Possibility, I'll check in a few though, actually kind of playing PotBS (pirates of the burning sea) atm, but I'll see what happens when i extract the tag gun from the patch13.pak and suchCommando wrote:Try changing the weapon name. It could even be the classlabel of the object gtaggun_c.odf.
EDIT - extracted from patch13.pak, and it fixed it, guess the few weapons that cause crashes were because they use some files from the data.pak and not patch13.pak... anyhow thanks for the help, again, my apologies if i come off noobish, or idiotish, i'm used to modding EaW/FoC, which, now looking at the coding for this game, is very similar.
EDIT2 - it would seem, despite me extracting another weapons files that crashes from patch13.pak, it still crashes, i tried it with all the mortar files and still not success in fixing it.
Code: Select all
[WeaponClass]
classLabel = "mortar"
ordName = "mortar"
wpnName = "Mortar"
fireSound = "mort01.wav"
wpnReticle = "gmortar"
wpnLadder = "gmortar.L0"
wpnPriority = 2
wpnCategory = "MORT"
aiRange = 200.0
[CannonClass]
shotDelay = 2.0