Sticky Mortar

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Lionsword7
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Re: Sticky Mortar

Post by Lionsword7 »

Sticky Acid Cloud? Oh, that would be AWESOME...
Would make archers better... But it's a lost cause...
Last edited by Lionsword7 on Sun Mar 20, 2011 3:33 pm, edited 1 time in total.
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blue banana
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Re: Sticky Mortar

Post by blue banana »

lol you got to be kidding me. I hope ur not actually meaning it...
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General BlackDragon
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Re: Sticky Mortar

Post by General BlackDragon »

Ask Ken
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S.cavA.rmyG.en
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Re: Sticky Mortar

Post by S.cavA.rmyG.en »

blue banana wrote:lol you got to be kidding me. I hope ur not actually meaning it...
why not Sticky Resin? or some thing like it would be a grate new weapon for the scions.
I think I will call my version: "Bio-mass cannon" the combat would be like resin[poppers that change in to anchor class on contack] and the alt fires one large anchor class bomb I even think I can get AI to use both combat and alt versions.[new unit]
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Lionsword7
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Re: Sticky Mortar

Post by Lionsword7 »

blue banana wrote:lol you got to be kidding me. I hope ur not actually meaning it...
Oh, I meant sticky Acid Cloud. Now THAT would be awesome. It'd be a somewhat effective way for Scions to break a service assault, if you up the range. Have the archer shoot the Cloud onto the Service Trucks...
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S.cavA.rmyG.en
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Re: Sticky Mortar

Post by S.cavA.rmyG.en »

Lionsword7 wrote:
blue banana wrote:lol you got to be kidding me. I hope ur not actually meaning it...
Oh, I meant sticky Acid Cloud. Now THAT would be awesome. It'd be a somewhat effective way for Scions to break a service assault, if you up the range. Have the archer shoot the Cloud onto the Service Trucks...
well that just takes one or two chages to work with the same effects and every thing. I just change the flair mine in to a weapon mine and give it an anchor class ordence and make it fire 10 or so at once.

Edit-I found that the mine will not target buildings unless {VehicleSearchFilter = 4} so the revised way to do this is with a small building that has two mines for taps one with{VehicleSearchFilter = 2} and one with{VehicleSearchFilter = 4}each have the same weapon.
if you want a copy PM me and I will send you one once I am done testing it.
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General BlackDragon
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Re: Sticky Mortar

Post by General BlackDragon »

Lionsword7 wrote:
Oh, I meant sticky Acid Cloud.
That, is actually possible.
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S.cavA.rmyG.en
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Re: Sticky Mortar

Post by S.cavA.rmyG.en »

General BlackDragon wrote:
Lionsword7 wrote:
Oh, I meant sticky Acid Cloud.
That, is actually possible.
ya I am testing it now.
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Lionsword7
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Re: Sticky Mortar

Post by Lionsword7 »

That would mean that on maps where your base is surrounded by giant walls, you can't really service assault Scions effectively, as they could simply have 3 archers or so hit your service trucks with an acid cloud, wrecking them all.
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General BlackDragon
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Re: Sticky Mortar

Post by General BlackDragon »

It would occur slowly, and should be calibrated to do the same overall damage over time, as the stock acid cloud does currently.

(short answer: You can already do that :D)
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Lionsword7
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Re: Sticky Mortar

Post by Lionsword7 »

Yeah, but the wingmen can blow up the acid cloud if it lies on the ground. So a sticky one would cause them to massively damage service trucks while trying to destroy the clouds.
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Clavin12
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Re: Sticky Mortar

Post by Clavin12 »

I didn't think they could hurt themselves. I'm imagining a sabre streaming noxious green clouds behind it. This will probably inspire some nasty jokes but what if there was a special that was like acid cloud sans the mine so it spewed clouds straight from the special hardpoint. You know what, now that I think about it, it'd probably better be done as a cannon.
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Lionsword7
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Re: Sticky Mortar

Post by Lionsword7 »

I think it's called Resin. But it sucks balls.
Unless you're talking about Jax.
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Clavin12
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Re: Sticky Mortar

Post by Clavin12 »

I'm not talking about an existing weapon. It would not spew goop or little green balls, but corrosive clouds that hang in the air.
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Lionsword7
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Re: Sticky Mortar

Post by Lionsword7 »

Ah. That'd be more interesting.
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