Akaifan Nights - QF2 - Screenshots
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Re: Akaifan Nights - QF2 - Screenshots
You can also use the Rain console commands to set up a "dry" cycle that darkens the sky at preset intervals.
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Re: Akaifan Nights - QF2 - Screenshots
Moddb is blocked on the wifi I'm using, so if you could host the pictures elsewhere, that'd be grand.
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Re: Akaifan Nights - QF2 - Screenshots
Tor Browser Bundle.DarkCobra262 wrote:Moddb is blocked on the wifi I'm using, so if you could host the pictures elsewhere, that'd be grand.
I do some social media work at a company which ironically blocks social media sites. I actually use tor+foxyproxy to transparently surf blocked sites in the same browser session as my regular browser and only the blocked stuff gets sent through Tor.
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Re: Akaifan Nights - QF2 - Screenshots
It's a little too early to say "best" ingame graphics...isn't it?
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Re: Akaifan Nights - QF2 - Screenshots
Yup
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Re: Akaifan Nights - QF2 - Screenshots
Hence the word 'possibly'. I haven't seen anything better yet though.jaydenbz2 wrote:It's a little too early to say "best" ingame graphics...isn't it?
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Re: Akaifan Nights - QF2 - Screenshots
Honestly, for some reason it reminds me of the super HD texture packs for Minecraft which never looked very good to me. Like the textures just don't fit in the context.
Re: Akaifan Nights - QF2 - Screenshots
I could critique your graphics if you would like.Just hit me up...
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Re: Akaifan Nights - QF2 - Screenshots
Some basic points:
- Trees are too repetitive, I can see the planes tiling quite obviously.
- lots of detail - too much, it crease a strain on the eys and confuses the viewer, uber detail is not always best detail or "smart detail"
- textures are WAY too sharp, unnecessarily sharp and HI-RES - any game artist will tell you how bad that is.
-Repetition...repetition everywhere!!! Try to break up the elements a little more, make it look lived in?
-Colour theory...learn it!
The textures in these HD style creations of yours, are not your thing by the look of the renders... you completely fail to add the large scale detail vs small scale repetitive detail, please work on that?
EYES wander, eyes don't like to get confused sure the silhouette of the objects shows it there slap a repetitive texture with little overall form and add an old shader engine = recipe for disaster, you must have the cookbook.
In your texture work make sure you compliment the shapes and contours of your model. that..or slap a standard checker texture on maybe, look at epic for good reference...make it as simple as possible ...don't find the need to cram details that don't need to be included.
ADDING **** loads of photo sourced textures at uber high resolution WON'T solve your fundamental flaws of composition, colour etc.
Now seeing as you have little knowledge of proper composition I'd advise you take thsi points of criticism as helpful tips, not as insults.
Before you go on doing the same things over again take some time to look at your work and use this advice carefully.
THANKS.
- Trees are too repetitive, I can see the planes tiling quite obviously.
- lots of detail - too much, it crease a strain on the eys and confuses the viewer, uber detail is not always best detail or "smart detail"
- textures are WAY too sharp, unnecessarily sharp and HI-RES - any game artist will tell you how bad that is.
-Repetition...repetition everywhere!!! Try to break up the elements a little more, make it look lived in?
-Colour theory...learn it!
The textures in these HD style creations of yours, are not your thing by the look of the renders... you completely fail to add the large scale detail vs small scale repetitive detail, please work on that?
EYES wander, eyes don't like to get confused sure the silhouette of the objects shows it there slap a repetitive texture with little overall form and add an old shader engine = recipe for disaster, you must have the cookbook.
In your texture work make sure you compliment the shapes and contours of your model. that..or slap a standard checker texture on maybe, look at epic for good reference...make it as simple as possible ...don't find the need to cram details that don't need to be included.
ADDING **** loads of photo sourced textures at uber high resolution WON'T solve your fundamental flaws of composition, colour etc.
Now seeing as you have little knowledge of proper composition I'd advise you take thsi points of criticism as helpful tips, not as insults.
Before you go on doing the same things over again take some time to look at your work and use this advice carefully.
THANKS.
//Latest Project
http://www.moddb.com/mods/bz2-community-project-2
http://www.moddb.com/mods/bz2-community-project-2
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Re: Akaifan Nights - QF2 - Screenshots
you do very nice work, jayden.
your passion for doing things right comes through and i can see how that could be taken for strong criticism or even anger, perhaps resulting in the opposite desired effect - tae kwon do master: *thwacks student on head* "AGAIN!" as opposed to master po/khan: "consider water, grasshoppa, how it constantly yields, but is irresistible.."
good article about Field of View (FOV) i thought some might find interesting

your passion for doing things right comes through and i can see how that could be taken for strong criticism or even anger, perhaps resulting in the opposite desired effect - tae kwon do master: *thwacks student on head* "AGAIN!" as opposed to master po/khan: "consider water, grasshoppa, how it constantly yields, but is irresistible.."

good article about Field of View (FOV) i thought some might find interesting
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Re: Akaifan Nights - QF2 - Screenshots
So how is work on this mod coming along?, Just about beaten QF1 mod again.
Re: Akaifan Nights - QF2 - Screenshots
Very cool.
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