Search found 159 matches

by mase
Sat Dec 26, 2015 11:05 pm
Forum: Battlezone 2 Mod Playing
Topic: G66 Using Coxxon's BZIIRemodeled - A Test
Replies: 126
Views: 68882

Re: G66 Using Coxxon's BZIIRemodeled - A Test

Red Devil wrote:latest private
did you just try to join?
No, was just wondering since it said version ???
by mase
Sat Dec 26, 2015 9:21 pm
Forum: Battlezone 2 Mod Playing
Topic: G66 Using Coxxon's BZIIRemodeled - A Test
Replies: 126
Views: 68882

Re: G66 Using Coxxon's BZIIRemodeled - A Test

What patch are you hosting on, Red Devil?
by mase
Sat Dec 26, 2015 9:13 pm
Forum: Battlezone 2 Mod Playing
Topic: Battlezone II Remodeled 1.0.8 released 2/21/17
Replies: 228
Views: 127606

Re: Battlezone II Remodeled - Available Now!

When a ship explodes, the exploding parts will not have team colors applied to them.
by mase
Mon Dec 21, 2015 7:44 pm
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: BZ2 1.3.7.0a130g posted
Replies: 13
Views: 9732

Re: BZ2 1.3.7.0a130g posted

Just got this in a VSR FFA: Server and players involved crashed. ---- Battlezone II Log File ---- //===================================================== App version: bzone 1.3.7-a130g Dec 7 2015 22:03:45 Windows version: Windows Version: 6.2.9200 '' PlatformID=2 Last few battlezone.log lines (may o...
by mase
Thu Dec 10, 2015 8:54 am
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: 1.3.7.0 on Linux/WINE
Replies: 10
Views: 8558

Re: 1.3.7.0 on Linux/WINE

- The mouse very often becomes "decaptured" by the window in both windowed and fullscreen modes. Meaning that it will interact with the desktop in addition to controlling the yaw/pitch on the craft. Clicking while the mouse is decaptured will minimize bz2 if it's running in windowed mode ...
by mase
Thu Nov 26, 2015 9:24 am
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: Battlezone II v1.3.7a130 Public Alpha released
Replies: 60
Views: 33891

Re: Battlezone II v1.3.7a130 Public Alpha released

Jaedrik wrote:Okay, here might be an actual bug or two:

1
The game doesn't read "mousewheel down" when attempting to bind, instead designating the motion as mousewheel up. Additionally, when attempting to use mousewheel up as "next weapon" exclusively, the input failed.
Same thing here.
by mase
Sun Nov 22, 2015 7:37 pm
Forum: Battlezone 2 Mod Playing
Topic: Battlezone II Remodeled 1.0.8 released 2/21/17
Replies: 228
Views: 127606

Re: Battlezone II Remodeled - Available Now!

Re: Dark Planet Mission. I saw the constructor there try and build a power building which immediately disappeared after it was build, a bit later the constructor successfully build a power building in a different spot. Re: Gunspire The general way to prevent a gs from being killed from under its lun...
by mase
Sat Nov 21, 2015 9:27 am
Forum: Battlezone 2 Mod Playing
Topic: Battlezone II Remodeled 1.0.8 released 2/21/17
Replies: 228
Views: 127606

Re: Battlezone II Remodeled - Available Now!

The animation for the stronghold seems way over the top, the thing that comes out is bigger then the stronghold itself ;-) Personally I'd just remove it. The arc stream that comes out of the gs seems way to strong makes it impossible to kill the lung by moving your ship under it. The kiln exposes a ...
by mase
Sat Nov 21, 2015 7:57 am
Forum: Battlezone 2 Mod Playing
Topic: Battlezone II Remodeled 1.0.8 released 2/21/17
Replies: 228
Views: 127606

Re: Battlezone II Remodeled - Available Now!

The shortcut created on the desktop by the installer does not include the custom folder you specified for installation but the default folder in program files. Also the cfg is placed into the coxxon folder not into bz2s root folder where bz2 could find it. The cfg points to: AddPack("@rootdir\B...
by mase
Fri Aug 07, 2015 4:49 pm
Forum: Battlezone 2 Mod Playing
Topic: FE Rev.D Final, where is it?
Replies: 6
Views: 5021

Re: FE Rev.D Final, where is it?

http://www.bzscrap.org/downloads/Source/

Here is the source, don't have a binary patch.
by mase
Sat Jul 04, 2015 10:10 pm
Forum: Battlezone 2 1.3 Public Betas Forum
Topic: Battlezone II v1.3.6.5 Public Beta released
Replies: 73
Views: 54215

Re: Battlezone II v1.3.6.5 Public Beta released

In MP, when receiving a unit, sometimes the unit sound will loop forever.
Often when deactivating a special like vir or redfield their sound will continue.
by mase
Tue Jun 30, 2015 10:35 pm
Forum: Battlezone 2 Mod Playing
Topic: G66 mod
Replies: 26
Views: 14800

Re: G66 mod

There is at least one map with a special spire preplaced on the map. It believe its name was sonic spire and it has a special weapon.
It regains health very quickly making it hard but not impossible to kill.
by mase
Tue Jun 30, 2015 5:13 am
Forum: Battlezone 2 Mod Playing
Topic: G66 mod
Replies: 26
Views: 14800

Re: G66 mod

Bomber stopping to attack seems to be a bug that happens in stock, vsr as well as G66. Seems to be a bigger problem. As far as options in G66 goes I'd just set the difficulty level and be done with it. Sometimes rkt tanks stop attacking , telling them to hold should help to reset them. The AI being ...
by mase
Tue Jun 23, 2015 5:07 pm
Forum: Battlezone 2 Mod Playing
Topic: G66 mod
Replies: 26
Views: 14800

Re: G66 mod

Maybe you played in IA mode? That is somewhat broken.

For defense against bomber use rocket towers and rocket tanks with hornet.