BZ2 Texture editing
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- Sabre
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BZ2 Texture editing
So I was trying to edit the sabre's texture but it was to small to make somthing of good quality. I Imported the sabre to blender but now I have realized I dont know how to get the same uv cords(I want to edit both sides)
Any ideas?
Thanks
Any ideas?
Thanks
- DarkCobra262
- Sabre
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Re: BZ2 Texture editing
Whenever I edit the Sabre in 3ds max, it keeps it's UV coordinates so I can just drag and drop textures onto it... not sure about Blender though
Modding/Modelling like a noob...
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- Sabre
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Re: BZ2 Texture editing
dunno bout this sabre because I got it from the xsi pack. Those use the textures from the data pak file. From my understanding.
- General BlackDragon
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Re: BZ2 Texture editing
Yeah...
So how is your texture different?
So how is your texture different?
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*****General BlackDragon*****
*****General BlackDragon*****
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- Sabre
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Re: BZ2 Texture editing
You will see when I post it up =P. If I can make it to be higher quality Godwilling
- DarkCobra262
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Re: BZ2 Texture editing
That'd be nice to see, I've never had a problem with upscaled textures in max as long as they stay squared... IE 256x256, 512x512, 1028x1028...XxHAMADEHxX wrote:You will see when I post it up =P. If I can make it to be higher quality Godwilling
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- MrTwosheds
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Re: BZ2 Texture editing
Don't alter the texture on the bottom of the Sabre, its just black and very badly UV mapped, any detail at all will make it look like a mess.
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- Sabre
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Re: BZ2 Texture editing
Even if I did edit the bottom I doubt anyone would see it.
I just need to learn how to uv map I guess because Im really confused. I cant just modify the sabres old texture because its too small to make a good quality skin.
Thanks guys
I just need to learn how to uv map I guess because Im really confused. I cant just modify the sabres old texture because its too small to make a good quality skin.
Thanks guys
- General BlackDragon
- Flying Mauler
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Re: BZ2 Texture editing
If you are simply upscaling the texture, not physically changing the shape/position of the objects on it, then u don't need to change the uvmapping. UV Mapping coordinates are % floats (0.0 - 1.0) of the x y positions on the texture.
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*****General BlackDragon*****
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Re: BZ2 Texture editing
So if I simply upscale then edit it should be fine?
- General BlackDragon
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Re: BZ2 Texture editing
As long as u dont move the pieces and keep the textures inside their edges, yeah.
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- Sabre
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Re: BZ2 Texture editing
Awesome thanks dude. oh btw what do I change in the xsi so that it will use me texture instead of the other?
- MrTwosheds
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Re: BZ2 Texture editing
You could use this.
http://www.mrtwosheds.demon.co.uk/stuff/ivtankTIF.7z
Every entry with ivtank00.pic in it.
http://www.mrtwosheds.demon.co.uk/stuff/ivtankTIF.7z
Every entry with ivtank00.pic in it.
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- Sabre
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Re: BZ2 Texture editing
Thanks this is great and better then the stock =D
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- Sabre
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Re: BZ2 Texture editing
Sorry for double posting but why do we use 256x256 if these exist?