An APC can deploy a constructor to demolish buildings.

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Col Klink
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An APC can deploy a constructor to demolish buildings.

Post by Col Klink »

I have been playing around with trying to get an APC to attack while in the hold mode without much success, but apparently an APC can carry quite a few different units including contstructors and when you order it to attack an enemy building it will deploy the con and demolish the enemy building. Does anyone have a clue if I can add an odf entry to the APC to force/fool it into attacking the enemy in the hold mode?

PS: I modifyied the odf to deploy a single unit as the default of 3 could never seem to deploy the con. Still could use some feedback on the hold/attack issue. Thanks.
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Red Spot
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Re: An APC can deploy a constructor to demolish buildings.

Post by Red Spot »

As I do pay attention, this is done in 1.2. Just incase someone thinks this is done in 1.3, seeing as these fora are mostly used by 1.3-users.
Col Klink
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Re: An APC can deploy a constructor to demolish buildings.

Post by Col Klink »

Red Spot wrote:As I do pay attention, this is done in 1.2. Just incase someone thinks this is done in 1.3, seeing as these fora are mostly used by 1.3-users.
Can it be done in 1.3? I'm home now so I can test it out on 1.3.6.2. Hope it works though. I also figured out that units like turrets need a longer soldier delay time to work right. It may because they to must deploy a 10 second delat seems to work okay. 5 seconds seems fine for other units I've tried. Any ideas on some 1.3 odf tweaks to get the APC to attack in hold mode?
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GSH
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Re: An APC can deploy a constructor to demolish buildings.

Post by GSH »

Stop trying to bump your APC attack/hold question. One more attempt, and your threads will be locked. Clear?

Once again: APCs are not other units. Their abilities and features are what the BZ2 designers wanted. Not what Klink wants. If that means you can't do something, DEAL WITH IT.

-- GSH
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Zero Angel
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Re: An APC can deploy a constructor to demolish buildings.

Post by Zero Angel »

Col Klink wrote:I have been playing around with trying to get an APC to attack while in the hold mode without much success, but apparently an APC can carry quite a few different units including contstructors and when you order it to attack an enemy building it will deploy the con and demolish the enemy building. Does anyone have a clue if I can add an odf entry to the APC to force/fool it into attacking the enemy in the hold mode?

PS: I modifyied the odf to deploy a single unit as the default of 3 could never seem to deploy the con. Still could use some feedback on the hold/attack issue. Thanks.
Try MorphTankFriend/Enemy or RocketTankFriendEnemy AI. SAVFriend/Enemy might work (though SAV has some odd deploy behavior, and emits a damage field that specifically damages pilots, as well it will prioritize persons over anything else).

If they don't work right off the bat, then you might need to create a weapon that it will use (you only need it for the aiRange, so that the 'APC' will try to attack -- a useless 'fake' weapon will work, so long as it has aiRange specified) so that it will deploy to attack at your chosen distance.
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S.cavA.rmyG.en
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Re: An APC can deploy a constructor to demolish buildings.

Post by S.cavA.rmyG.en »

I have a working ODF some were. I will find it and post the part you need.
here

Code: Select all

aiName = "APCProcess"
aiName2 = "MorphTankEnemy"//"AssaultTankProcess"
MorphtoAttack = 1
[APCClass]
SoldierExtraLife = 0 //not sure if this works
that shood work
it will use its weapons when deployed and/or given the hold command.
on a side note dose any one have a scavenger that attacks?
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