That would require GSH had rewritten the entire way the factory customization system works, so again, DON'T END WITH NUMBERS.General BlackDragon wrote:Actually, you can end ODF's with numbers now.
BTW you should add poweredByTaps = false to your powerplant odf.
[PoweredBuildingClass]
PoweredByTaps = false // if true, and has taps, powered by them.
Custom model problem - XSI fail?
Moderators: GSH, VSMIT, Red Devil, Commando
Re: Custom model problem - XSI fail?
- General BlackDragon
- Flying Mauler
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Re: Custom model problem - XSI fail?
Actually, you can end them in numbers since PB6+
Re: Custom model problem - XSI fail?
If I made zaxtank1.odf, I'd think it would make it zaxtank11.odf zaxtank12.odf etc, as if it doesn't even care. Since it knows the base object is zaxtank1.odf and all. Speculation on my part
Anyhow, fun fact about modeling turret axes: do not line them up. Leave them default (reset xform and align to world of course) to how 3ds max wants it. BZ1 required specially rotated pivots; I found out the hard way in bz2 after trying to get a guntower to work ENDLESSLY that if i just let the engine take care of the axes rotation, it worked fine.
Anyhow, fun fact about modeling turret axes: do not line them up. Leave them default (reset xform and align to world of course) to how 3ds max wants it. BZ1 required specially rotated pivots; I found out the hard way in bz2 after trying to get a guntower to work ENDLESSLY that if i just let the engine take care of the axes rotation, it worked fine.
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- Sober Scav
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Re: Custom model problem - XSI fail?
Hello all,
Thanks for Your Help, especially Mr2sheds and Red Devil!
It was as I expected - something wrong with the ODF, now I know (thanks to you) that powerplant is not the right class for it.
As Red Devil said, I replaced powerplant class for supplydepot and it now works, as I want.
The last thing is "power lungs" are bit floating, but this problem I can solve myself.
Again, Thanks All!
Thanks for Your Help, especially Mr2sheds and Red Devil!
It was as I expected - something wrong with the ODF, now I know (thanks to you) that powerplant is not the right class for it.
As Red Devil said, I replaced powerplant class for supplydepot and it now works, as I want.
The last thing is "power lungs" are bit floating, but this problem I can solve myself.
Again, Thanks All!
- General BlackDragon
- Flying Mauler
- Posts: 2408
- Joined: Sat Feb 19, 2011 6:37 am
- Contact:
Re: Custom model problem - XSI fail?
Ah thats right, powerPLANT can't have taps.
IF you want the building to simply not do anything but use taps, use classlabel "powered".
I was tired when I read that
IF you want the building to simply not do anything but use taps, use classlabel "powered".
I was tired when I read that

Re: Custom model problem - XSI fail?
A classlabel of powered with a power cost of -3 is effectively a power generator btw.