I found...

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General BlackDragon
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I found...

Post by General BlackDragon »

http://www.youtube.com/watch?v=_d4Cq5fM ... re=related

I was browsing youtube, and saw the image in this vid.

Is it just me, or does that look an awful lot like...
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Ded10c
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Re: I found...

Post by Ded10c »

Well, yeah, but it wasn't the most original of designs to begin with.
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Nielk1
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Re: I found...

Post by Nielk1 »

I like Jayden's Mark 2 Star Carrier the most.
http://www.bzcomplex.com/user_hubs/jayd ... 20copy.png
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General BlackDragon
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Re: I found...

Post by General BlackDragon »

Where IS jayden anyway?
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Psychedelic Rhino
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Re: I found...

Post by Psychedelic Rhino »

I see so much incredible and prolific modeling over at the Sketchup forums, it's hard to get excited about ships that still rely on textures for 3D detail.


Image

Image

Image
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Nielk1
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Re: I found...

Post by Nielk1 »

Psychedelic Rhino wrote:I see so much incredible and prolific modeling over at the Sketchup forums, it's hard to get excited about ships that still rely on textures for 3D detail.
Except for the fact that modeling for rendering and modeling for games are entirely different. If anything, I would say that models that use textures are far more impressive than those that use pure mesh and simple materials because they able to simulate geebles without actually having them.
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Psychedelic Rhino
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Re: I found...

Post by Psychedelic Rhino »

Nielk1 wrote: I would say that models that use textures are far more impressive than those that use pure mesh and simple materials because they able to simulate geebles without actually having them.
Mmmm, sort of like having a soybean burger and telling yourself it's tastes like Angus (no pun intended) :lol: ;)

No texture will ever compete against pivoting around intricate 3D detail.

BTW High Roller is nice.
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Re: I found...

Post by Shadow Knight »

Please tell me this guy above is a thinly veiled troll.
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Clavin12
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Re: I found...

Post by Clavin12 »

Textures will compete as long as they are necessary for good performance. On most computers you could not play a game full of models like that one.
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Psychedelic Rhino
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Re: I found...

Post by Psychedelic Rhino »

Clavin12 wrote:Textures will compete as long as they are necessary for good performance. On most computers you could not play a game full of models like that one.
Absolutely. But every year we are getting closer to having that kind if intricate detail in our games. Rejoice!
Shadow Knight wrote:Please tell me this guy above is a thinly veiled troll.
Where is that coming from?
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Re: I found...

Post by Steeveeo »

Psychedelic Rhino wrote:
Clavin12 wrote:Textures will compete as long as they are necessary for good performance. On most computers you could not play a game full of models like that one.
Absolutely. But every year we are getting closer to having that kind if intricate detail in our games. Rejoice!
Eh...sort of. These days, detail is simulated from fancy things like normal maps, bump maps, and sometimes displacement maps (but that's rarer). I've seen more effort in prettying up the current polygon count through shaders rather than increasing the through-put.

However, NVidia's tessellation tech from I think around 2008 or 2009 is really neat, and might be the best bet for intricate models with lots of detail like the above.
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Re: I found...

Post by Shadow Knight »

Psychedelic Rhino wrote:
Shadow Knight wrote:Please tell me this guy above is a thinly veiled troll.
Where is that coming from?
Someone currently working with a 3D rendering framework and having to deal with handling meshes, texturing, winding, shaders and collision. Do not even think about getting me started on why high poly models will never work on computers, especially since we're hitting the roof of what is possible with current tech at the moment.
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Re: I found...

Post by Psychedelic Rhino »

Do not worry my friend, the power you need is right around the corner.
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Re: I found...

Post by Shadow Knight »

I'm not sure what that was meant to be contributing to the discussion, but this is rather offtopic and not worth the effort it would take to explain my position, especially as you haven't defended yours.
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Re: I found...

Post by Psychedelic Rhino »

Which is best considering the negativity.
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