Anyone know how to get an ambient sound on a Boid?

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APCs r Evil
Sabre
Posts: 299
Joined: Sat Feb 19, 2011 4:13 am

Anyone know how to get an ambient sound on a Boid?

Post by APCs r Evil »

Topic really says it all...

I've tried all of the flags I can think of, none of them worked.
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General BlackDragon
Flying Mauler
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Re: Anyone know how to get an ambient sound on a Boid?

Post by General BlackDragon »

If all else fails....

Code: Select all

- Work on mantis 271. For all particle *SIMULATE* items, added the
ability to specify a sound effect that'll play. This is particle
chunks with simulateBase = one of { "sim_chunk", "sim_dust",
"sim_ember", "sim_null", "sim_smoke", or "sim_spray" }. Basically, in
the ODF section with the simulateBase entry, add a line like this:

[e1]
simulateBase = "sim_smoke" // Or one of the others above
SimulateSoundEffect = "" // blank is no sound; otherwise, something like "blah.wav"

   Compiles, but is pretty much untested. This has the possibility of
flooding the sound system with a few too many requests. Use
sparingly. [NM]
Stick a dummy render on it and use that.
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TheJamsh
Bull Dog
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Joined: Sat Feb 19, 2011 5:49 pm

Re: Anyone know how to get an ambient sound on a Boid?

Post by TheJamsh »

yeah, pretty much the only way to do it
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