Latest Models in .Max Format?

Moderators: GSH, VSMIT, Red Devil, Commando

User avatar
TheJamsh
Bull Dog
Posts: 689
Joined: Sat Feb 19, 2011 5:49 pm

Re: Latest Models in .Max Format?

Post by TheJamsh »

DarkCobra262 wrote:Is it possible for me to give you a .rar or .zip pack of all the ISDF models (in .max, 3ds max 2010)?
That would be handy if you could, I can repair what I need to. I'm essentially trying to make more detailed versions of them, but I'm way out of practice with Max and need something to start from.
Developer @ Stormtide
viewtopic.php?f=4&t=2350#p40547 << My UE4 Battlezone Project

ModDB - Battlezone II Unofficial Expansion Pack
Apollo
Sabre
Posts: 456
Joined: Sat Feb 19, 2011 9:51 pm

Re: Latest Models in .Max Format?

Post by Apollo »

Export the new models from Softimage 3D 3.9.2 (if the changes are still compatible) to 3ds with animation.
Activision anet servers for all legacy anet games: Anet Servers
BattleZone Club (Supporting BattleZone 1.4, The Red Odyssey, BattleZone Enhanced, BattleZone 1.5 and Bionite)
BattleZone 1 Community Since 2002
User avatar
TheJamsh
Bull Dog
Posts: 689
Joined: Sat Feb 19, 2011 5:49 pm

Re: Latest Models in .Max Format?

Post by TheJamsh »

Apollo wrote:Export the new models from Softimage 3D 3.9.2 (if the changes are still compatible) to 3ds with animation.
That's good in theory, but you need to find a working copy of said software first.
Developer @ Stormtide
viewtopic.php?f=4&t=2350#p40547 << My UE4 Battlezone Project

ModDB - Battlezone II Unofficial Expansion Pack
Apollo
Sabre
Posts: 456
Joined: Sat Feb 19, 2011 9:51 pm

Re: Latest Models in .Max Format?

Post by Apollo »

I have it but i don't think it's installed and i don't have the modified 1.3 xsi models.
What was the 1.3 xsi's edited in and what was changed?
Activision anet servers for all legacy anet games: Anet Servers
BattleZone Club (Supporting BattleZone 1.4, The Red Odyssey, BattleZone Enhanced, BattleZone 1.5 and Bionite)
BattleZone 1 Community Since 2002
User avatar
Zax
Attila
Posts: 1388
Joined: Sat Feb 19, 2011 6:56 am

Re: Latest Models in .Max Format?

Post by Zax »

That softimage is the holy grail of bz2 modeling :)

Or was if nielk's vert animator is as good as described. With softimage you get 1:1 exports with what the modeler makes to what the game is expecting.
◥▶◀◤ row row, fight the powuh
User avatar
TheJamsh
Bull Dog
Posts: 689
Joined: Sat Feb 19, 2011 5:49 pm

Re: Latest Models in .Max Format?

Post by TheJamsh »

Apollo wrote:I have it but i don't think it's installed and I don't have the modified 1.3 xsi models.
What was the 1.3 xsi's edited in and what was changed?
There are quite a number edits, and new meshes for the likes of GSH's stuff. You can get all of them by accessing the 1.3 Modder Data zip file on GSH's site. Is your version of Softimage legit? Feel free to PM me if this conversation goes in a not-so-legal direction.

I'm yet to try the Vert animation exporter. I need to get to grips with the Skin modifier again. You all remember the tank posted below? I wanted to animate the engine fins for movement using vertex anims, and also put a looping animation on the antenna which would have it drifting about and flexing as the craft accelerates and moves. (Not sure if the loop anim will allow that, but worth a try).

Image
Developer @ Stormtide
viewtopic.php?f=4&t=2350#p40547 << My UE4 Battlezone Project

ModDB - Battlezone II Unofficial Expansion Pack
User avatar
Zax
Attila
Posts: 1388
Joined: Sat Feb 19, 2011 6:56 am

Re: Latest Models in .Max Format?

