Search found 210 matches

by coxxon
Sat Feb 25, 2017 6:05 pm
Forum: Battlezone 2 Mod Playing
Topic: Battlezone II Remodeled 1.0.8 released 2/21/17
Replies: 228
Views: 129866

Re: Battlezone II Remodeled 1.0.8 released 2/21/17

It seems a lot of those variations in gtows and rocket towers were using the same model, just renamed, so that's what I did. But there are just so darned many of them that they all ran together, and I believe there are like 3 or 4 that I missed. The heavy warrior and phantom seem to be working prope...
by coxxon
Tue Feb 21, 2017 10:47 pm
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: BZ2 1.3.7.2-b132ak posted
Replies: 30
Views: 28528

Re: BZ2 1.3.7.2-b132ak posted

FYI - This is a list of warnings from the game log - while running STOCK 1372ak, no mods, no crash. Red Devil seem to be getting them too, so I figure we all are. It looks like just a bunch of minor odf errors that might ought to be fixed at some point. |Duplicate label 'renderBase' in file 'dmgvhcl...
by coxxon
Tue Feb 21, 2017 10:32 pm
Forum: Battlezone 2 Mod Playing
Topic: Battlezone II Remodeled 1.0.8 released 2/21/17
Replies: 228
Views: 129866

Re: Battlezone II Remodeled 1.0.8 released 2/21/17

BATTLEZONE II REMODELED v108 NOW AVAILABLE 2/21/17 Go to below url and login http://www.moddb.com/mods/battlezone-ii-remodeled Sorry to release this so soon after 107, but lots of major work has been done. Hopefully it'll be a looong time before I need to do another one. See mod Changelog for full ...
by coxxon
Mon Feb 06, 2017 11:28 pm
Forum: Battlezone 2 Mod Playing
Topic: Battlezone II Remodeled 1.0.8 released 2/21/17
Replies: 228
Views: 129866

Re: Battlezone II Remodeled 1.0.7 available now! 2/1/17

Heavy Warrior is not using the new Warrior model. It never did. That was one of the 3rd party mod/models I never got around to finding or working on. I think there's also one last Scion guntower variant I never managed to find either. If you want to post the correct odf for the warrior, I can try t...
by coxxon
Mon Feb 06, 2017 11:25 pm
Forum: Battlezone 2 Mod Playing
Topic: Battlezone II Remodeled 1.0.8 released 2/21/17
Replies: 228
Views: 129866

Re: Battlezone II Remodeled 1.0.7 available now! 2/1/17

Okay, poor choice of words to say hardcoded. What I meant was that there is no easy in-game way to change it at will, say through the graphics options. That's something GSH would have to do (or allow for). But, yeah, there are ways to change the radar and minimap outside of the game as others have p...
by coxxon
Thu Feb 02, 2017 6:06 pm
Forum: Battlezone 2 Mod Playing
Topic: Battlezone II Remodeled 1.0.8 released 2/21/17
Replies: 228
Views: 129866

Re: Battlezone II Remodeled 1.0.7 available now! 2/1/17

Progressor wrote:If I want to change size of the radar/map, what I should do?
Those are coded into the interface, and can't be changed on the fly. Though it would be nice if they could be resized in-game, but that's probably best left to GSH.
by coxxon
Thu Feb 02, 2017 6:03 pm
Forum: Battlezone 2 Mod Playing
Topic: Battlezone II Remodeled 1.0.8 released 2/21/17
Replies: 228
Views: 129866

Re: Battlezone II Remodeled 1.0.7 available now! 2/1/17

Looks great. :-) only thing i noticed was a slight hesitation at the end of dropoff and pgen loops. also thinking menus in rec and fact could use some of your magic. Hmm, the pgen thing may have always been there. Might be a setting in the frame continuity on the animation. On the menus/interface, ...
by coxxon
Thu Feb 02, 2017 5:55 pm
Forum: Battlezone 2 Mod Playing
Topic: Battlezone II Remodeled 1.0.8 released 2/21/17
Replies: 228
Views: 129866

Re: Battlezone II Remodeled 1.0.7 available now! 2/1/17

squirrelof09 wrote:Excellent, Will check it out! Also, uploaded to bzscrap.org
http://www.bzscrap.org/downloads/Mods/Coxxon/
http://www.bzscrap.org/downloads/Mods/C ... _1_0_7.zip
cool, thanks!
by coxxon
Wed Feb 01, 2017 9:39 pm
Forum: Battlezone 2 Mod Playing
Topic: Battlezone II Remodeled 1.0.8 released 2/21/17
Replies: 228
Views: 129866

Re: Battlezone II Remodeled 1.0.7 available now! 2/1/17

BATTLEZONE II REMODELED v107 NOW AVAILABLE 2/1/17 Go to below url and login http://www.moddb.com/mods/battlezone-ii-remodeled - This collects a number of changes over the past 10 months and a few new ones. See mod Changelog for further info. - Modified a number of odfs for scrapValue - 1/2 down to ...
by coxxon
Thu Jan 05, 2017 6:45 pm
Forum: Battlezone 2 Mod Making
Topic: How do you load a map from the console
Replies: 6
Views: 8024

Re: How do you load a map from the console

Guess that explains why my /makemethebestplayerever switch isn't working. :)
by coxxon
Thu Jan 05, 2017 1:35 am
Forum: Battlezone 2 Mod Making
Topic: How do you load a map from the console
Replies: 6
Views: 8024

Re: How do you load a map from the console

General BlackDragon wrote:Yea you just add the map filename to the command line. e.g.
Target Path: "C:/Program Files/Battlezone II/bz2edit.exe" mymap.bzn /win /nointro /nobodyhome
... cool, I had "/load" in mine. It worked, but good to know I don't need it.
by coxxon
Thu Jan 05, 2017 1:32 am
Forum: Battlezone 2 Mod Making
Topic: How do you load a map from the console
Replies: 6
Views: 8024

Re: How do you load a map from the console

Thanks GSH. I got the map to load up with it.
Unfortunately I didn't save any of the terrain changes either, but I can pull up the backup copy (with lots of paths).
Is there a switch that will remove objects, but not the paths? It seems /nobodyhome is a bit of nuclear option.:)
by coxxon
Wed Jan 04, 2017 9:36 pm
Forum: Battlezone 2 Mod Making
Topic: How do you load a map from the console
Replies: 6
Views: 8024

How do you load a map from the console

Sorry, I know this is a nooby question. I did try to search the board before starting the thread, but couldn’t find an answer, plus it’s been a decade or more since I tried this … but … 1a - What’s the console command for loading a map? 1b - Is “/noobjects” the correct thing to put at the end? (My m...
by coxxon
Wed Jan 04, 2017 9:19 pm
Forum: Battlezone 2 Mod Making
Topic: Unit Icons
Replies: 3
Views: 5223

Re: Unit Icons

Found this thread while looking for something else, but figured, what the heck: I find the following works easier and gives better results than trying to add the color in Photoshop directly across multiple models. In 3ds Max, 1 - take a blank material and set the ambient and diffuse to the color you...
by coxxon
Sun Dec 04, 2016 9:18 pm
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: Battlezone II v1.3.7.2 Public Beta released
Replies: 29
Views: 35746

Re: Battlezone II v1.3.7.2 Public Beta released

##5: Make sure the setting is under [CraftClass]. Things must be under the correct [Header] or it won't get read. hmm, I'll have to recheck that. I think I was putting it in GameObject. The pressure issues still seem to be a problem. I tried out the same map in 1365 editor, and that version was edi...