Bionite: Origins needs Support!

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LtFEED
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Re: Bionite: Origins needs Support!

Postby LtFEED » Mon Dec 07, 2015 7:37 pm

GSH wrote:One thing I've learned over time in this industry, and partly why crunch time happens:

"The last 10% of the project takes the other 90% of the time."

Looks like you think you're just about done. Think again.

-- GSH


This couldnt be more true! I find its the last line of code that is almost impossible to write. We got alot of feedback on the game and decided it wasnt done. I think that bit of insight is the most valuable and that it is very very hard to plan for: bugs, creep, redos, etc. it never ends. At some point we just have to say "its done enough". How in the world did you guys make that call when working on BZ? to say "its done". I think that making that call must have been tough - because BZ is such a complex game. People nowadays are much less forgiving (especially on Early Acces) when it comes to buggy releases (look at what happened to Arkham Asylum for the PC - and that was a UE3 game!). :)

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General BlackDragon
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Re: Bionite: Origins needs Support!

Postby General BlackDragon » Mon Dec 07, 2015 10:20 pm

LtFEED wrote:How in the world did you guys make that call when working on BZ? to say "its done".


Real companies have limited money and time deadlines.

So, basically, when the money runs out? I think the company says "Done by X date" and then everyone pulls their hair out trying to cram as much as they can get done in the last few weeks.
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TheJamsh
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Re: Bionite: Origins needs Support!

Postby TheJamsh » Tue Dec 08, 2015 4:28 pm

"In game development, the first 90% of a project is a lot easier than the second 90%."
Developer @ Stormtide
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LtFEED
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Re: Bionite: Origins needs Support!

Postby LtFEED » Sat Dec 12, 2015 7:35 pm

General BlackDragon wrote:
LtFEED wrote:How in the world did you guys make that call when working on BZ? to say "its done".


Real companies have limited money and time deadlines.

So, basically, when the money runs out? I think the company says "Done by X date" and then everyone pulls their hair out trying to cram as much as they can get done in the last few weeks.


its an unfortunate reality i suppose, but at least it gets stuff done! We just send the game to Steam this morning and its in the review que now, depending on the que and manpower at steam, the game should be up by this Wednesday.

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LtFEED
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Re: Bionite: Origins needs Support!

Postby LtFEED » Sat Dec 12, 2015 7:36 pm

TheJamsh wrote:"In game development, the first 90% of a project is a lot easier than the second 90%."



damn straight!

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LtFEED
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Re: Bionite: Origins needs Support!

Postby LtFEED » Thu Dec 24, 2015 8:50 pm

The game just went up on Steam Early Access, it will be a couple months before we are in Full Release. Currently there are 3 SIngleplayer maps. Our SIngleplayer maps are Skirmish mode, with the goal to destroy the enemy base before they destroy yours. If your curious what one person can accomplish coding with sheer grit, then check out the game. I did all of the code, most of the surfacing, about half of the models, all of the SFX, all of the map assembly (on hotshots landscapes), the packaging, the Front End, the HUD in scaleform, and most of the part systems.

http://store.steampowered.com/app/414770?beta=0

Anyone that already purchased a copy of the game will get a free Steam Key. Please send me an email at: bioniteorigins@gmail.com. Please include "Steam Key' in the subject line and the receipt number of your purchase (SendOwl or Desura). If you purchased the game in the Indie Royale pack through Desura (now defunct) were sorry but you will need to by another copy of the game through Steam.

Now that we are on Steam most of the hard work and toil is over. We are going to be adding more content, game elements, and eventually upgrading to a new engine (probably Cryengine, maybe UE4 if they can ever get a bug free enough version for an indie dev to use commercially).

I really appreciate all the support from the BZ community during our time in the trenches. I have been working out of a dugout for 6 years during the games development. I also want to thank the many trolls that have posted their extreme hate, for me that is just motivation to prove them wrong!

Best to all,
~LtF

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LtFEED
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Re: Bionite: Origins needs Support!

Postby LtFEED » Thu Mar 30, 2017 8:16 am

Were just about to release our first single player mission on Steam, with many more to come.


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