Weapon Sound Properties/Format?
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- DarkCobra262
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Weapon Sound Properties/Format?
What's the stats for this? Unless I missed a tutorial or something? I currently am trying a weapon sound at 96000 Hz, 32 Bit, Mono .wav format (PCM Uncompressed) for a machine gun... it is listed as: gchain_T.wav in the odfs for the line "FireSound"
EDIT - I forgot to mention, it doesn't play/can't hear anything... (GBD told me I left that out...)
EDIT - I forgot to mention, it doesn't play/can't hear anything... (GBD told me I left that out...)
Modding/Modelling like a noob...
- S.cavA.rmyG.en
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Re: Weapon Sound Properties/Format?
not realy my strong sute but I don't see any thing wrong there.DarkCobra262 wrote:What's the stats for this? Unless I missed a tutorial or something? I currently am trying a weapon sound at 96000 Hz, 32 Bit, Mono .wav format (PCM Uncompressed) for a machine gun... it is listed as: gchain_T.wav in the odfs for the line "FireSound"
EDIT - I forgot to mention, it doesn't play/can't hear anything... (GBD told me I left that out...)
what program did you use?
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1.Professionals are predictable,amateurs are dangerous
2.If you can't remember, the Big Gun is always aimed at you.
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1.Professionals are predictable,amateurs are dangerous
2.If you can't remember, the Big Gun is always aimed at you.
3.If it's stupid but works, it's not stupid,it's crazy.
4.Anything you do can get you killed,even if it's nothing
- DarkCobra262
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Re: Weapon Sound Properties/Format?
meh, apparently it worked now... not sure why it wouldn't before..
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- MrTwosheds
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Re: Weapon Sound Properties/Format?
Not sure about 96000hz.
Most stock sounds are 11,000hz or 22,000hz. I believe bz2 can now cope with 44,000hz (?)
Easy to convert it down to one of these with Audacity and probably the best thing to do.
Most stock sounds are 11,000hz or 22,000hz. I believe bz2 can now cope with 44,000hz (?)
Easy to convert it down to one of these with Audacity and probably the best thing to do.
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- DarkCobra262
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Re: Weapon Sound Properties/Format?
Ah... I'll try that, does it matter if its mono or stereo?MrTwosheds wrote:Not sure about 96000hz.
Most stock sounds are 11,000hz or 22,000hz. I believe bz2 can now cope with 44,000hz (?)
Easy to convert it down to one of these with Audacity and probably the best thing to do.
Modding/Modelling like a noob...
- MrTwosheds
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Re: Weapon Sound Properties/Format?
For most effect sounds Mono is better, as bz2 likes to do the sound "direction" itself.
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Re: Weapon Sound Properties/Format?
Anything played in 3D space needs to be mono. Items not in 3D space ('unit lost' voiceovers, for example), can be mono or stereo.
Think of it this way -- what does stereo mean when a weapon fire sound is being generated by a tank to your left? To your right? Behind you? Upside down? Stereo doesn't make sense for a sound being emitted in 3D space. Only those generated on your local craft's radio can be stereo.
-- GSH
Think of it this way -- what does stereo mean when a weapon fire sound is being generated by a tank to your left? To your right? Behind you? Upside down? Stereo doesn't make sense for a sound being emitted in 3D space. Only those generated on your local craft's radio can be stereo.
-- GSH
Re: Weapon Sound Properties/Format?
Why you've got a sound at 96kHz, I'm not sure. 44.1 is the general standard, not much point using anything above.
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- DarkCobra262
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Re: Weapon Sound Properties/Format?
The reason I had it so high is because I wasn't sure what all properties the file needed to be...
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Re: Weapon Sound Properties/Format?
Some programs have issues where the wrong sample rate causes audio to play back at the wrong speed. BZ2 might do that, it might not, I've not done audio work with it.
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Re: Weapon Sound Properties/Format?
Managed to get a pretty decent sound I guess in-game, was at 22050 Hz, 32 bit, mono. (.wav format ofc...)
Modding/Modelling like a noob...
Fun things
I declare this thread dead and am thus hijacking it.
Here is some stuff you can play with for a few minutes before moving on with your life:
Epic Sax Gun - Collaborative of GBD and Zax. Extract to addon, in editor place apsaxgun.
One Must Fall 2097 reconstructed Rave Sound - Rave sound replacement, extract to addon.
If nobody gets that nostalgic feeling from the latter song, I will be severely disappointed.
Here is some stuff you can play with for a few minutes before moving on with your life:
Epic Sax Gun - Collaborative of GBD and Zax. Extract to addon, in editor place apsaxgun.
One Must Fall 2097 reconstructed Rave Sound - Rave sound replacement, extract to addon.
If nobody gets that nostalgic feeling from the latter song, I will be severely disappointed.
◥▶◀◤ row row, fight the powuh
Re: Weapon Sound Properties/Format?
about the rave, you gotta make a second rave for the new sound, something this century...
Attempting to debate with a person who has abandoned reason is like giving medicine to the dead. - Thomas Paine
Light travels faster than sound...
This is why some people appear bright until you hear them speak.
Light travels faster than sound...
This is why some people appear bright until you hear them speak.
Re: Weapon Sound Properties/Format?
It's a fighting game about robots. It works fineJosiah wrote:about the rave, you gotta make a second rave for the new sound, something this century...

Also that one was made to override only without bad assets.
◥▶◀◤ row row, fight the powuh
Re: Weapon Sound Properties/Format?
I don't think the original Rave sound can ever be topped...
Hell I don't think that as an easter egg it can even be beaten...
Hell I don't think that as an easter egg it can even be beaten...
Developer @ Stormtide
viewtopic.php?f=4&t=2350#p40547 << My UE4 Battlezone Project
ModDB - Battlezone II Unofficial Expansion Pack
viewtopic.php?f=4&t=2350#p40547 << My UE4 Battlezone Project
ModDB - Battlezone II Unofficial Expansion Pack