Post by Zax »

No, it would not loop. You could have it bend back as you go forward and move forward as you go back which would make enough sense anyway without it whipping around as if it were windy (which would be harder to justify if used in vacuum worlds).

Just be careful to keep the flippity floppity down from being too crazy. Boing Boing should be reserved for anime beach volleyball games.
◥▶◀◤ row row, fight the powuh
User avatar
MrTwosheds
Recycler
Posts: 3059
Joined: Sat Feb 19, 2011 8:37 am
Location: Outer Space
Contact:

Re: Latest Models in .Max Format?

Post by MrTwosheds »

Want TANK!
The Silence continues. The War Of Lies has no end.
User avatar
TheJamsh
Bull Dog
Posts: 689
Joined: Sat Feb 19, 2011 5:49 pm

Re: Latest Models in .Max Format?

Post by TheJamsh »

Zax wrote:(which would be harder to justify if used in vacuum worlds).
Good point :P, might as well save myself the time with that then. Getting it to flex as the tank moves would be easy enough though, soon as I figure it out...
MrTwosheds wrote:Want TANK!
:P. Can't wait for Jayden to do the others. Should look mighty good!
Developer @ Stormtide
viewtopic.php?f=4&t=2350#p40547 << My UE4 Battlezone Project

ModDB - Battlezone II Unofficial Expansion Pack
User avatar
DarkCobra262
Sabre
Posts: 275
Joined: Sat Feb 25, 2012 9:13 pm
Contact:

Re: Latest Models in .Max Format?

Post by DarkCobra262 »

Pack is awaiting authorization on moddb...
Modding/Modelling like a noob...
User avatar
TheJamsh
Bull Dog
Posts: 689
Joined: Sat Feb 19, 2011 5:49 pm

Re: Latest Models in .Max Format?

Post by TheJamsh »

Thankyou fine sir :)

Are these the latest models from Modders Data? Or are they from the old XSI pack?
Developer @ Stormtide
viewtopic.php?f=4&t=2350#p40547 << My UE4 Battlezone Project

ModDB - Battlezone II Unofficial Expansion Pack
User avatar
General BlackDragon
Flying Mauler
Posts: 2408
Joined: Sat Feb 19, 2011 6:37 am
Contact:

Re: Latest Models in .Max Format?

Post by General BlackDragon »

You can give a craft a looping animation.
Battlezone Classic Public Forums
*****General BlackDragon*****
User avatar
TheJamsh
Bull Dog
Posts: 689
Joined: Sat Feb 19, 2011 5:49 pm

Re: Latest Models in .Max Format?

Post by TheJamsh »

General BlackDragon wrote:You can give a craft a looping animation.
I know it can be done (done a couple already), but i'm not sure how that will behave when the same object is affected by other anims too.
Developer @ Stormtide
viewtopic.php?f=4&t=2350#p40547 << My UE4 Battlezone Project

ModDB - Battlezone II Unofficial Expansion Pack
User avatar
General BlackDragon
Flying Mauler
Posts: 2408
Joined: Sat Feb 19, 2011 6:37 am
Contact:

Re: Latest Models in .Max Format?

Post by General BlackDragon »

It isn't effected. (Unless the piece in question is also animated by other....then maybe both would play at once? OR the new one would take over? ???)

Stop asking and go try stuff :D
Battlezone Classic Public Forums
*****General BlackDragon*****
User avatar
TheJamsh
Bull Dog
Posts: 689
Joined: Sat Feb 19, 2011 5:49 pm

Re: Latest Models in .Max Format?

Post by TheJamsh »

General BlackDragon wrote:It isn't effected. (Unless the piece in question is also animated by other....then maybe both would play at once? OR the new one would take over? ???)

Stop asking and go try stuff :D
I guess that's the way to find out :P I wonder if the vertex anim properties would 'add' together like the forward/reverse/strafe etc. animations do when the craft steers. *sigh*, looks like the rest of my day is spent trying to decipher the *skin* modifier in 3DS...
Developer @ Stormtide
viewtopic.php?f=4&t=2350#p40547 << My UE4 Battlezone Project

ModDB - Battlezone II Unofficial Expansion Pack
Post Reply