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Game with a 13GB patch

Posted: Tue Jan 21, 2014 3:39 am
by GSH
See this. Now that's excessive.

I bet they precalculated a bunch into huge local files, and couldn't figure out a binary patch setup. MS will be incentivized to do that ... eventually. I guess. Xbox one seems very half-assed for something 7 years in development

-- GSH

Re: Game with a 13GB patch

Posted: Tue Jan 21, 2014 4:26 am
by MrTwosheds
No doubt its all the DLC you can buy...wether you actually bought it or not, that way nobody gets bad asset problems and all they have to do is activate it once you pay up. :)

Re: Game with a 13GB patch

Posted: Tue Jan 21, 2014 4:44 am
by Zero Angel
Not even Guild Wars 2 (an MMO) has patches that big. A 13GB patch sounds like straight up bad design, especially since you're not going to be pulling in 10+ GB of art assets normally (unless maybe they recompiled all their models or switched to a new texture format or something).

UPDATE: Yup, confirmed. Twosheds is right. It's DLC stuff being crammed into the patch.

Re: Game with a 13GB patch

Posted: Mon Feb 03, 2014 6:43 pm
by DarkCobra262
Zero Angel wrote:Not even Guild Wars 2 (an MMO) has patches that big. A 13GB patch sounds like straight up bad design, especially since you're not going to be pulling in 10+ GB of art assets normally (unless maybe they recompiled all their models or switched to a new texture format or something).

UPDATE: Yup, confirmed. Twosheds is right. It's DLC stuff being crammed into the patch.
Well I guess I'm late to the party, but IMO, that's a bad way to do business... but ofc people are STILL going to buy it

Re: Game with a 13GB patch

Posted: Mon Feb 03, 2014 8:11 pm
by MrTwosheds
That's the thing about consoles, once you paid for it you then have to buy its games... it can't do anything else. Can't dl 13 gb on a dial up connection? bad luck.

Re: Game with a 13GB patch

Posted: Mon Feb 03, 2014 8:29 pm
by GSH
Actually, what has changed this past generation (Wii, X360, PS3) is that consoles have added non-game apps, such as Netflix/Hulu/Youtube/Amazon Streaming. And those have proven very popular with consumers -- see reports like this. There's also the Xbox One's ability to have a HDMI "passthrough" (HDMI in port, with XBox One rendering some stuff on top of that) to try and manage cable TV boxes (US only so far) as a way to try and put that console always in your face for media, not just playing games. The PS4/WiiU appear to be more "traditional" consoles in that they focus more on games, don't try and manage your media, but they still do have non-game apps.

Only Microsoft has chosen to try and monetize such non-game apps, with a requirement for Xbox Gold (MSRP $60/year) in order to use Netflix on X360/Xbox One, or Skype on X1. That's not the only benefit of Xbox Gold, but Sony and Nintendo have made it fairly clear that they do not intend to charge to use their console as a gateway. As consoles used to be more of a sell the razor for cheap and make the markup on the blades (i.e. subsidized console, and get $8-10 for each game sold), hours spent in non-game apps meant less profit for the console maker. There may be less of an initial loss on hardware this time around, not sure.

I suspect that there may be some more non-game apps this generation (WiiU, Xbox One, PS4). Whether trying to charge an additional cost to use is a good idea (for overall profits) or bad (turning people to free competitors).

-- GSH

Re: Game with a 13GB patch

Posted: Mon Feb 03, 2014 8:31 pm
by Red Spot
DarkCobra262 wrote:... but ofc people are STILL going to buy it
No, they already bought it .. then got surprised by the size of the update :)
Makes me think of Swords of the Stars 2, great concept, crappy delivery .. now they'll make you pay for 3-4 DLC's before you actually get the full game .. after months/years of patching.