Search found 132 matches
- Sun Mar 20, 2011 1:37 am
- Forum: Battlezone 2 Mod Making
- Topic: Quick and dirty glowing cloud tutorial (GIMP)
- Replies: 3
- Views: 3147
Re: Quick and dirty glowing cloud tutorial (GIMP)
I'm using Gimp 2.6.6, but it would probably be the same for later versions as well (Unless they reshuffled the filter lists again)
- Sat Mar 19, 2011 1:53 pm
- Forum: Battlezone 2 Mod Making
- Topic: Quick and dirty glowing cloud tutorial (GIMP)
- Replies: 3
- Views: 3147
Quick and dirty glowing cloud tutorial (GIMP)
Hello all, I was mucking around in Gimp working on a skybox for a Jedi Outcast map and I discovered a technique to make quick and easy nebula-like clouds. Alrighty, First off, create an image of whatever dimensions you want and fill the page with black. http://i.imgur.com/HrVr1.jpg Next, create a ne...
- Tue Mar 15, 2011 7:45 am
- Forum: Off Topic Board
- Topic: iMac!
- Replies: 38
- Views: 15316
Re: iMac!
im actually on my mac, and i see this thing called boot camp. it is supposed to get windows on the mac, so i am gonna do it. tomorrow :D high speed bzone here i come Operating system emulation isn't specific to macs. Additionally, windows emulation is reasonably iffy in general as most of it is clo...
- Tue Mar 15, 2011 7:37 am
- Forum: Battlezone 2 Mod Making
- Topic: I made a model for a scion tec center Tex problem
- Replies: 46
- Views: 15457
Re: I made a model for a scion tec center Tex problem
Does not.Zax wrote:Quoting seems broken :/
- Sun Mar 13, 2011 1:25 pm
- Forum: Battlezone 2 Discussion
- Topic: Who will win?
- Replies: 39
- Views: 14993
Re: Who will win?
No Phaer Rhan? I am disappoint.
- Sun Mar 13, 2011 1:19 pm
- Forum: Battlezone 2 Mod Making
- Topic: Fleshstorm for PB6
- Replies: 40
- Views: 14365
Re: Fleshstorm for PB6
I'll be willing to give this a shot. I have to record some stuff for my course anyway.AHadley wrote: - Voice actor for Lt. Harker. Only needs a few lines recording once I've scripted the part out.
My voice isn't great, but it's better than nothing.
- Sun Mar 13, 2011 1:16 pm
- Forum: Battlezone 2 Mod Making
- Topic: Sticky Mortar
- Replies: 59
- Views: 18689
Re: Sticky Mortar
it would probably work by using an anchorclass. If you wanted it to transfer to different vehicles you'd have to dll it though.
- Fri Mar 11, 2011 9:04 am
- Forum: Battlezone 2 Discussion
- Topic: Your Favorite ISDF Unit
- Replies: 68
- Views: 22987
Re: Your Favorite ISDF Unit
Mortar bikes. Cheap to produce and can do a significant amount of damage to a base.
Assault tanks come a close second, ever since I started using the strategy which never makes gun towers, instead placing assault tanks at key locations.
Assault tanks come a close second, ever since I started using the strategy which never makes gun towers, instead placing assault tanks at key locations.
- Fri Mar 11, 2011 9:01 am
- Forum: Battlezone 2 Mod Making
- Topic: I made a model for a scion tec center Tex problem
- Replies: 46
- Views: 15457
Re: I made a model for a scion tec center Tex problem
Also it's spelled "Neural". Still looks pretty good, though.
- Wed Mar 02, 2011 1:57 pm
- Forum: Off Topic Board
- Topic: A kind word for Cmptrwz
- Replies: 40
- Views: 18471
Re: A kind word for Cmptrwz
It makes perfect sense and I don't blame him. So we lose a little bit of data, most of it was backed up elsewhere or can be recontributed. Big deal.
- Mon Feb 28, 2011 8:27 am
- Forum: Battlezone 2 Mod Playing
- Topic: Culled FE Posts
- Replies: 381
- Views: 111972
Re: Forgotten Enemies for PB6
Sweet, time to break stuff =D
- Fri Feb 25, 2011 6:45 am
- Forum: Battlezone 2 Discussion
- Topic: What do you rate Battlezone 2?
- Replies: 26
- Views: 11423
Re: What do you rate Battlezone 2?
It's okay, but it has several gameplay mechanics that ruin it for me. I don't like how you have to hold pools to increase your maximum scrap, which puts you at an extreme disadvantage if you have any less than about 3. It also bugs me that there's no low level passive repairs on your base or how ser...