Search found 576 matches

by Commando
Thu Jun 09, 2016 9:23 pm
Forum: Forum News
Topic: Battlezone 98 Redux now available on Steam and GOG.com
Replies: 3
Views: 28120

Re: Battlezone 98 Redux now available on Steam

I just got an e-mail stating it is available on GOG DRM free.
by Commando
Thu Apr 14, 2016 8:44 pm
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: NatNegotiate Failed: Unknown Error
Replies: 13
Views: 8836

Re: NatNegotiate Failed: Unknown Error

That's what I suggest too.

If the router can be disabled, you are better off buying a decent one.
by Commando
Wed Apr 13, 2016 4:58 pm
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: NatNegotiate Failed: Unknown Error
Replies: 13
Views: 8836

Re: NatNegotiate Failed: Unknown Error

It may not be Windows Firewall.

Your Router has it's own firewall you have to account for.

We had one person who couldn't host for at least six months, he ended up having to get his ISP to edit his router settings.

He had a cable model/router bundle.
by Commando
Tue Mar 29, 2016 10:58 pm
Forum: Battlezone 2 Mod Playing
Topic: G66 mod
Replies: 26
Views: 14799

Re: G66 mod

It's a shame headlights don't provide a tactical advantage, as opposed to being purely cosmetic.
by Commando
Sun Mar 27, 2016 11:51 pm
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: Battlezone II v1.3.7.1 Public Beta released
Replies: 33
Views: 29401

Re: Battlezone II v1.3.7.1 Public Beta released

It looks like Mase and Yeah had the same AV? Did you noticed anything out of the ordinary before the crash? Did anyone join your server, prior to the crash? I think I've experienced the crash once or twice. I believe GSH stated it was from a memory leak so there wasn't any info in the crash info its...
by Commando
Sun Mar 20, 2016 12:11 am
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: Virtual Computers for testing a "sync error" issue
Replies: 9
Views: 5394

Re: Virtual Computers for testing a "sync error" issue

You could always use Volume Shadow Copies to restore to a previous version of the log folder.

This is a Windows feature that has been around since Vista.
by Commando
Sat Mar 19, 2016 9:42 pm
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: Virtual Computers for testing a "sync error" issue
Replies: 9
Views: 5394

Re: Virtual Computers for testing a "sync error" issue

What mods are you running? Go ahead and post the logs.
by Commando
Sat Mar 19, 2016 9:41 pm
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: Virtual Computers for testing a "sync error" issue
Replies: 9
Views: 5394

Re: Virtual Computers for testing a "sync error" issue

Are you getting an Access Violation? If so, go ahead and post it.
by Commando
Sat Mar 19, 2016 6:04 pm
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: Virtual Computers for testing a "sync error" issue
Replies: 9
Views: 5394

Re: Virtual Computers for testing a "sync error" issue

I believe I was able to get VMWARE workstation to run bz2, but that tends to be around $200 plus the cost of the OS. I guess you could install Windows and never specify a product key, during the install. This will give you 30 days to toy with bz2 before the grace period ends, requiring a reformat/re...
by Commando
Fri Mar 18, 2016 1:08 am
Forum: Battlezone 2 Mod Playing
Topic: Battlezone II Remodeled 1.0.8 released 2/21/17
Replies: 228
Views: 127548

Re: Battlezone II Remodeled 1.0.5 and Patch A available now! 3/6/16

I'll check it out tomorrow. Out of town for work.
by Commando
Tue Mar 15, 2016 1:18 am
Forum: Battlezone 2 Mod Making
Topic: New DLL callbacks - any requests?
Replies: 106
Views: 76881

Re: New DLL callbacks - any requests?

Could always swap out the G66 DLL for a Stock DLL to see if it still happens. If I had the source to RD's G66 I could check to make sure it's not DLL caused.
Easier said than done. It's hard enough to find G66 games, it's even harder to find stock games.
by Commando
Sun Mar 13, 2016 8:45 pm
Forum: Battlezone 2 Mod Playing
Topic: Battlezone II Remodeled 1.0.8 released 2/21/17
Replies: 228
Views: 127548

Re: Battlezone II Remodeled 1.0.5 available now! 3/6/16

Observations When using the GreenHeart variant, I noticed the following. 1. Factory still using stock model 2. Power gen using stock model 3. Armory using the stock model 4. The walled assault tower, the one with two barrels, has a model/odf issue. This triggers an invalid turret prompt. I don't hav...
by Commando
Sun Mar 13, 2016 6:01 pm
Forum: Battlezone 2 Mod Playing
Topic: G66 Using Coxxon's BZIIRemodeled - A Test
Replies: 126
Views: 68829

Re: G66 Using Coxxon's BZIIRemodeled - A Test

How does it currently work? It randomly choose from ScrPool1a, 2a, and 3a?
by Commando
Sun Mar 13, 2016 5:58 pm
Forum: Battlezone 2 Mod Playing
Topic: G66 Using Coxxon's BZIIRemodeled - A Test
Replies: 126
Views: 68829

Re: G66 Using Coxxon's BZIIRemodeled - A Test

I took a look at MPIDunes66.bzn and noticed the following. The base pools are a member of the group ScrPool4* (ScrPool4a, ScrPool4b, and ScrPool4c). This is why the player always got one base pool, when randomization was on. I believe it always cycled between 4a and 4b, as I don't believe I had ever...
by Commando
Sat Mar 12, 2016 10:48 pm
Forum: Battlezone 2 Mod Making
Topic: New DLL callbacks - any requests?
Replies: 106
Views: 76881

Re: New DLL callbacks - any requests?

Would it be possible for a dll to check if a client/host are out of sync? Currently I'm seeing quite a few resyncs in G66. Unfortunately I have no way of knowing if the dll is triggering the resyncs or something in the engine is. Being able to log what the dll is doing, and within the same log, bein...