What's Up With My Scale!?

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DarkCobra262
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What's Up With My Scale!?

Post by DarkCobra262 »

Seriously, I can't figure out how to fix this:
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EDIT - a bit more information, the collision mesh is the size it should be.. but the rest of the model isn't...
Last edited by DarkCobra262 on Sun Jun 24, 2012 1:59 am, edited 1 time in total.
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Nielk1
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Re: What's Up With My Scale!?

Post by Nielk1 »

Check your ODF and see if you have a GeometryScale=0.5 in it. Also, make sure your model is the appropriate dimensions.
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DarkCobra262
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Re: What's Up With My Scale!?

Post by DarkCobra262 »

GBD fixed the terrain issue, but the rest is still small :/
EDIT - meh...fixed it (I fixed the scale issue)... thanks goes to GBD for fixing the terrain (As stated above)
EDIT 2 - I just re-exported the model after creating a cube, attaching the small parts or w/e to it... re-setup heirarchy, reset transform and scale or w/e in the pivot thing... and exported... copied and pasted the fixed terrain from the previous XSI where GBD had fixed the terrain (thanks... again, even tho I guess according to you, I was "Wasting your time.")
Last edited by DarkCobra262 on Sun Jun 24, 2012 2:29 am, edited 2 times in total.
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Nielk1
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Re: What's Up With My Scale!?

Post by Nielk1 »

How did you make the model?
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DarkCobra262
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Re: What's Up With My Scale!?

Post by DarkCobra262 »

3ds Max 2010 32-bit using XSI exporter...
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Nielk1
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Re: What's Up With My Scale!?

Post by Nielk1 »

Did you do any scaling operations? If you did, you need to reset the scaleing. BZ2 ignores any scaling instructions in the XSI.
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DarkCobra262
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Re: What's Up With My Scale!?

Post by DarkCobra262 »

I had for the baseplate... I suppose that caused an issue then eh?
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Nielk1
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Re: What's Up With My Scale!?

Post by Nielk1 »

DarkCobra262 wrote:I had for the baseplate... I suppose that caused an issue then eh?
You have to do it for everything, and I suggest doing it one at a time for every element from the root to the most child.

This can damage animations, which is why you should always go for a static prop in game before you animate. (It messes up translation animations, rotations are fine unless you also reset the rotation/translation matrix.)
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Zax
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Re: What's Up With My Scale!?

Post by Zax »

DarkCobra262 wrote:(thanks... again, even tho I guess according to you, I was "Wasting your time.")
What? Who said that? COMPILER ERROR::ILLEGAL FORWARD REFERENCE

Make sure the terrain plate is 32.0x32.0 default units 3ds units. Looks like you did that. Yah, all it really needs is scale xform resets and whatnot...

As long as you learned from GBD and don't have to ask him every time :)
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Re: What's Up With My Scale!?

Post by DarkCobra262 »

Zax wrote:
DarkCobra262 wrote:(thanks... again, even tho I guess according to you, I was "Wasting your time.")
What? Who said that? COMPILER ERROR::ILLEGAL FORWARD REFERENCE

Make sure the terrain plate is 32.0x32.0 default units 3ds units. Looks like you did that. Yah, all it really needs is scale xform resets and whatnot...

As long as you learned from GBD and don't have to ask him every time :)
It's just, I didn't know how to fix it, guess now I do... and it was GBD who said it... so... but w/e, he knows what he's doing, and he told me what's wrong, it's just... as I said before, didn't know how to fix it... (edited for fixing a grammar error...)
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Re: What's Up With My Scale!?

Post by Nielk1 »

No time wasted, carry on.
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Re: What's Up With My Scale!?

Post by Apollo »

When you export the xsi, you can check the scale in 3DE, it will show you the parts that need the scale reset. (also good if you mirror objects)
I never use the xform and i have scaled animation with no errors, parent to child starting at the root as Nielk1 said.
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Nielk1
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Re: What's Up With My Scale!?

Post by Nielk1 »

Was it a translation animation?

Also, never ever ever ever ever ever rig something with bones at the wrong scale, found that out the hard way.
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Re: What's Up With My Scale!?

Post by Apollo »

IDRC.
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Re: What's Up With My Scale!?

Post by Zax »

Nielk1 wrote:Was it a translation animation?

Also, never ever ever ever ever ever rig something with bones at the wrong scale, found that out the hard way.
translation = position. Like how when you translate coordinates, that just refers to picking it up and moving them.
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