This is the result of netcode implementation, not a deliberate attempt to obfuscate anything. The devs are looking into a way of decoupling it.source
Search found 3473 matches
- Wed Apr 11, 2018 11:15 am
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: 1.3.7.2 and new release on Steam/Gog
- Replies: 24
- Views: 20847
Re: 1.3.7.2 and new release on Steam/Gog
- Tue Apr 10, 2018 12:43 pm
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: 1.3.7.2 and new release on Steam/Gog
- Replies: 24
- Views: 20847
Re: 1.3.7.2 and new release on Steam/Gog
I did not get it, as Wikipedia say Pandemic Studios was bought by EA Games, not Rebellion, did that mean you say that the 1.2 patches are made by Rebellion (with no Pandemic studios code so??). Pandemic were purchased by EA games, they were working under license as Battlezone II's developers; the r...
- Tue Apr 10, 2018 11:29 am
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: 1.3.7.2 and new release on Steam/Gog
- Replies: 24
- Views: 20847
Re: 1.3.7.2 and new release on Steam/Gog
Given that the 1.3 patches were made using source code that belongs to Rebellion and that GSH was involved in BZCC's creation, I doubt it's as simple as "we'll pay you to remove them". There will be a number of contracts involved that we don't have any knowledge of, and that's as well as t...
- Sat Mar 24, 2018 1:57 pm
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: New MPI Maps
- Replies: 10
- Views: 10629
Re: New MPI Maps
By "the latest patch" do you mean 1.3.7.2-b132ak or 2.0.130?
- Mon Mar 05, 2018 10:05 pm
- Forum: Battlezone 2 Discussion
- Topic: Battlezone 2 Redux is in the works
- Replies: 16
- Views: 16315
Re: Battlezone 2 Redux is in the works
Nice. Beautiful. But buggy for now. Good that developers react quickly - we have a patch today that fixed a few issues but we got some new ones. Normal working process. Can somebody explain clearly what the "Redux" is? What are the relationships between the original developers, patch crea...
- Fri Mar 02, 2018 2:24 pm
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: 1.3.7.2 and new release on Steam/Gog
- Replies: 24
- Views: 20847
Re: 1.3.7.2 and new release on Steam/Gog
Yes i'm aware of that, but that is quite answering my question as i have no idea which version the Steam/Gog release has or even on which version it is based on. However I assume then that it is different from 1.3.7.2 hence the releases are not compatible for MP? Very different. The current version...
- Fri Feb 09, 2018 9:36 pm
- Forum: Battlezone 2 Mod Playing
- Topic: Big list of BZ2 Mods
- Replies: 266
- Views: 168125
- Thu Jan 25, 2018 1:38 pm
- Forum: Battlezone 2 Mod Playing
- Topic: Big list of BZ2 Mods
- Replies: 266
- Views: 168125
Re: Big list of BZ2 Mods
Very cool. I know this has probably already been discussed, but has anyone here been involved in the new BZCC coming to steam? Do we know if they started with Nathan's patches and went from there or did they keep the old code and just make it pretty? I would hope that they at the very least contact...
- Wed Jan 24, 2018 6:13 pm
- Forum: Battlezone 2 Mod Playing
- Topic: Big list of BZ2 Mods
- Replies: 266
- Views: 168125
- Tue Jan 23, 2018 6:40 pm
- Forum: Battlezone 2 Mod Playing
- Topic: Big list of BZ2 Mods
- Replies: 266
- Views: 168125
Re: Big list of BZ2 Mods
With the upcoming release of BZCC, you might find that mods are updated to work on that instead of the current 1.3 version. A jump in activity coming soon, maybe?
- Fri Jan 12, 2018 1:38 pm
- Forum: Battlezone 2 Mod Playing
- Topic: Big list of BZ2 Mods
- Replies: 266
- Views: 168125
Re: Big list of BZ2 Mods
Correctly, maybe, but it won't be as designed. The better experience is with FE_For_PB3, beyond that it's a mess of iterative builds and I can't tell you which works with which patches without digging through the release thread.
- Thu Jan 11, 2018 11:36 pm
- Forum: Battlezone 2 Mod Playing
- Topic: Big list of BZ2 Mods
- Replies: 266
- Views: 168125
Re: Big list of BZ2 Mods
The answer to your question as written is 1.2 and bz2cp_full.exe.Progressor wrote: ↑Thu Jan 11, 2018 10:42 amWanted to replay Forgotten Enemies in the environment it was designed for.
- Sat Dec 30, 2017 4:24 pm
- Forum: Battlezone 2 Discussion
- Topic: Battlezone 2 Redux is in the works
- Replies: 16
- Views: 16315
Re: Battlezone 2 Redux is in the works
The new version is built on 1.3's code. I would imagine that means that almost all of its changes are going to be included, and we can safely assume that most of its bugs will be fixed.
- Wed Aug 09, 2017 12:53 pm
- Forum: Battlezone 1 Patches
- Topic: Red Odyssey support?
- Replies: 1
- Views: 10245
Re: Red Odyssey support?
Development of 1.5 ceased back in 2015 to make way for Battlezone 98 Redux (essentially 1.5's successor, which Ken also contributed to). Ken never actually had access to The Red Odyssey's source code during 1.5's development, so certain TRO-specific features could never be included. TRO is available...
- Tue Jun 13, 2017 3:18 pm
- Forum: Battlezone 2 Mod Playing
- Topic: Fleshstorm 1 DLL fixes for 1.3.7.2
- Replies: 8
- Views: 8105
Re: Fleshstorm 1 DLL fixes for 1.3.7.2
I have a set of rewritten scripts for Fleshstorm that have been floating around my assorted memory sticks and hard drives for nigh on seven years now. When I get around to iy would you be okay with me using your source code to implement them?