RV for MP play?
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- S.cavA.rmyG.en
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RV for MP play?
I want to know if this can be done.
set up a MP strat game where each commander gets to pick their own RV for the mach. so we could have one RV vs the other RVs.
set up a MP strat game where each commander gets to pick their own RV for the mach. so we could have one RV vs the other RVs.
- MrTwosheds
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Re: RV for MP play?
At the very least this would require a custom strat dll to run it. I have no Idea how complex it would be to make one.
- Red Devil
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Re: RV for MP play?
i might could do that, but i don't feel like doing anything lately. 

Re: RV for MP play?
There's a lot of work that would be needed for pregame UI -- up to 15 teams could have RVs. Can edit 'yours', still need to see what others have picked. That's a decent amount of work.
Plus, griefers (which BZ2's stratholes tend to accept, because they grief strat less often) would have fun with such a thing, where the server gives someone a RV that only makes pink ponies unless they dig into the menus and change it to something else.
-- GSH
Plus, griefers (which BZ2's stratholes tend to accept, because they grief strat less often) would have fun with such a thing, where the server gives someone a RV that only makes pink ponies unless they dig into the menus and change it to something else.
-- GSH
Re: RV for MP play?
The best way to do a choice would be to make a Recycler that branches its tech immediately closing off the other options after this choice. This would of course not inform the other players what rec you are using but it make it as fair and balanced as that specific Recycler.
Perhaps you could force the user to start with a factory that has no solid existence that produces the chosen Recycler. If you made this base slot 1, deploying the resulting Recycler would override it and if you set it up right it would only allow one to be made.
Perhaps you could force the user to start with a factory that has no solid existence that produces the chosen Recycler. If you made this base slot 1, deploying the resulting Recycler would override it and if you set it up right it would only allow one to be made.
- S.cavA.rmyG.en
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Re: RV for MP play?
that may be the best idea.Nielk1 wrote:The best way to do a choice would be to make a Recycler that branches its tech immediately closing off the other options after this choice. This would of course not inform the other players what rec you are using but it make it as fair and balanced as that specific Recycler.
Perhaps you could force the user to start with a factory that has no solid existence that produces the chosen Recycler. If you made this base slot 1, deploying the resulting Recycler would override it and if you set it up right it would only allow one to be made.
set up a recycler building that can build other RVs but has a 1 min lifespan so after it dose its gone I think I will need to put in a limit on the number of recyclers per team.
it can't be a factory for the staring building becouse it has no scrap hold.
the hardest part will be getting all the RVs recyclers to gether and so they can be edited..
- Zero Angel
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Re: RV for MP play?
A factory won't need scrapHold since once you create a recycler, it generates the scrap hold necessary (though maybe it would be the case if not having scraphold available at the beginning of the game caused you to forfeit that starting 40 scrap you are usually allotted). Even so, there would be ways around this, like giving the psuedo-factory a tap that has a scraphold of 40, and then counting on that tap to disappear when the pseudo-factory does or alternatively just having the player spawn with 2 starting scavs (since the first thing he tends to build is 2 scavengers anyways).
The only way I could see this technique being a problem is if you wanted the game to end properly since the 'recycler spawning' factory would still be present even if a player killed the normal recy and facy -- so that too would need to be destroyed. Though perhaps if you made its HP continually decrease then that might not be a problem since it would automatically destroy itself after a certain amount of time has passed.
The only way I could see this technique being a problem is if you wanted the game to end properly since the 'recycler spawning' factory would still be present even if a player killed the normal recy and facy -- so that too would need to be destroyed. Though perhaps if you made its HP continually decrease then that might not be a problem since it would automatically destroy itself after a certain amount of time has passed.
- S.cavA.rmyG.en
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Re: RV for MP play?
automatically destroy itself after a certain amount of time
Code: Select all
[BuildingClass]
lifeSpan = 90

- S.cavA.rmyG.en
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Re: RV for MP play?
Now to build the list of RV for the RV wars.
SRV
MRV
GH
SC
SRV
MRV
GH
SC
Re: RV for MP play?
What if someone fails to deploy within 90sec? Like for instance someone who doesnt want to deploy right at the spot they spawn ..
- S.cavA.rmyG.en
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Re: RV for MP play?
the starting building will predepolyed you then build a recycler from the list and deploy it werever you want.Red Spot wrote:What if someone fails to deploy within 90sec? Like for instance someone who doesnt want to deploy right at the spot they spawn ..
the starting building will die in 90 sec giving more then enoth time for most players to destide which one they want.
Re: RV for MP play?
But if it takes more than 90 seconds, they lose automatically. That's hardly fair.
- S.cavA.rmyG.en
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Re: RV for MP play?
yes that is true but that is only a bench mark right now if needed I will add more time latter but this should do for bata testing.AHadley wrote:But if it takes more than 90 seconds, they lose automatically. That's hardly fair.
I will put the max at 3 or 5 mins wich if it takes that long in a MP game your dead any way so its not such a big deal.
Re: RV for MP play?
If you work the system like that, it will be exploited. If it's timed, it gives players a limited time to choose, which is unfair. If you give them as long as they want, they can not choose and effectively have an invisible, indestructible recycler.
- S.cavA.rmyG.en
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Re: RV for MP play?
when did I say any thing about the starting building being invisible or indestructible beside the fact that it only lives long enoth for recycler protection to were off if they can not pick a recycler and start building in the first 9 mins of a strat game there dead any way so theres no real problem the game will work much the same as it did before the only real diffrence will be that you would be able to fight one RV vs another as a added strat element. the main limit on this is a build panel max of 10 diffrent RVs to choose from the other problem I see with this is some one not having all the RVs I am not 100% sure what that will do to them.AHadley wrote:If you work the system like that, it will be exploited. If it's timed, it gives players a limited time to choose, which is unfair. If you give them as long as they want, they can not choose and effectively have an invisible, indestructible recycler.