Anyways, after some personal stuff that happened in my family, the stress of Bionite, etc. -- I took a break from the game scene for almost a year. Once I got my bearings back, I started focusing on my Twitter in hopes of one day returning to the game scene. I didn't know how or what it would be, but I dedicated time every single day since April 2013 to start building towards it.
I took on my first project since Bionite -- Insanity's Blade, near the end of December 2013. I came in the final week and helped them reach their modest $6000 goal on Kickstarter. I worked with them for 3 months and then I left, as it was the right decision for me to make. There is another indie team that I'm going to help soon, though it will be a bit higher of a goal this time -- $20,000.
I'd rather not speak so much about myself though, I just wanted to give everyone a little background. If you guys have any questions I'd be happy to answer them.
I've always been a Battlezone fan, I grew up watching my uncle play it since it came out in 98'. I have only played Battlezone 1 until recently. John helped me with Battlezone 2. It really got me itching for a Battlezone successor. I have also heard some others in the Battlezone community have that same itch. It is a large task, but I believe we can do it. It would be up to the team how we would approach this, but I suggest not to let money get involved, at least until things get going. The first reason for doing this, is because we love Battlezone, but also, it would also be great if we could end up doing what we love for a living.
My vision would be taking the best elements from both worlds (Battlezone 1 & Battlezone 2) implementing our own ideas where suitable and staying true Battlezone as much as possible... (woah, I just noticed how many times I said Battlezone

I'm going to stop here for now though, I know there's a lot more to discuss so let's get the discussion rolling!
