'Each Energy Source has 3 NODES to connect buildings.' | 'Energy Sources can be interconnected' | 'Hero must manually activate the Energy Sources and resources' | 'To unlock new units and buildings your Commander (Hero-class character) must evolve'
Find more mechanics @ SteamGreenlight, "NODE-based Strategy Gameplay. New Video!"
YouTube
Node Based Strategy
June 13, 2014
YouTube
GUI for Missions & Skirmish, Air Force, Survival Mode
Nov 5, 2014
YouTube
New Oceanic Level, Underwater, HUD's
Aug 1, 2014
Here's some back story. Universum: War Front by StarworksArt Studio was funded for it's first installment at $45,650 Nov. 1st 2013. While it follows many of the same conceptual ideas as Battlezone, it was advertised as also employing MOBA RPG ARTS. During the course of the last year, the Developer published the above videos.
Engine | Unity3D engine, DirectX 11 and Nvidia PhysiX.
Target Platforms | Windows, Linux, OSX, Steam, and Desura
The solo developer Cyril Megem claims it will be a 'No pay for win' game, 'and in minimum complete set before December 2014'. The game is to feature a Multiplayer Battle Arena.
'StarworksArt Studio is a small indie game developer with big ideas, which is located in Boston (MA). It was founded in 2012 by Cyril Megem, who was formerly the lead artist in the game development department of Monte Christo (famous French publisher). After leaving their office Cyril decided to focus on his own game project development. He spent over a year working alone and doing all necessary works from graphics and game design to programming, and even music composing. In 2013 he met Brian Dinh, who decided to join Cyril, taking a responsibility for marketing and community management. Having done a lot of work, they are planning to raise enough funds to expand the team, and to release their first game title “Uniwersum: War Front”.'
Kickstarter | Facebook | Twitter | Google Plus | Wikia | Steam Greenlight | Soundcloud (Cyril Megem) | Deviant Art (Exyder)
Monte Christo | Wiki | IGN
Kiev Games (subsidary of Monte Cristo Multimedia) | ModDB
DIOSoft
Image of the developer Cyril Megem and projects he worked on
Awards
CGArena Award 2009
Render Award 2004
Games (From Left To Right)
Game | Pirate Hunter (?)
Developer | ND Games (IGN)
Publisher | Noviy Disk (IGN)
Game | Crazy Frog Racer (2005) (Wiki)
Developer | Digital Jesters (Wiki), Neko Entertainment (Wiki)
Publisher | Ubisoft, DTP (Digital Entertainment Pool) (IGN)
Game | Haunted Halls: Green Hills Sanitarium (2011) (IGN)
Developer | ERS G-Studio (IGN)
Publisher | Encore (IGN), ERS G-Studio
Game | Cities XL (2009) (Wiki)
Developer | Monte Cristo (Wiki)
Publisher | Monte Cristo
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Interview Quotes
'Using the Unity engine I can quite easily make a version for Linux. But it will require a lot of time testing, thats why version of early access to Linux’s will be a little bit later.' - RootGamer (September 15, 2013)
'Different set of circumstances can suddenly break any of your plans, but do not be upset about it. For example, three times I had postponed the launch date of Kickstarter campaign.' - True PC Gaming (October 18, 2013)
'Much more important is the number of simultaneous matches. As a result of winning or losing in match will be decided who will control a appropriate sector on the global map, which will give the player some bonuses.' - Worlds Factory (October 29, 2013)
Tags: rts fps mmo action single player multi third person first warhammer battlefield dota starwars battlezone ii iii 1 2 3 scifi sci fi sci-fi space infantry vehicle mech alien creature research tech strech goals render.ru english russian ukrainian
Changelist
Nov 26 | Publish
Nov 27 | Spellfix
Nov 28 | Tags, Game Sources, Format
...Thoughts?