That would be handy if you could, I can repair what I need to. I'm essentially trying to make more detailed versions of them, but I'm way out of practice with Max and need something to start from.DarkCobra262 wrote:Is it possible for me to give you a .rar or .zip pack of all the ISDF models (in .max, 3ds max 2010)?
Latest Models in .Max Format?
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Re: Latest Models in .Max Format?
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Re: Latest Models in .Max Format?
Export the new models from Softimage 3D 3.9.2 (if the changes are still compatible) to 3ds with animation.
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Re: Latest Models in .Max Format?
That's good in theory, but you need to find a working copy of said software first.Apollo wrote:Export the new models from Softimage 3D 3.9.2 (if the changes are still compatible) to 3ds with animation.
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Re: Latest Models in .Max Format?
I have it but i don't think it's installed and i don't have the modified 1.3 xsi models.
What was the 1.3 xsi's edited in and what was changed?
What was the 1.3 xsi's edited in and what was changed?
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Re: Latest Models in .Max Format?
That softimage is the holy grail of bz2 modeling 
Or was if nielk's vert animator is as good as described. With softimage you get 1:1 exports with what the modeler makes to what the game is expecting.

Or was if nielk's vert animator is as good as described. With softimage you get 1:1 exports with what the modeler makes to what the game is expecting.
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Re: Latest Models in .Max Format?
There are quite a number edits, and new meshes for the likes of GSH's stuff. You can get all of them by accessing the 1.3 Modder Data zip file on GSH's site. Is your version of Softimage legit? Feel free to PM me if this conversation goes in a not-so-legal direction.Apollo wrote:I have it but i don't think it's installed and I don't have the modified 1.3 xsi models.
What was the 1.3 xsi's edited in and what was changed?
I'm yet to try the Vert animation exporter. I need to get to grips with the Skin modifier again. You all remember the tank posted below? I wanted to animate the engine fins for movement using vertex anims, and also put a looping animation on the antenna which would have it drifting about and flexing as the craft accelerates and moves. (Not sure if the loop anim will allow that, but worth a try).

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Re: Latest Models in .Max Format?
No, it would not loop. You could have it bend back as you go forward and move forward as you go back which would make enough sense anyway without it whipping around as if it were windy (which would be harder to justify if used in vacuum worlds).
Just be careful to keep the flippity floppity down from being too crazy. Boing Boing should be reserved for anime beach volleyball games.
Just be careful to keep the flippity floppity down from being too crazy. Boing Boing should be reserved for anime beach volleyball games.
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Re: Latest Models in .Max Format?
Good pointZax wrote:(which would be harder to justify if used in vacuum worlds).

MrTwosheds wrote:Want TANK!

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Re: Latest Models in .Max Format?
Pack is awaiting authorization on moddb...
Modding/Modelling like a noob...
Re: Latest Models in .Max Format?
Thankyou fine sir 
Are these the latest models from Modders Data? Or are they from the old XSI pack?

Are these the latest models from Modders Data? Or are they from the old XSI pack?
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Re: Latest Models in .Max Format?
You can give a craft a looping animation.
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Re: Latest Models in .Max Format?
I know it can be done (done a couple already), but i'm not sure how that will behave when the same object is affected by other anims too.General BlackDragon wrote:You can give a craft a looping animation.
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Re: Latest Models in .Max Format?
It isn't effected. (Unless the piece in question is also animated by other....then maybe both would play at once? OR the new one would take over? ???)
Stop asking and go try stuff
Stop asking and go try stuff

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Re: Latest Models in .Max Format?
I guess that's the way to find outGeneral BlackDragon wrote:It isn't effected. (Unless the piece in question is also animated by other....then maybe both would play at once? OR the new one would take over? ???)
Stop asking and go try stuff

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