Hijacking Units

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blue banana
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Re: Hijacking Units

Post by blue banana »

actually it is not, your armory/stronghold sends you them
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Ded10c
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Re: Hijacking Units

Post by Ded10c »

No, it's impossible.
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labmice00
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Re: Hijacking Units

Post by labmice00 »

blue banana wrote:grenades are a good idea if you start out with them and not a crap jetpack. but still i think hijacking is pretty cool because in my mind you get to see you punch the pilot out of the ship
BZ2 does NOT support animation for something like that (No DLL).

I think personally, blue banana, that you should just make a topic called "blue bananas ideas".
Last edited by labmice00 on Sun Mar 13, 2011 2:29 am, edited 1 time in total.
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blue banana
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Re: Hijacking Units

Post by blue banana »

reasons why i cant do that
1. im constantly thinking of some
2. itll be too long if i did that
3. if im spamming the board then howcome only 1 person complains
4. its 1 topic and will eventually become on page 4
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labmice00
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Re: Hijacking Units

Post by labmice00 »

Whoops, I thought you had 3 or so topics. Better look more carefully before I post. My bad.
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blue banana
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Re: Hijacking Units

Post by blue banana »

yeah i think you should
scurvy
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Re: Hijacking Units

Post by scurvy »

I want the I WIN button.
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Lionsword7
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Re: Hijacking Units

Post by Lionsword7 »

blue banana wrote:grenades are a good idea if you start out with them and not a crap jetpack. but still i think hijacking is pretty cool because in my mind you get to see you punch the pilot out of the ship
I think that would create more problems than it's worth... if it was about looking cool, then I could make the most awesome race you've ever seen and stick it into a standard BZII game, having your ships look like them instead of ISDF.
Bottom line: It's not worth the effort. As others have said, sniper will kill the enemy much, much better. How do you plan on smashing a cockpit of a unit who's moving like 10x your speed and insta-kills you?
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blue banana
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Re: Hijacking Units

Post by blue banana »

what about unsnipable units such as the rocket tank? it would give a good point to serve
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Ded10c
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Re: Hijacking Units

Post by Ded10c »

Unsnipable units are unsnipable for a reason.
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Lionsword7
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Re: Hijacking Units

Post by Lionsword7 »

Then Rocket Tanks would be worthless because I'd just charge at it in an Empty Scout, hop out before I die, break the cockpit, steal the tank, and then kill the thug who tries to get it back.
And don't even tell me how worthless an Attila would be... *shiver*
blue banana wrote:reasons why i cant do that
1. im constantly thinking of some
2. itll be too long if i did that
3. if im spamming the board then howcome only 1 person complains
4. its 1 topic and will eventually become on page 4
1. Then post them all in your topic.
2. Who cares? I've seen threads in other forums that are over 60 pages of actual discussion long.
3. Because we're too polite. If I wasn't, I'd be complaining already. Post count =/= respect.
4. Page 4 isn't that bad. Wait until you hit page 1337 to say that.
5. You did make multiple threads. One about this, another about combining BZI and BZII, and Sticky Mortar.
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blue banana
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Re: Hijacking Units

Post by blue banana »

hm i guess ur right about that entire post, u are too polite. yes i will make a topic about my ideas. someone please lock this
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Re: Hijacking Units

Post by VSMIT »

blue banana wrote:hm i guess ur right about that entire post, u are too polite. yes i will make a topic about my ideas. someone please lock this
As you wish.

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