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Re: Sculptris

Posted: Tue Oct 18, 2011 3:40 am
by MrTwosheds
No...
I realise that you cannot delete bits, like the bottom of the neck or the eyes, so if you want to make bits like that you will need to edit it in another program, as for the level of detail, the reduce brush and detail slider can do much better than you have there. It looks like you haven't found them yet. Its a free program intended to make you want to buy zbrush, it is deliberately limited in some area's.
Zbrush does not do quads, it uses tri's, the second picture is made of quads...?

Re: Sculptris

Posted: Tue Oct 18, 2011 12:33 pm
by Clavin12
Yes, I was trying to impress upon you the concept of topology. I made the model in blender, not Sculptris, but I did sculpt it originally from a cube. The point is that you can't do anything with a Sculptris model. You can't unwrap it, you can't properly texture it, and you can't animate it.

Here is a Sculptris model: Image

I believe this will clear things up: http://www.phungdinhdung.org/Studies_pa ... eling.shtm

Re: Sculptris

Posted: Tue Oct 18, 2011 5:34 pm
by MrTwosheds
You can't unwrap it, you can't properly texture it, and you can't animate it.
Its a free program, intended to persuade you to buy zbrush, where presumably all these issues have solutions...

Re: Sculptris

Posted: Tue Oct 18, 2011 10:31 pm
by Clavin12
I understand. I was just naming the issues. The idea was to show you what topology is.