How one frame in a modern game is rendered

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GSH
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How one frame in a modern game is rendered

Post by GSH » Mon Sep 12, 2016 3:17 pm

My employer (Certain Affinity) worked on DOOM (2016). A fan has put together a very detailed analysis of what it takes to create one frame in a modern game engine: http://www.adriancourreges.com/blog/201 ... ics-study/

-- GSH

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