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I found...

Posted: Fri Apr 20, 2012 10:33 pm
by General BlackDragon
http://www.youtube.com/watch?v=_d4Cq5fM ... re=related

I was browsing youtube, and saw the image in this vid.

Is it just me, or does that look an awful lot like...

Re: I found...

Posted: Fri Apr 20, 2012 10:55 pm
by Ded10c
Well, yeah, but it wasn't the most original of designs to begin with.

Re: I found...

Posted: Fri Apr 20, 2012 11:14 pm
by Nielk1
I like Jayden's Mark 2 Star Carrier the most.
http://www.bzcomplex.com/user_hubs/jayd ... 20copy.png

Re: I found...

Posted: Sat Apr 21, 2012 12:58 am
by General BlackDragon
Where IS jayden anyway?

Re: I found...

Posted: Sat Apr 21, 2012 1:13 am
by Psychedelic Rhino
I see so much incredible and prolific modeling over at the Sketchup forums, it's hard to get excited about ships that still rely on textures for 3D detail.


Image

Image

Image

Re: I found...

Posted: Sat Apr 21, 2012 1:52 am
by Nielk1
Psychedelic Rhino wrote:I see so much incredible and prolific modeling over at the Sketchup forums, it's hard to get excited about ships that still rely on textures for 3D detail.
Except for the fact that modeling for rendering and modeling for games are entirely different. If anything, I would say that models that use textures are far more impressive than those that use pure mesh and simple materials because they able to simulate geebles without actually having them.

Re: I found...

Posted: Sat Apr 21, 2012 2:13 am
by Psychedelic Rhino
Nielk1 wrote: I would say that models that use textures are far more impressive than those that use pure mesh and simple materials because they able to simulate geebles without actually having them.
Mmmm, sort of like having a soybean burger and telling yourself it's tastes like Angus (no pun intended) :lol: ;)

No texture will ever compete against pivoting around intricate 3D detail.

BTW High Roller is nice.

Re: I found...

Posted: Mon Apr 23, 2012 9:26 am
by Shadow Knight
Please tell me this guy above is a thinly veiled troll.

Re: I found...

Posted: Mon Apr 23, 2012 1:23 pm
by Clavin12
Textures will compete as long as they are necessary for good performance. On most computers you could not play a game full of models like that one.

Re: I found...

Posted: Mon Apr 23, 2012 2:06 pm
by Psychedelic Rhino
Clavin12 wrote:Textures will compete as long as they are necessary for good performance. On most computers you could not play a game full of models like that one.
Absolutely. But every year we are getting closer to having that kind if intricate detail in our games. Rejoice!
Shadow Knight wrote:Please tell me this guy above is a thinly veiled troll.
Where is that coming from?

Re: I found...

Posted: Tue Apr 24, 2012 6:24 am
by Steeveeo
Psychedelic Rhino wrote:
Clavin12 wrote:Textures will compete as long as they are necessary for good performance. On most computers you could not play a game full of models like that one.
Absolutely. But every year we are getting closer to having that kind if intricate detail in our games. Rejoice!
Eh...sort of. These days, detail is simulated from fancy things like normal maps, bump maps, and sometimes displacement maps (but that's rarer). I've seen more effort in prettying up the current polygon count through shaders rather than increasing the through-put.

However, NVidia's tessellation tech from I think around 2008 or 2009 is really neat, and might be the best bet for intricate models with lots of detail like the above.

Re: I found...

Posted: Tue Apr 24, 2012 8:11 am
by Shadow Knight
Psychedelic Rhino wrote:
Shadow Knight wrote:Please tell me this guy above is a thinly veiled troll.
Where is that coming from?
Someone currently working with a 3D rendering framework and having to deal with handling meshes, texturing, winding, shaders and collision. Do not even think about getting me started on why high poly models will never work on computers, especially since we're hitting the roof of what is possible with current tech at the moment.

Re: I found...

Posted: Tue Apr 24, 2012 1:36 pm
by Psychedelic Rhino
Do not worry my friend, the power you need is right around the corner.

Re: I found...

Posted: Tue Apr 24, 2012 3:59 pm
by Shadow Knight
I'm not sure what that was meant to be contributing to the discussion, but this is rather offtopic and not worth the effort it would take to explain my position, especially as you haven't defended yours.

Re: I found...

Posted: Tue Apr 24, 2012 4:20 pm
by Psychedelic Rhino
Which is best considering the negativity.