[phpBB Debug] PHP Warning: in file [ROOT]/includes/functions_content.php on line 1014: Undefined array key 3 [phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4130: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3009) [phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4130: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3009) [phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4130: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3009) [phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4130: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3009) Spinning barrels while firing? - Battlezone Forums
Hey all. So it's been a while since I've worked on my mod but I've started to get the itch again to do something with it.
I made this model of a Heavy Chain turret for another game that I help out with. Since my mod is based off that game, I have been wanting to put it in my mod. The one thing I'd like to do though is make the barrels spin around as they shoot. I'm not sure how to do it if it can be done. I've been trying to think if there is another weapon that does this but so far I can't think of it. It's been a while since I've played the game even lol, time to get back into things I think.
I'll do some more searching around to see if this has already been answered but any info is much appreciated, thanks!
Last edited by Dianoga on Wed Jul 18, 2012 1:03 am, edited 1 time in total.
The only fire initiated animation is "recoil", the question is, can you get it to spin your guns barrels? rather than just go backwards and forwards as it traditionally has. We await your answer with keen interest...
The Silence continues. The War Of Lies has no end.
i think this has ben done before but think it whent down whith the old BZU.
don't recall how/if they got it to work or just found a good way of faking the effect.
IRC it was all most 2 years ago.
i wish I could be more help but model making was never my cup of tea.
4 THINGS TO REMEMBER: 1.Professionals are predictable,amateurs are dangerous
2.If you can't remember, the Big Gun is always aimed at you.
3.If it's stupid but works, it's not stupid,it's crazy.
4.Anything you do can get you killed,even if it's nothing
I think GBD is right... I've wondered this myself but never asked. I wonder if there was someway for (I guess "Ken" or whoever that were/are Pandemic) to reverse engineer the recoil to work with spinning barrels, who knows... because I don't, obviously.
Can't be done. Cleaver faking can get close-ish. Spinning draw geom muzzle flashes, animations running always or DLL triggered if the firing controls are "on", etc.
Couldnt you make 2 barrels each spinning in opposite direction, where it no longer matter if they reverse the animation ... perhaps it may give a good effect.
I am thinking of triggering an animation when the control state toggles from not firing to firing and visa verse. I forget if I can access that part of the controls data in the DLL though.