It's been roughly a year now since Unreal 4 was publicly announced, and while all the new graphical goodness is as pretty as you'd expect, my personal interest lies with the new Kismet 2 'Blueprint' system. For those who are unaware, Kismet is Unreal Engine's Level-Based Visual Scripting system, essentially comprised of lots of nodes that do all the complex work for you which you simply link up together in chains. The current incarnation of Kismet operates on the active level only (like a map-specific bit of code for BZ2), but this looks to change with Kismet 2, where the new blueprint system gives you classes and much more solidified code. The current Kismet can be expanded if you have some knowledge of C++ or Unreal Script (I'll get to that cookie in a moment), but requires somebody with real knowledge of Unreal's code and C++, something 'we' as a BZ community don't have.
As you can see, the new Kismet 2.0 is incredibly powerful. It seems possible to create entire games inside this simplified language. So, other than complex legal issues which can be worked around with ease, what's to stop us recreating BZ2 like this? Bear in mind, this isn't the only interesting change. Unreal 4 completely swaps out Unreal Script for C++, something which many people around here are more than fluent in. Unreal 4 is getting closer to a Development-Kit style release every day, I'm sure it's only a matter of months before we can finally get our hands on that new tech. Just putting it out there guys

We've seen promises of future Battlezone-like games in Unreal Engine already, for example the Bionite: Origins project which originally coined itself BZ3. None of them however really lived up to expectation, which is unfortunate as I think the talents of Jayden and N0str0m0 in particular have gone to waste. My overall point is though, nothing has ever truly come to fruition. I haven't stuck around the BZ2 area much for a while now, but I notice Gamespy functionality is now fully withdrawn and only the most dedicated players willing to set up their own server systems remain. Huge shame really, hopefully it's still kicking though. Unreal Engine 4 might give the game an opportunity to dramatically extend it's life, the arty guys around here can get in touch with programming without REALLY having to learn anything complex.
So yeah, discuss
