I have heard complaints from different forums on ...
- Mon Jan 06, 2014 2:57 am
- Forum: Off Topic Board
- Topic: Introductions and Leavings
- Replies: 8
- Views: 4467
Re: Introductions and Leavings
Welcome Aboard =)