I'd recommend that you first try playing a no-mod install of 1.3.7.2 online together. Only after that works should you go more complicated and add mods into the mix.
-- GSH
Search found 1214 matches
- Sat Nov 26, 2016 3:23 am
- Forum: Battlezone 2 Mod Playing
- Topic: Struggling to play with a friend. (Forgotten Enemies and UEP Help Required)
- Replies: 26
- Views: 18432
- Fri Nov 25, 2016 8:49 pm
- Forum: Battlezone 2 Mod Playing
- Topic: Maximum Screen Resolution?
- Replies: 19
- Views: 15236
Re: Maximum Screen Resolution?
I think 1.3.6.5 has options to rescale the UI from 1.0x to 2.5x (or so). 1.3.7.x allows 1.0x - 5.0x (or so). Look at the bottom of the graphics options page #2.
Also, 1.3.7.x has support for widescreen FOVs as well.
-- GSH
Also, 1.3.7.x has support for widescreen FOVs as well.
-- GSH
- Tue Nov 15, 2016 3:16 am
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: Battlezone II v1.3.7.2 Public Beta released
- Replies: 29
- Views: 35678
Re: Battlezone II v1.3.7.2 Public Beta released
Commando's crash noted above might have been caused by ASUS Sonic Studios's overlay. If you are having issues in BZ2 that aren't seen by others, please try validating that all software installed is up to date. Or, if you're not using pieces of software, try uninstalling them.
-- GSH
-- GSH
- Wed Nov 09, 2016 1:28 am
- Forum: Battlezone 2 Mod Making
- Topic: BZC DLL Lag Debugging
- Replies: 3
- Views: 4800
Re: BZC DLL Lag Debugging
Some comments: - Use GetTickCount()/GetTickCount64 and subtract to get the # of milliseconds. That's far more accurate than clock(). Slice & dice by doing an entry const DWORD startTicks = GetTickCount(); then a number of log lines after then, e.g. (s|f)printf("%d ms to line %d\n", Get...
- Tue Nov 08, 2016 9:52 pm
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: Battlezone II v1.3.7.2 Public Beta released
- Replies: 29
- Views: 35678
Re: Battlezone II v1.3.7.2 Public Beta released
Is that all of the Battlezone_Crashed log file? I need everything from "Exception code: C0000005 (ACCESS VIOLATION) READING from 00000018h" until the end. Thanks.
-- GSH
-- GSH
- Thu Oct 27, 2016 5:51 pm
- Forum: Off Topic Board
- Topic: Analog keyboard preview
- Replies: 2
- Views: 16931
- Wed Oct 26, 2016 8:22 pm
- Forum: Battlezone 2 Mod Making
- Topic: New DLL callbacks - any requests?
- Replies: 106
- Views: 77918
Re: New DLL callbacks - any requests?
// Structure for GetAllHandles() struct HandleInfo { ... That type of interface is extremely fragile, and would basically prevent additions in the long term. If this thread is any indication, "moar info!" is the DLL author's motto. However preserving back-compat to existing DLLs would be ...
- Wed Oct 26, 2016 1:37 am
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: Battlezone II v1.3.7.2 Public Beta released
- Replies: 29
- Views: 35678
Battlezone II v1.3.7.2 Public Beta released
Ladies and gentlemen, we are pleased to announce that the Battlezone 2 patch version 1.3.7.2 Public Beta has been released. You can download it from here: - Installer - DLL Source (for modders only) - Mod data (source assets (.xsi, etc) for modders only) Major features of v1.3.7.2 Public Beta: - &qu...
- Tue Oct 18, 2016 1:20 am
- Forum: Battlezone 2 Mod Making
- Topic: New DLL callbacks - any requests?
- Replies: 106
- Views: 77918
Re: New DLL callbacks - any requests?
RD- The first request seems like you could use this already-existing function: DLLEXPORT Handle DLLAPI GetTarget(Handle h); bool IsTargeted(Handle me, Handle him) { return (me && him && (him == GetTarget(me)); } Second is a lot more work. Each GameObject can have (at most) one target...
- Tue Oct 11, 2016 5:28 pm
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: BZ2 1.3.7.1-b131ax posted
- Replies: 16
- Views: 10041
Re: BZ2 1.3.7.1-b131ax posted
When you start BZ2, you should be able to check which patch executable is running from the initial login (pilot selection) screen. Look for a blue box in the bottom-left, and that should show what BZ2 1.3 patch is installed. BZ2 1.0-1.2 don't show that box. Note that the text in that box comes purel...
- Tue Oct 11, 2016 3:24 pm
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: BZ2 1.3.7.1-b131ax posted
- Replies: 16
- Views: 10041
Re: BZ2 1.3.7.1-b131ax posted
Mase-
Do you have a custom shortcut or commandline that adds in "/novista" or the like? If that is present on the commandline, it will try (and usually silently fail) to write logs to the same folder as bzone.exe.
-- GSH
Do you have a custom shortcut or commandline that adds in "/novista" or the like? If that is present on the commandline, it will try (and usually silently fail) to write logs to the same folder as bzone.exe.
-- GSH
- Sun Oct 09, 2016 8:23 pm
- Forum: Battlezone 2 1.3 Public Betas Forum
- Topic: BZ2 1.3.7.1-b131ax posted
- Replies: 16
- Views: 10041
Re: BZ2 1.3.7.1-b131ax posted
Where are you looking? If you're running on Vista or later, the logs are in [My ] Documents\My Games\Battlezone II\...
-- GSH
-- GSH
- Sat Oct 01, 2016 6:42 pm
- Forum: Other Games
- Topic: Battlezone VR preview
- Replies: 1
- Views: 9340
Battlezone VR preview
Battlezone for Playstation 4 VR previewed here: http://www.polygon.com/2016/9/30/131093 ... play-video
Based on the video and writeup, this game has more in common with the 1980s tank shooter than Battlezone '98/Battlezone II.
-- GSH
Based on the video and writeup, this game has more in common with the 1980s tank shooter than Battlezone '98/Battlezone II.
-- GSH
- Fri Sep 30, 2016 7:33 pm
- Forum: Other Games
- Topic: What I'm working on has been revealed
- Replies: 18
- Views: 18238
Re: What I'm working on has been revealed
All questions of that nature are best directed at Activision, the game's publisher.
-- GSH
-- GSH
- Thu Sep 29, 2016 8:08 pm
- Forum: Other Games
- Topic: What I'm working on has been revealed
- Replies: 18
- Views: 18238
Re: What I'm working on has been revealed
And, the official launch trailer for Call of Duty: Modern Warfare Remastered is available here.
-- GSH
-- GSH