Looking at your screenshots I looked at the cockpit image. It looks like extremely smooth metal, which seems odd since QF, nor any other race, is such high technology.bigbadbogie wrote:Where? And... what?Nielk1 wrote:You might want to mix some texture into your clean metal bevels there.
QF2 is alive - in 2013!!
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Re: QF2 is alive - in 2013!!
- bigbadbogie
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Re: QF2 is alive - in 2013!!
I don't know... I would assume that any vehicle or object composed of bio-metal and only just built would have perfectly smooth metallic surfaces without so much as a ding or a scratch.
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Re: QF2 is alive - in 2013!!
You got some interesting stuff there BBB. Glad to see you havent given up. 

Re: QF2 is alive - in 2013!!
Even katanas have imperfections, in fact they are a side effect of the specific method of creation. That and perfect metal is a boring texture.bigbadbogie wrote:I don't know... I would assume that any vehicle or object composed of bio-metal and only just built would have perfectly smooth metallic surfaces without so much as a ding or a scratch.
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Re: QF2 is alive - in 2013!!
I must haz bring up: BZ1 tanks looked gritty. And even some BZ2 tanks do ?
I suppose it depends on how concentrated / % biometal and the materials of construction u want your race to be made out of....
I suppose it depends on how concentrated / % biometal and the materials of construction u want your race to be made out of....
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Re: QF2 is alive - in 2013!!
Those imperfections are what makes katana blades beautiful. Probably why they're an effective weapon to some degree, but then again, its Japan, they know how to make crap. XDNielk1 wrote:Even katanas have imperfections, in fact they are a side effect of the specific method of creation. That and perfect metal is a boring texture.bigbadbogie wrote:I don't know... I would assume that any vehicle or object composed of bio-metal and only just built would have perfectly smooth metallic surfaces without so much as a ding or a scratch.
Anyway, technically true that everything coming off the lot is shiny, but over time as stuff is used, they do show their age, so making textures to reflect that is never a bad idea to be honest.
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Re: QF2 is alive - in 2013!!
TBH, I didn't put more than 30 minutes into that cockpit texture. I didn't go overboard with cockpits because I usually have them turned off. I feel that they obscure the field of vision from units.
On the contrary, I put many, many hours into the unit skins. They all look particularly 'rough', just the way you like them.
On the contrary, I put many, many hours into the unit skins. They all look particularly 'rough', just the way you like them.

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Re: QF2 is alive - in 2013!!
I like cockpits 

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Re: QF2 is alive - in 2013!!
Hence why I have made them. There are only 2 complete cockpits at the moment - for the QFM scout and tank.
I may or may not complete the others.
I may or may not complete the others.
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Re: QF2 is alive - in 2013!!
"You think that you can wipe out an entire civilisation without consequences?" - Rachel
http://www.moddb.com/mods/qf2-essence-to-a-thief
https://www.indiedb.com/games/husky-ashcon-i/
http://www.moddb.com/mods/qf2-essence-to-a-thief
https://www.indiedb.com/games/husky-ashcon-i/
Re: QF2 is alive - in 2013!!
Not sure if it's because you did something different, but the sides on that look really nice.
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Re: QF2 is alive - in 2013!!
The difference is in the different texture style they use.
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Re: QF2 is alive - in 2013!!
you do nice work.
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Re: QF2 is alive - in 2013!!
Grazie!
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Re: QF2 is alive - in 2013!!
New screenshots available, this time of the enemy!
http://www.moddb.com/mods/qf2-essence-t ... e-wwerlna2
http://www.moddb.com/mods/qf2-essence-t ... e-wwerlna2
"You think that you can wipe out an entire civilisation without consequences?" - Rachel
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http://www.moddb.com/mods/qf2-essence-to-a-thief
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