Nielk1 wrote:Up-scaling algorithm? When you get a good process let us know and I can try to create an automation. Are you using ZA's originals or the UEP's tweaked ones, because I notice some odd things at the lights and I am wondering if that is an up-scaling artifact or something we fixed already.
I was thinking about doing them fresh with shape layers but the metal bits always get me. I can do the orange parts perfectly.
Up-scaling algorithm? - I am using a special program called "Ben Vista Photo Zoom" - it enlarges pictures with almost no quality-loose, trough a mix of blending/completing.
Are you using ZA's originals- Mmh dunno, maybe you post a link with the originals just to be sure (folder is called UEP skins afaik).
I can do the orange parts perfectly.- Great, I will make a plan, you are already registered on the "orange parts"
MrTwosheds wrote:Who could help?
I have done one or two textures up to 1024x1024, I already did ivtank! Not just upscaling though but "detail reconstruction" too.
I would be happy to share stuff with you.
Thats great, as I wrote above I am using a program called "Ben Vista Photo Zoom"- I can't remember if it was free or my dad bought it, but the detail reconstruction is sorta "unnice", maybe we could combine your detail reconstruction & the work of the program to get a proper result.
MrTwosheds wrote:
-GSH, would you include these textures in the next patch as soon they are HQ?
The current plan, is to not include (can't include stuff that don't exist) so really we should be aiming for a HQ addon pack, which gives people a choice.
Yeah, that was my 2nd idea. To be honest I would prefer to have it in stock, so even the users who are not reading forums/ unexperienced users have the feeling of a HQ bz2. @ ZA: We may also include it in VSR?
MrTwosheds wrote:
Gimps upscaling plugin is rather good, but obviously it can't add detail that just isn't there.
I guess every upscaling-program is doing this, but I will compare it with Ben Vista Photo Zoom, to see which program is bringing out the better result.
MrTwosheds wrote:
The one problem I have, is the lettering on some of the units, I have no idea what font its in, or wether its a font at all. Damn difficult to make it look right when you can barely see it in the first place.
I guess thats one of the smallest problems, we'll find a way to deal with it.
Mortarion wrote:
high res textures usually kill framerate cyber, i use all the lowest settings possible (except object detail which is medium) and still max at 60-80 fps in a strat. dm, not so bad.
I see what you mean, tho its time to upgrade your PC then

I dont really think these texture-changes will drop your FPS very much, anyways I would prefer to have a toggle for the texture like "Low, Medium, HQ". (In case of doing adding it to stock.)
So what I gotta do now:
-Find out which program is better for upscaling: Gimp or Ben Vista Photo Zoom ?
-Then, upscale the ISDF units/buildings - textures and the Scion units/buildings - textures to 1024x1024 + some renderring effects (Paint.net)
-Make a short list with:
-Nielk 1 "orange parts"
-MrTwoSheds "detail reconstruction"