Getting Models Into the Game
Moderators: GSH, VSMIT, Red Devil, Commando
Re: Getting Models Into the Game
The strange thing is that following the exact same procedure I could get a mesh for a weapon ordnance to work just fine, and with textures. Yes it said xsi not msh.
- MrTwosheds
- Recycler
- Posts: 3059
- Joined: Sat Feb 19, 2011 8:37 am
- Location: Outer Space
- Contact:
Re: Getting Models Into the Game
Well ordnance would just be a single frame object, so it would not really have {parenting} issues.
Try adding a top level frame.
go count curly brackets in notepad
Use threed and 3dex as viewers, notice that they don't always show exactly the same structure.
Try adding a top level frame.
go count curly brackets in notepad

Use threed and 3dex as viewers, notice that they don't always show exactly the same structure.
Re: Getting Models Into the Game
Btw I exported using 3dex.
Re: Getting Models Into the Game
Which Blender exported format works the best at actually getting a working model into BZII? Are all of your Blender models having problems in game? I ask because there are quite a few 3DEX formats supported by Blender in one form or another. I'd appreciated it if you could update the post on any progress you make with Blender. I'd like to learn Blender for BZII, but as of now I see no usefulness for BZII model and prop creation. Keep us posted thanks.Clavin12 wrote:Btw I exported using 3dex.
Re: Getting Models Into the Game
IDK. Obj seems to work the best but 3ds gets the hierarchy correct.