MrTwosheds wrote:It will not rebuild ivrcktaa the aip does not build these. It certainly won't park them on top of mountains. And it won't send them off to attack.
I'm not trying to build massive defenses, just give the cpu a limited defense to start off with.
They do at least (re)build Rtanks where the scion basicly do nothing. Building some turrets and placing them behind the recy == nothing.
Were not editing aip's were just doing path points on new maps, I'm trying to make em relatively mod compatible too. Making them GH maps would not be mod compatible.
mpiC should only be used with cross race common units such as *vtank, *vscout not *varch as this would produce errors.
mpic should be used for anything else as these will just not happen if they are not found.
submitted 4 archer CPU variants popper, laserpopper, acid cloud and resin. unsnipeable and add ammo at 1/3 useage rate.
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If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
They are just inheriting fvartl, unsnipeable, addammo, with different guns.
I could do a test map with some and we could vet the laserpopper fixes at the same time.
okie doke, sounds good; nned to go do a few things first today, though, so tomorrow or later on tonight is better for me.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Several ways but that's not what I'm trying to do. Just trying to add defensive starting units by pathpoint, they need to be units not used by the aip, or they will be moved by its commands. A stock archer defense gets sent off to the frontline...
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after searching through all the stock mpi maps, i see that the only maps that have mpic/mpiC path points are the GH maps and MPI: Jungle and *none* of them use mpih/mpiH path points.
so, i can either add mpic/mpiC/mpih/mpiH path points to the MPI and IA map conversions or not. thoughts?
also, the AIP behavior (aside from them having path points to deploy at, spawn units at, stage at, and hold at) is dependent upon which AIP set is used when you launch a map, not anything we are doing.
i have a modified stock AIP set and a GH AIP set i have been working on which i'll post in the future. the modified stock AIP cures a few stalls and fixes APC building. the GH AIP set is...challenging (AI using slug and various dual cannons and guns on you). got burnt out on it, so am switching gears for a bit.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
mpih/mpiH points tend to remove choice from the player, who can already define the size of their starting force.
Really I would only use them in very unusual circumstances (a mod) or maybe IA.
mpic are ok as they just won't happen if those units/race are not being used.
mpiC#_* should only be used for units that "should" be present whatever race is used, eg vscout vtank vturr vatank vwalk, its all we can do really, if a mod maker chooses not to conform to naming conventions then that map will produce errors for them.
I notice there is a fair pile of stuff that needs vetting...
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Line 2543: label = RecyclerEnemy
Line 2556: label = factory
Line 2569: label = turretEnemy1
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If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
Ill just try for max compatibility with any mod, certainly cant be bothered doing base layout path points.
We really ought to get the outstanding assets vetted before 1.3.6.5 gets released. Some of them are simple, others require multiple players...like gbd's strategy2.dll.
The Silence continues. The War Of Lies has no end.
he said he was going to fix the missing water on the maps, but haven't seen anything yett.
If given the truth, the people can be depended upon to meet any national crisis. The great point is to bring them the real facts - and beer.
Abraham Lincoln
Battlestrat, FE, G66, In The Shadows, Starfleet, Uler, & ZTV
MrTwosheds wrote:Several ways but that's not what I'm trying to do. Just trying to add defensive starting units by pathpoint, they need to be units not used by the aip, or they will be moved by its commands. A stock archer defense gets sent off to the frontline...
So make an ODF that can't be dispatched by the AIP and use those? I'm sure you could give it the specific weapon and get the DLL to spawn them in on the required path?
E.G. Make a new Archer ODF and Give it the Popper and Put this in the ODF:
MrTwosheds wrote:Ill just try for max compatibility with any mod, certainly cant be bothered doing base layout path points.
We really ought to get the outstanding assets vetted before 1.3.6.5 gets released. Some of them are simple, others require multiple players...like gbd's strategy2.dll.
When you are going to make a mod out of it, you could just as well make a slight edit to the AIP's and do the 'building of AA defences'. Not sure why you would make it into a ½ mod and cause it not to be part of the PB's (not even sure if GSH would accept new maps, so this could all be a mute point) but not want to make a slight edit to the AIP's while you are changing the .dll and add custom units/ODFs.